Compara los precios de Alan Wake's American Nightmare en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Remedy Entertainment. Publicado por Remedy Entertainment. Lanzado el 22/5/2012. Disponible en PC, Xbox. Géneros: Action, Adventure. Puntuación Metacritic: 73/100.

Remedy traded Alan Wake's creeping dread for a punchy action loop set in sun-baked Arizona - a trade-off that works better than it sounds, as long as you know what you're signing up for.

My first impression of American Nightmare was confusion about what it actually wants to be. It is not a sequel to Alan Wake - the story does not pick up cleanly from where the DLCs left off, and the original game is not required to play it. It is best understood as a compact, standalone side-story built around a time-loop structure: Alan works through three Arizona locations - a Motel, an Observatory, and a Drive-In - three times each, with small but meaningful variations each run. The Groundhog Day framing is surprisingly easy to accept in this franchise, because Remedy leans into the surreal logic of Wake's reality-bending writing abilities. Whether it truly holds up as a narrative device or just as a convenient excuse to pad a short game is a fair debate, though. What nobody debates much is that the combat feels noticeably sharper than the original. Alan sprints longer, reloads faster, and his flashlight recharges in seconds rather than leaving you fumbling in the dark. The dodge is genuinely responsive now - you feel in control, not just lucky. The arsenal has expanded considerably too: you get a nailgun, carbine rifle, combat shotgun, crossbow, and the returning flare gun alongside classic flashbangs. Enemy variety stepped up as well, with new Taken types including a bird-swarm creature that coalesces into a ground enemy and larger Taken that split into faster smaller forms when damaged. The core loop is still flashlight-to-strip-shadows, then unload your weapon of choice, but the wider toolkit makes each encounter feel less monotonous than the first game's combat could get. The cost of all that action focus is atmosphere. American Nightmare is set in dry Arizona daylight and dusty roadside scenery rather than the dense Pacific Northwest woods that made Bright Falls so oppressive. The original had genuine tension - Taken surrounded you, chewed through your resources, and made you feel outmatched. Here, Alan is decidedly more of a capable fighter, and the Taken attack in smaller, less threatening groups. That shift is intentional, but fans who came for horror will feel the absence. The story is also noticeably thin. You visit the same three environments repeatedly, the antagonist Mr. Scratch appears mainly through pre-recorded TV footage rather than direct confrontation, and the resolution lands as abrupt rather than earned. Mr. Scratch himself is a compelling character who oozes menace across those television monologues - the performance is genuinely unsettling - which makes the lack of a proper showdown sting that much more. Beyond the campaign, the Fight Till Dawn arcade mode tasks you with surviving ten minutes against escalating waves of Taken across five maps, each available on Normal and Nightmare difficulty. It is pure horde mode without any multiplayer component, which limits its longevity, but the Nightmare difficulty maps offer a legitimate challenge for players who found the campaign a bit too comfortable. Manuscript pages return as collectibles and serve double duty as currency to unlock weapon cases, giving exploration a small but functional purpose. Completionists hunting all pages early can unlock higher-tier guns before the campaign naturally hands them to you - a nice system that rewards curiosity. If you already liked Alan Wake and want more time in that world, American Nightmare delivers a tighter, action-forward experience that runs three to five hours for the campaign. Go in expecting a lean action spin-off with a great villain the game under-uses, and you will get something worth finishing in a sitting or two. Go in expecting the atmospheric slow-burn of the original, and you will be restless by the second loop through that desert motel. Alex, Scout Team

Alan Wake's American Nightmare

Alan Wake's American Nightmare

22 may 2012Remedy Entertainment
GamerScout opina

Remedy traded Alan Wake's creeping dread for a punchy action loop set in sun-baked Arizona - a trade-off that works better than it sounds, as long as you know what you're signing up for.

PCXbox
Steam Deck VerifiedProtonDB Platinum
Mejor precio disponible
1,05 €
en Kinguin
Mínimo registrado: 0,75 €
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Best for Alan Wake fans who want sharper combat over atmosphere - too thin and repetitive to win over newcomers or horror purists.

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Historial de precios

Mínimo registrado
0,75 €8 jul 2026
Mejor precio actual
1,05 €
Tiendas de claves
0,71 €0,84 €0,96 €1,09 €6 Jul16 Jul26 Jul5 Aug15 Aug
6 jul — 15 ago
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Capturas y multimedia

