Compara los precios de Afterplace en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Evan Kice. Publicado por indie.io. Lanzado el 22/7/2024. Disponible en PC, Mac, Linux. Géneros: Action, Adventure, Indie, RPG.

One person quit his job and built a world worth getting lost in. Afterplace rewards curiosity over competence, and its secrets run much deeper than its charming pixel surface suggests.

I went looking for a small game that knew what it was, and Afterplace gave me something I didn't quite expect: a solo-developed, top-down pixel world that feels genuinely authored rather than assembled. Evan Kice spent years on this, and you can feel that patience in every corner of the island you wake up on. You play as Yu, a kid dropped into a place where all sorts of beings have slipped through the cracks of the universe with no way back out. The premise sounds vague because it is, deliberately, and the game treats that vagueness as an invitation rather than a limitation. The structure leans hard on exploration without a safety net. There are no waypoints, no quest markers, and the overworld map is, charmingly, a crayon scrawl on a napkin. What guides you instead is a dense population of NPCs who range from warmly bizarre to openly hostile, and the world itself, which quietly rewards anyone patient enough to poke at unmarked walls and follow unmarked paths. Forest routes branch organically, dungeons surface without fanfare, and hidden corridors sit behind scenery that looks completely ordinary until you bump into it. Pocket Gamer praised the game's atmospheric music and the wide range of enemy designs, and both hold up on PC: the soundtrack carries a slightly eerie, hand-crafted warmth that fits the island's unsettled mood, and the 25 distinct monster types keep combat from feeling repetitive. Combat itself stays lightweight, built around quick movements and counterattacks rather than deep mechanical systems. There is sword upgrading and armor to find, and vendors sell items with effects that are best discovered by just buying them. Death carries no penalty, and heal chests respawn generously. The game wants you to explore, not grind. Where Afterplace earns its reputation is in its writing. The dialogue is genuinely funny in a way that very few games manage, landing somewhere between the dry absurdism of early LucasArts and the playful meta-awareness of Undertale. NPCs react to what you do, not just what you say. Cut down a shrub to clear a path and a crow nearby will offer a running commentary. Walk away from a conversation mid-sentence and the world notices. There are eight distinct endings depending on how you navigate the story, and a reported ten-thousand-plus lines of dialogue means a second playthrough rarely feels like the same trip. The community on Steam is already building translation projects and achievement guides, which is a quiet signal that people are sticking around. The caveats are real though. If you have no patience for deliberate disorientation, this game will frustrate you. The lack of a functional map is a design choice that critics have flagged since the mobile release: players can and will circle the same zones for longer than they should, and the final act's objective clarity does not always match the openness of everything before it. The keyboard-and-mouse control scheme on PC also has some rough edges inherited from the mobile-first design, and the game looks genuinely tiny at default resolution on large monitors. Controller support smooths most of this out. The PC port has been maintained and polished since launch, and the developer continues to update it, which earns some good faith. For a certain kind of player, this is exactly the undiscovered thing they've been waiting for. If you grew up on the original Legend of Zelda and still believe that getting lost is part of the point, if you read every piece of NPC dialogue in any game you touch, if you like a story that makes you work a little to understand what it was actually about, Afterplace will reward that patience with a finale that consistently surprises first-time players. It is a handmade world with a handmade soul, and those are rare enough to be worth your time. Kai, Scout Team

Afterplace

Afterplace

22 jul 2024Evan Kiceindie.io
GamerScout opina

One person quit his job and built a world worth getting lost in. Afterplace rewards curiosity over competence, and its secrets run much deeper than its charming pixel surface suggests.

PCMacLinux
Steam Deck Verified
Mejor precio disponible
0,94 €
en Eneba
Mínimo registrado: 0,93 €
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Veredicto de GamerScout

Best for players who read every NPC line and believe getting lost is a feature, not a flaw.

Comparar precios(7 tiendas)

EnebaMejor precio
StandardEuropa (UE)Steam KeyClave
0,94 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
1,44 €-90%
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Comprar
StandardGlobalSteam KeyClave
2,06 €
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Comprar
StandardGlobalSteam KeyClave
3,35 €-77%
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Comprar
StandardGlobalSteam KeyClave
3,49 €-75%
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Comprar
StandardGlobalSteam KeyClave
3,50 €-75%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
3,69 €-75%
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Comprar
StandardGrenadaSteam KeyClave
10,18 €
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Comprar

Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.

