Compara los precios de Age of Wonders 4 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Triumph Studios. Publicado por Paradox Interactive. Lanzado el 2/5/2023. Disponible en PC, Xbox. Géneros: RPG, Strategy.

Age of Wonders 4 is a turn-based fantasy 4X where you sculpt your own faction from scratch, then conquer a living world of rival empires and story events.

Age of Wonders 4 sits at the crossroads of deep 4X strategy and RPG systems, and it commits to that hybrid harder than almost anything else in the genre. Triumph Studios gives you a world map of rival factions, resource nodes, and ancient dungeons, then layers on a ruler who levels up, tomes of magic that reshape your units, and a body transformation system that can turn your elvish scholars into fire-breathing dragon-kin by act three. The setup loop alone - choosing a starting culture, physical form, society traits, and tome specialization before a single turn passes - takes genuine thought and rewards it. The core game loop runs like this: expand your cities, research tomes that unlock new spells and unit upgrades, fight tactical turn-based battles on a hex grid, and manage the story events that pop up as you push into unexplored territory. The tactical layer is where most of your hours go, and it holds up. Units have meaningful ability differences, terrain matters, and hero characters who die in combat are actually gone unless you spend a precious revival resource. Build variety is real. A summoner-focused Astral tome stack plays completely differently from a melee berserker culture leaning into the Chaos tree, and neither feels like a tourist trap build that falls apart past the midgame. The story realms and the randomly generated world modes give the game two distinct flavors. Story realms have scripted lore, characters who actually say interesting things, and faction-specific narrative beats that justify reading the event text instead of clicking through it. The procedural world mode is where the replay value lives - you can spend fifty hours tuning ruler templates and still find a combination you have not tried. The writing in story mode is competent, sometimes genuinely witty, though it rarely reaches the emotional gut-punch that Disco Elysium fans might crave. Think solid fantasy novel rather than literary fiction. Where the game stumbles is in the late-game pacing. Once you hit a dominant economy and your cities are pumping out upgraded tier-three units, battles that were tense early on become chores. The AI on standard difficulty stops being a meaningful threat well before the victory condition ticks over, and the filler turns - where you are essentially just clicking end-turn while your stack walks to the last enemy city - can drag. Raising the difficulty helps, but the AI is still more of a number-scaled obstacle than a clever opponent. Multiplayer sharpens the experience significantly if you have patient friends willing to commit to the session length. For RPG players who want their grand strategy to feel like a campaign with a character arc rather than a spreadsheet simulation, Age of Wonders 4 is one of the clearest recommendations in its genre. The faction customization scratches a worldbuilding itch that most strategy games do not even try to reach, the tactical battles stay interesting through mid-game, and the tome system gives you enough meaningful decisions that you will be theorycrafting your next run while the credits play on the current one. Just be ready to hit fast-forward on those final conquest turns. Monika, Scout Team

Age of Wonders 4

Age of Wonders 4

2 may 2023Triumph StudiosParadox Interactive
GamerScout opina

Age of Wonders 4 is a turn-based fantasy 4X where you sculpt your own faction from scratch, then conquer a living world of rival empires and story events.

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Steam Deck PlayableProtonDB Gold
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Age of Wonders 4 sits at the crossroads of deep 4X strategy and RPG systems, and it commits to that hybrid harder than almost anything else in the genre. Triumph Studios gives you a world map of rival factions, resource nodes, and ancient dungeons, then layers on a ruler who levels up, tomes of magic that reshape your units, and a body transformation system that can turn your elvish scholars into fire-breathing dragon-kin by act three. The setup loop alone - choosing a starting culture, physical form, society traits, and tome specialization before a single turn passes - takes genuine thought and rewards it. The core game loop runs like this: expand your cities, research tomes that unlock new spells and unit upgrades, fight tactical turn-based battles on a hex grid, and manage the story events that pop up as you push into unexplored territory. The tactical layer is where most of your hours go, and it holds up. Units have meaningful ability differences, terrain matters, and hero characters who die in combat are actually gone unless you spend a precious revival resource. Build variety is real. A summoner-focused Astral tome stack plays completely differently from a melee berserker culture leaning into the Chaos tree, and neither feels like a tourist trap build that falls apart past the midgame. The story realms and the randomly generated world modes give the game two distinct flavors. Story realms have scripted lore, characters who actually say interesting things, and faction-specific narrative beats that justify reading the event text instead of clicking through it. The procedural world mode is where the replay value lives - you can spend fifty hours tuning ruler templates and still find a combination you have not tried. The writing in story mode is competent, sometimes genuinely witty, though it rarely reaches the emotional gut-punch that Disco Elysium fans might crave. Think solid fantasy novel rather than literary fiction. Where the game stumbles is in the late-game pacing. Once you hit a dominant economy and your cities are pumping out upgraded tier-three units, battles that were tense early on become chores. The AI on standard difficulty stops being a meaningful threat well before the victory condition ticks over, and the filler turns - where you are essentially just clicking end-turn while your stack walks to the last enemy city - can drag. Raising the difficulty helps, but the AI is still more of a number-scaled obstacle than a clever opponent. Multiplayer sharpens the experience significantly if you have patient friends willing to commit to the session length. For RPG players who want their grand strategy to feel like a campaign with a character arc rather than a spreadsheet simulation, Age of Wonders 4 is one of the clearest recommendations in its genre. The faction customization scratches a worldbuilding itch that most strategy games do not even try to reach, the tactical battles stay interesting through mid-game, and the tome system gives you enough meaningful decisions that you will be theorycrafting your next run while the credits play on the current one. Just be ready to hit fast-forward on those final conquest turns.

Monika
Monika · Scout Team

RPGs

Etiquetas

steam4X StrategyFaction CustomizationTome SystemHex-Based TacticsHero ProgressionProcedural WorldFantasy WorldbuildingMultiplayer StrategyHex-Based CombatTome ProgressionHero UnitsProcedural MapsSociety EvolutionMultiplayer CompetitiveSandbox Campaign

Requisitos del sistema

Mínimos

OS
Windows® 10 Home 64 Bit
Processor
Intel® Core™ i7-2700K or AMD® Ryzen™ 5 1600X
Memory
8 GB RAM
Graphics
Nvidia® GeForce™ GTX 670 (2GB) or AMD® Radeon™ HD 7870 (2GB…

Recomendados

OS
Windows® 10 Home 64 Bit or Windows® 11 (latest)
Processor
Intel® Core™ i7-9700K or AMD® Ryzen™ 5 5600X
Memory
16 GB RAM
Graphics
Nvidia® GeForce™…

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Información del juego

Desarrolladora
Triumph Studios
Distribuidora
Paradox Interactive
Fecha de lanzamiento
2 may 2023

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¿En qué plataformas está disponible Age of Wonders 4?

Age of Wonders 4 está disponible en PC, Xbox.

¿Cuándo se lanzó Age of Wonders 4?

Age of Wonders 4 se lanzó el 2 de mayo de 2023.

¿Quién desarrolló Age of Wonders 4?

Age of Wonders 4 fue desarrollado por Triumph Studios y publicado por Paradox Interactive.