Acerca de Alan Wake's American Nightmare

My first impression of American Nightmare was confusion about what it actually wants to be. It is not a sequel to Alan Wake - the story does not pick up cleanly from where the DLCs left off, and the original game is not required to play it. It is best understood as a compact, standalone side-story built around a time-loop structure: Alan works through three Arizona locations - a Motel, an Observatory, and a Drive-In - three times each, with small but meaningful variations each run. The Groundhog Day framing is surprisingly easy to accept in this franchise, because Remedy leans into the surreal logic of Wake's reality-bending writing abilities. Whether it truly holds up as a narrative device or just as a convenient excuse to pad a short game is a fair debate, though. What nobody debates much is that the combat feels noticeably sharper than the original. Alan sprints longer, reloads faster, and his flashlight recharges in seconds rather than leaving you fumbling in the dark. The dodge is genuinely responsive now - you feel in control, not just lucky. The arsenal has expanded considerably too: you get a nailgun, carbine rifle, combat shotgun, crossbow, and the returning flare gun alongside classic flashbangs. Enemy variety stepped up as well, with new Taken types including a bird-swarm creature that coalesces into a ground enemy and larger Taken that split into faster smaller forms when damaged. The core loop is still flashlight-to-strip-shadows, then unload your weapon of choice, but the wider toolkit makes each encounter feel less monotonous than the first game's combat could get. The cost of all that action focus is atmosphere. American Nightmare is set in dry Arizona daylight and dusty roadside scenery rather than the dense Pacific Northwest woods that made Bright Falls so oppressive. The original had genuine tension - Taken surrounded you, chewed through your resources, and made you feel outmatched. Here, Alan is decidedly more of a capable fighter, and the Taken attack in smaller, less threatening groups. That shift is intentional, but fans who came for horror will feel the absence. The story is also noticeably thin. You visit the same three environments repeatedly, the antagonist Mr. Scratch appears mainly through pre-recorded TV footage rather than direct confrontation, and the resolution lands as abrupt rather than earned. Mr. Scratch himself is a compelling character who oozes menace across those television monologues - the performance is genuinely unsettling - which makes the lack of a proper showdown sting that much more. Beyond the campaign, the Fight Till Dawn arcade mode tasks you with surviving ten minutes against escalating waves of Taken across five maps, each available on Normal and Nightmare difficulty. It is pure horde mode without any multiplayer component, which limits its longevity, but the Nightmare difficulty maps offer a legitimate challenge for players who found the campaign a bit too comfortable. Manuscript pages return as collectibles and serve double duty as currency to unlock weapon cases, giving exploration a small but functional purpose. Completionists hunting all pages early can unlock higher-tier guns before the campaign naturally hands them to you - a nice system that rewards curiosity. If you already liked Alan Wake and want more time in that world, American Nightmare delivers a tighter, action-forward experience that runs three to five hours for the campaign. Go in expecting a lean action spin-off with a great villain the game under-uses, and you will get something worth finishing in a sitting or two. Go in expecting the atmospheric slow-burn of the original, and you will be restless by the second loop through that desert motel.

Alex
Alex · Scout Team

Catch-all

Etiquetas

singleplayercontroller-supporttier:aaaTime-Loop NarrativeHorde Survival ModeThird-Person ShooterLight-Based CombatExpanded ArsenalStandalone Spin-offLive-Action CutscenesArcade Mode

Requisitos del sistema

Mínimos

OS
Windows XP SP2
Sound
DirectX 9.0c compatible
Memory
2 GB RAM
Graphics
DirectX 10 compatible with 512MB RAM
DirectX®
10
Processor
Dual Core 2GHz Intel or 2.8GHz AMD
Hard Drive
8 GB HD space

Recomendados

OS
Windows 7
Sound
DirectX 9.0c compatible
Memory
4 GB RAM
Graphics
DirectX 10 compatible or later with 1GB RAM
DirectX®
10
Processor
Quad Core 2.66GHz Intel or 3.2GHz AMD
Hard Drive
8 GB HD space

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Reseñas y valoraciones

Metacritic
73

Información del juego

Desarrolladora
Remedy Entertainment
Distribuidora
Remedy Entertainment
Fecha de lanzamiento
22 may 2012

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Preguntas frecuentes sobre Alan Wake's American Nightmare

¿Cuánto cuesta Alan Wake's American Nightmare?

A 15 de agosto de 2026, la oferta más barata disponible de Alan Wake's American Nightmare es €1.05 en Kinguin, de entre 8 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Alan Wake's American Nightmare más barato?

El precio más bajo disponible que seguimos para Alan Wake's American Nightmare es €1.05 en Kinguin (15 de agosto de 2026). Comparamos 8 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Alan Wake's American Nightmare?

Alan Wake's American Nightmare está disponible en PC, Xbox.

¿Cuándo se lanzó Alan Wake's American Nightmare?

Alan Wake's American Nightmare se lanzó el 22 de mayo de 2012.

¿Quién desarrolló Alan Wake's American Nightmare?

Alan Wake's American Nightmare fue desarrollado por Remedy Entertainment.

¿Merece la pena comprar Alan Wake's American Nightmare?

Alan Wake's American Nightmare tiene una puntuación Metacritic de 73/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.