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Historial de precios

Mínimo registrado
0,93 €6 jun 2026
Mejor precio actual
0,94 €
Tiendas de claves
0,86 €0,91 €0,96 €1,01 €6 Jun24 Jun11 Jul29 Jul15 Aug
6 jun — 15 ago
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Capturas y multimedia

Acerca de Afterplace

I went looking for a small game that knew what it was, and Afterplace gave me something I didn't quite expect: a solo-developed, top-down pixel world that feels genuinely authored rather than assembled. Evan Kice spent years on this, and you can feel that patience in every corner of the island you wake up on. You play as Yu, a kid dropped into a place where all sorts of beings have slipped through the cracks of the universe with no way back out. The premise sounds vague because it is, deliberately, and the game treats that vagueness as an invitation rather than a limitation. The structure leans hard on exploration without a safety net. There are no waypoints, no quest markers, and the overworld map is, charmingly, a crayon scrawl on a napkin. What guides you instead is a dense population of NPCs who range from warmly bizarre to openly hostile, and the world itself, which quietly rewards anyone patient enough to poke at unmarked walls and follow unmarked paths. Forest routes branch organically, dungeons surface without fanfare, and hidden corridors sit behind scenery that looks completely ordinary until you bump into it. Pocket Gamer praised the game's atmospheric music and the wide range of enemy designs, and both hold up on PC: the soundtrack carries a slightly eerie, hand-crafted warmth that fits the island's unsettled mood, and the 25 distinct monster types keep combat from feeling repetitive. Combat itself stays lightweight, built around quick movements and counterattacks rather than deep mechanical systems. There is sword upgrading and armor to find, and vendors sell items with effects that are best discovered by just buying them. Death carries no penalty, and heal chests respawn generously. The game wants you to explore, not grind. Where Afterplace earns its reputation is in its writing. The dialogue is genuinely funny in a way that very few games manage, landing somewhere between the dry absurdism of early LucasArts and the playful meta-awareness of Undertale. NPCs react to what you do, not just what you say. Cut down a shrub to clear a path and a crow nearby will offer a running commentary. Walk away from a conversation mid-sentence and the world notices. There are eight distinct endings depending on how you navigate the story, and a reported ten-thousand-plus lines of dialogue means a second playthrough rarely feels like the same trip. The community on Steam is already building translation projects and achievement guides, which is a quiet signal that people are sticking around. The caveats are real though. If you have no patience for deliberate disorientation, this game will frustrate you. The lack of a functional map is a design choice that critics have flagged since the mobile release: players can and will circle the same zones for longer than they should, and the final act's objective clarity does not always match the openness of everything before it. The keyboard-and-mouse control scheme on PC also has some rough edges inherited from the mobile-first design, and the game looks genuinely tiny at default resolution on large monitors. Controller support smooths most of this out. The PC port has been maintained and polished since launch, and the developer continues to update it, which earns some good faith. For a certain kind of player, this is exactly the undiscovered thing they've been waiting for. If you grew up on the original Legend of Zelda and still believe that getting lost is part of the point, if you read every piece of NPC dialogue in any game you touch, if you like a story that makes you work a little to understand what it was actually about, Afterplace will reward that patience with a finale that consistently surprises first-time players. It is a handmade world with a handmade soul, and those are rare enough to be worth your time.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayercontroller-supporttier:sub-5No WaypointsMultiple EndingsEnvironmental StorytellingSolo DeveloperZelda-likeAtmospheric SoundtrackNPC-Driven NarrativeWaypoint-Free Exploration

Requisitos del sistema

Mínimos

OS
Windows 10+
Memory
600 MB RAM
Storage
300 MB available space
Graphics
Any
Processor
Any

Recomendados

Requires a 64-bit processor and operating system OS: Processor: Graphics: Sound Card:

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Información del juego

Desarrolladora
Evan Kice
Distribuidora
indie.io
Fecha de lanzamiento
22 jul 2024

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Mejor precio0,94 €
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Preguntas frecuentes sobre Afterplace

¿Cuánto cuesta Afterplace?

A 15 de agosto de 2026, la oferta más barata disponible de Afterplace es €0.94 en Eneba, de entre 9 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Afterplace más barato?

El precio más bajo disponible que seguimos para Afterplace es €0.94 en Eneba (15 de agosto de 2026). Comparamos 9 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Afterplace?

Afterplace está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Afterplace?

Afterplace se lanzó el 22 de julio de 2024.

¿Quién desarrolló Afterplace?

Afterplace fue desarrollado por Evan Kice y publicado por indie.io.