Compara los precios de Against the Storm en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Eremite Games. Publicado por Hooded Horse. Lanzado el 8/12/2023. Disponible en PC, Xbox. Géneros: Simulation, Strategy. Puntuación Metacritic: 91/100.

A roguelite city builder that surgically removes the part where your carefully optimised settlement gets boring - and replaces it with a storm that wipes the board clean before boredom ever sets in.

I have a colour-coded spreadsheet tracking Paradox DLC release windows, so when a city builder showed up on my radar promising to solve the late-game stagnation problem that plagues the genre, I paid close attention. Against the Storm earns that attention in full. Rather than asking you to nurse a single city to immortality, it sends you out as the Queen's Viceroy on a series of finite expeditions, each one ending either in hard-won success or the Blightstorm wiping your settlement off the map. That sounds punishing on paper. In practice it is the single smartest structural decision in any city builder released in years. The core loop works like this: you pick a procedurally generated map site from the world map, receive a semi-randomised hand of building blueprints and perks, then race to earn enough of the Scorched Queen's favour before her patience runs out. Two bars creeping in opposite directions - your Reputation climbing, the Queen's Impatience rising - keep pressure constant from minute one. Each site comes loaded with positive and negative modifiers that can be anything from ghost-haunted clearings to biomes where fog hides both treasure and ancient threats. Across six distinct biomes and hundreds of gameplay modifiers, no two expeditions play identically. The decision of which clearings to explore, which production chains to prioritise, and which race's needs to sacrifice for efficiency is exactly the kind of tight, iterative decision-making I want from a strategy game. The five races - humans, beavers, lizards, foxes, and harpies - each carry their own resource preferences, luxury demands, and workplace bonuses. Beavers want tea and wine and are notoriously difficult to satisfy. Lizards are content with beef jerky and recreational combat. Foxes are your scouts, handling wilderness events faster than any other group. Balancing their competing needs while also routing a production chain from raw timber through processed planks into finished tools is a genuine puzzle that sharpens rather than repeats across runs. The resource depth is real - arguably too real for some players. Community criticism points at blueprint RNG occasionally feeling adversarial: if you desperately need one specific workshop to close a production loop, the randomised offer pool seems almost allergic to surfacing it. That frustration is legitimate, but it eases considerably once meta-progression unlocks a wider pool of starting buildings and the Smoldering City upgrades soften the variance. Losses still sting after a 45-minute run, but the rewards earned from failed expeditions feed back into permanent upgrades, so nothing is truly wasted. For newcomers worried about the complexity: the tutorial is functional and gets you to a working settlement without too much friction. What it does not fully prepare you for is the depth of the production chain optimisation or the late-game Embarkation decisions on the world map. The recommended approach is to treat the first few cycles as paid training. Lower the difficulty via the adjustable settings (the game ships with a proper difficulty slider, not just a preset list), reduce the Queen's impatience, and use those early runs to unlock buildings rather than chase victory. By the time you hit the harder world map nodes the mechanics click into something close to mastery. For players who want the ceiling raised, the Queen's Hand Trial mode - a permadeath variant added at 1.0 launch - strips away the safety net entirely: abandon a settlement and your full run resets. That is a mountain worth climbing. Graphically, Against the Storm does not compete with high-budget city builders. The art direction leans into a dark fantasy aesthetic that is charming rather than technically impressive, and the atmospheric soundtrack carries heavy lifting in making the rain feel genuinely oppressive rather than cosmetic. The game launched on Steam with Overwhelmingly Positive user reviews and a Metacritic score of 91, which is not a fluke for a title from a small team. It is moddable, cloud-synced, and Steam Deck verified, which for a game built around short-to-medium run lengths makes a lot of practical sense. If the genre hybrid clicks for you - and the evidence suggests it will - you will be back for one more settlement every single night. Diego, Scout Team

Against the Storm

Against the Storm

8 dic 2023Eremite GamesHooded Horse
GamerScout opina

A roguelite city builder that surgically removes the part where your carefully optimised settlement gets boring - and replaces it with a storm that wipes the board clean before boredom ever sets in.

