Compara los precios de Airscape - The Fall of Gravity en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Cross-Product. Publicado por Senpai Studios. Lanzado el 11/8/2015. Disponible en PC, Mac, Linux. Géneros: Action, Adventure, Indie.

Gravity-flipping platformer with a gorgeous orchestral soundscape and a difficulty curve that will quietly destroy you, this one deserved way more attention than it ever got.

My first instinct when loading up Airscape was to treat it like comfort food, cute octopus, colorful floaty islands, light arcade vibes. That instinct got me killed inside the first three minutes, and I mean that as the highest possible compliment. Cross-Product, a small Australian studio, built something here that operates on a genuinely unusual physical logic: every floating island and curved planetoid has its own gravitational pull, so jumping between platforms shifts both your character and the camera to a new plane entirely. The screen rotates constantly as you arc from mini-world to mini-world, which sounds disorienting on paper and somehow feels completely right once you surrender to it. The five playable octopuses are the mechanical heart of the game. You start as the standard orange one, run, jump, dash, but clearing certain boss-style zones rescues additional characters, each carrying a distinct special ability. The blue octopus teleports short distances instead of dashing, which completely reframes how you read a level. One with hovering flight turns previously terrifying vertical drops into something you can actually breathe through. The game adds new mechanics roughly every three to six levels, cycling in acid pools you must sprint through before they dissolve you, ground-following patrol robots, laser-guided aircraft, snipers that instakill if you pause, and eventually low-gravity space zones that make all your muscle memory feel slightly drunk. None of these individual hazards are original, but the way Airscape layers them on top of the rotating gravity system builds something that feels distinctly its own. The transition between land and water physics is the single most interesting thing going on here. When your octopus hits a water formation, the momentum rules, control scheme, and sense of weight all shift simultaneously. Landing too hard into a pool can spike you directly into a hazard below. It is genuinely novel in a 2D platformer context, and the fact that the game does this mid-level rather than as a separated set piece makes it feel alive rather than gimmicky. Checkpoint spacing is the one legitimate grievance worth flagging: they are sparse enough that a late slip after a long difficult section sends you back further than feels fair. There is no penalty for dying, which softens it, but the emotional sting of replaying two minutes of perfect movement is real. The soundtrack deserves its own sentence. It is fully orchestral, changes dynamically based on context (underwater sections muffle the mix as if you are actually submerged), and shows the kind of intentional compositional care that most indie platformers skip entirely. The visual style sits somewhere between a children's television production and a sci-fi graphic novel, clean, colorful, enormously charming. Airscape carries a 75 on Metacritic and broadly positive community reception despite being, by its own creator's account, a commercial near-miss due to lack of press coverage at launch. That history adds a melancholy dimension to playing it now. It is the kind of game that rewards the player who searches a little deeper. Kai, Scout Team

Airscape - The Fall of Gravity

Airscape - The Fall of Gravity

11 ago 2015Cross-ProductSenpai Studios
GamerScout opina

Gravity-flipping platformer with a gorgeous orchestral soundscape and a difficulty curve that will quietly destroy you, this one deserved way more attention than it ever got.

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My first instinct when loading up Airscape was to treat it like comfort food, cute octopus, colorful floaty islands, light arcade vibes. That instinct got me killed inside the first three minutes, and I mean that as the highest possible compliment. Cross-Product, a small Australian studio, built something here that operates on a genuinely unusual physical logic: every floating island and curved planetoid has its own gravitational pull, so jumping between platforms shifts both your character and the camera to a new plane entirely. The screen rotates constantly as you arc from mini-world to mini-world, which sounds disorienting on paper and somehow feels completely right once you surrender to it. The five playable octopuses are the mechanical heart of the game. You start as the standard orange one, run, jump, dash, but clearing certain boss-style zones rescues additional characters, each carrying a distinct special ability. The blue octopus teleports short distances instead of dashing, which completely reframes how you read a level. One with hovering flight turns previously terrifying vertical drops into something you can actually breathe through. The game adds new mechanics roughly every three to six levels, cycling in acid pools you must sprint through before they dissolve you, ground-following patrol robots, laser-guided aircraft, snipers that instakill if you pause, and eventually low-gravity space zones that make all your muscle memory feel slightly drunk. None of these individual hazards are original, but the way Airscape layers them on top of the rotating gravity system builds something that feels distinctly its own. The transition between land and water physics is the single most interesting thing going on here. When your octopus hits a water formation, the momentum rules, control scheme, and sense of weight all shift simultaneously. Landing too hard into a pool can spike you directly into a hazard below. It is genuinely novel in a 2D platformer context, and the fact that the game does this mid-level rather than as a separated set piece makes it feel alive rather than gimmicky. Checkpoint spacing is the one legitimate grievance worth flagging: they are sparse enough that a late slip after a long difficult section sends you back further than feels fair. There is no penalty for dying, which softens it, but the emotional sting of replaying two minutes of perfect movement is real. The soundtrack deserves its own sentence. It is fully orchestral, changes dynamically based on context (underwater sections muffle the mix as if you are actually submerged), and shows the kind of intentional compositional care that most indie platformers skip entirely. The visual style sits somewhere between a children's television production and a sci-fi graphic novel, clean, colorful, enormously charming. Airscape carries a 75 on Metacritic and broadly positive community reception despite being, by its own creator's account, a commercial near-miss due to lack of press coverage at launch. That history adds a melancholy dimension to playing it now. It is the kind of game that rewards the player who searches a little deeper.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Gravity-ShiftingPrecision PlatformerMultiple Playable CharactersOrchestral SoundtrackPhysics-BasedHidden GemCheckpoint-SparseRotating Camera

Requisitos del sistema

Mínimos

OS
Windows XP, Vista, 7, 8, 10
Memory
2 GB RAM
Storage
500 MB available space
Graphics
Integrated graphics should be fine
Processor
1.4GHz processor or faster

Recomendados

OS
Windows XP, Vista, 7, 8, 10
Memory
4 GB RAM
Storage
500 MB available space
Graphics
NVIDIA or AMD dedicated graphics with 1GB VRAM
Processor
1.4GHz processor or faster

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Información del juego

Desarrolladora
Cross-Product
Distribuidora
Senpai Studios
Fecha de lanzamiento
11 ago 2015

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Airscape - The Fall of Gravity está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Airscape - The Fall of Gravity?

Airscape - The Fall of Gravity se lanzó el 11 de agosto de 2015.

¿Quién desarrolló Airscape - The Fall of Gravity?

Airscape - The Fall of Gravity fue desarrollado por Cross-Product y publicado por Senpai Studios.