PCXbox
Steam Deck VerifiedProtonDB Platinum
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Mínimo histórico: €2.64

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I have a colour-coded spreadsheet tracking Paradox DLC release windows, so when a city builder showed up on my radar promising to solve the late-game stagnation problem that plagues the genre, I paid close attention. Against the Storm earns that attention in full. Rather than asking you to nurse a single city to immortality, it sends you out as the Queen's Viceroy on a series of finite expeditions, each one ending either in hard-won success or the Blightstorm wiping your settlement off the map. That sounds punishing on paper. In practice it is the single smartest structural decision in any city builder released in years. The core loop works like this: you pick a procedurally generated map site from the world map, receive a semi-randomised hand of building blueprints and perks, then race to earn enough of the Scorched Queen's favour before her patience runs out. Two bars creeping in opposite directions - your Reputation climbing, the Queen's Impatience rising - keep pressure constant from minute one. Each site comes loaded with positive and negative modifiers that can be anything from ghost-haunted clearings to biomes where fog hides both treasure and ancient threats. Across six distinct biomes and hundreds of gameplay modifiers, no two expeditions play identically. The decision of which clearings to explore, which production chains to prioritise, and which race's needs to sacrifice for efficiency is exactly the kind of tight, iterative decision-making I want from a strategy game. The five races - humans, beavers, lizards, foxes, and harpies - each carry their own resource preferences, luxury demands, and workplace bonuses. Beavers want tea and wine and are notoriously difficult to satisfy. Lizards are content with beef jerky and recreational combat. Foxes are your scouts, handling wilderness events faster than any other group. Balancing their competing needs while also routing a production chain from raw timber through processed planks into finished tools is a genuine puzzle that sharpens rather than repeats across runs. The resource depth is real - arguably too real for some players. Community criticism points at blueprint RNG occasionally feeling adversarial: if you desperately need one specific workshop to close a production loop, the randomised offer pool seems almost allergic to surfacing it. That frustration is legitimate, but it eases considerably once meta-progression unlocks a wider pool of starting buildings and the Smoldering City upgrades soften the variance. Losses still sting after a 45-minute run, but the rewards earned from failed expeditions feed back into permanent upgrades, so nothing is truly wasted. For newcomers worried about the complexity: the tutorial is functional and gets you to a working settlement without too much friction. What it does not fully prepare you for is the depth of the production chain optimisation or the late-game Embarkation decisions on the world map. The recommended approach is to treat the first few cycles as paid training. Lower the difficulty via the adjustable settings (the game ships with a proper difficulty slider, not just a preset list), reduce the Queen's impatience, and use those early runs to unlock buildings rather than chase victory. By the time you hit the harder world map nodes the mechanics click into something close to mastery. For players who want the ceiling raised, the Queen's Hand Trial mode - a permadeath variant added at 1.0 launch - strips away the safety net entirely: abandon a settlement and your full run resets. That is a mountain worth climbing. Graphically, Against the Storm does not compete with high-budget city builders. The art direction leans into a dark fantasy aesthetic that is charming rather than technically impressive, and the atmospheric soundtrack carries heavy lifting in making the rain feel genuinely oppressive rather than cosmetic. The game launched on Steam with Overwhelmingly Positive user reviews and a Metacritic score of 91, which is not a fluke for a title from a small team. It is moddable, cloud-synced, and Steam Deck verified, which for a game built around short-to-medium run lengths makes a lot of practical sense. If the genre hybrid clicks for you - and the evidence suggests it will - you will be back for one more settlement every single night.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

Single-playerSteam AchievementsSteam Trading CardsAdjustable Text SizeCamera ComfortCustom Volume ControlsAdjustable DifficultySave AnytimeStereo SoundSurround SoundSteam CloudFamily SharingRoguelite City BuilderMeta-ProgressionProcedural MapsMulti-Race ManagementProduction Chain PuzzlesPermadeath ModeDark FantasyRun-Based StrategySteam Deck Verified

Requisitos del sistema

Mínimos

OS
Windows 7 64 Bit
Processor
Intel i3-4160 or AMD FX-4350
Memory
4 GB RAM
Graphics
Nvidia GeForce GTX 650 or AMD Radeon HD 7750
Storage
5 GB available space

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Reseñas y valoraciones

Metacritic
91

Información del juego

Desarrolladora
Eremite Games
Distribuidora
Hooded Horse
Fecha de lanzamiento
8 dic 2023

Modos de juego

singleplayer

Idiomas

Audio (1)
English
Subtítulos (18)
EnglishFrenchGermanSpanish - SpainPolishPortuguese - Brazil+12 más

Características

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¿En qué plataformas está disponible Against the Storm?

Against the Storm está disponible en PC, Xbox.

¿Cuándo se lanzó Against the Storm?

Against the Storm se lanzó el 8 de diciembre de 2023.

¿Quién desarrolló Against the Storm?

Against the Storm fue desarrollado por Eremite Games y publicado por Hooded Horse.

¿Merece la pena comprar Against the Storm?

Against the Storm tiene una puntuación Metacritic de 91/100, lo que lo convierte en uno de los títulos destacados de Simulation. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.