Compara los precios de Achievement Collector: Dog en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por QUIKIN Games. Publicado por QUIKIN Games. Lanzado el 25/1/2019. Disponible en PC. Géneros: Action, Adventure, Indie.

If your achievement hunting has scraped the bottom of the barrel before, know that this barrel has a sub-basement. A 2D shooter where bubble projectiles and dogs are the entire pitch, start to finish.

I want to be the person who finds the quiet soul inside a rough, cheap release and tells you it deserved better. I genuinely do. Achievement Collector: Dog is not that game. What QUIKIN Games shipped here is about as bare as a Steam release can get without technically being empty: a 2D side-view shooter where you play as a military bubble soldier and fire bubble projectiles at oncoming dogs. That is the game. There is no level progression worth describing, no weapon variety, no upgrade loop, no story wrapper holding any of it together. The background, singular, is the game's only listed visual feature on the store page, and it earns that description without irony. The core mechanic is the bubble shot itself. You aim, you fire bubbles, dogs come toward you, you pop them. The feedback loop has a certain low-fi slapstick quality to it on paper, and I won't pretend the absurdity of a military bubble operative isn't at least a premise with comedic potential. But the execution never leans into that weirdness with any conviction. There are no joke payoffs, no escalating waves with personality, no boss that makes the concept pay off. It stays at the level of the pitch and never develops further. Community reports from the Steam hub flag that achievements, the entire stated reason to engage with this title for its target audience, have not been functioning reliably. For a game whose identity is literally built around the word "Achievement" in its title, that is a significant structural problem. The QUIKIN Games catalog follows a formula across its Achievement Collector series: Cat, Space, Zombie, and Dog each share the same bones, the same price ceiling, and the same minimal production footprint. The Dog entry sits among the weakest of them in terms of community engagement. There is a separate soundtrack release credited to artist Lil Kechie, which at least suggests someone gave the audio side a moment of attention, but the base game's soundscape is not something players have gone out of their way to praise. The Doggy Expansion Pack and the Poo Expansion Pack exist as paid add-ons, which feels like a bold content strategy for a game that has not finished furnishing its own house. Who is this for, honestly? The Achievement Collector series exists for one kind of player: the completionist who wants to pad their Steam achievement count at the lowest possible friction and cost. If that is your project and you have catalogued every other option, this will check a box. But even within that narrow use case, the broken achievement reports are a real obstacle. For anyone approaching this as an actual game to play, there is nothing here that a free browser shooter from 2009 could not do better, with more charm, more variety, and functional scoring. Kai, Scout Team

Achievement Collector: Dog

Achievement Collector: Dog

25 ene 2019QUIKIN Games
GamerScout opina

If your achievement hunting has scraped the bottom of the barrel before, know that this barrel has a sub-basement. A 2D shooter where bubble projectiles and dogs are the entire pitch, start to finish.

PC
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Mínimo histórico: €0.85

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Acerca de Achievement Collector: Dog

I want to be the person who finds the quiet soul inside a rough, cheap release and tells you it deserved better. I genuinely do. Achievement Collector: Dog is not that game. What QUIKIN Games shipped here is about as bare as a Steam release can get without technically being empty: a 2D side-view shooter where you play as a military bubble soldier and fire bubble projectiles at oncoming dogs. That is the game. There is no level progression worth describing, no weapon variety, no upgrade loop, no story wrapper holding any of it together. The background, singular, is the game's only listed visual feature on the store page, and it earns that description without irony. The core mechanic is the bubble shot itself. You aim, you fire bubbles, dogs come toward you, you pop them. The feedback loop has a certain low-fi slapstick quality to it on paper, and I won't pretend the absurdity of a military bubble operative isn't at least a premise with comedic potential. But the execution never leans into that weirdness with any conviction. There are no joke payoffs, no escalating waves with personality, no boss that makes the concept pay off. It stays at the level of the pitch and never develops further. Community reports from the Steam hub flag that achievements, the entire stated reason to engage with this title for its target audience, have not been functioning reliably. For a game whose identity is literally built around the word "Achievement" in its title, that is a significant structural problem. The QUIKIN Games catalog follows a formula across its Achievement Collector series: Cat, Space, Zombie, and Dog each share the same bones, the same price ceiling, and the same minimal production footprint. The Dog entry sits among the weakest of them in terms of community engagement. There is a separate soundtrack release credited to artist Lil Kechie, which at least suggests someone gave the audio side a moment of attention, but the base game's soundscape is not something players have gone out of their way to praise. The Doggy Expansion Pack and the Poo Expansion Pack exist as paid add-ons, which feels like a bold content strategy for a game that has not finished furnishing its own house. Who is this for, honestly? The Achievement Collector series exists for one kind of player: the completionist who wants to pad their Steam achievement count at the lowest possible friction and cost. If that is your project and you have catalogued every other option, this will check a box. But even within that narrow use case, the broken achievement reports are a real obstacle. For anyone approaching this as an actual game to play, there is nothing here that a free browser shooter from 2009 could not do better, with more charm, more variety, and functional scoring.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstier:sub-5Achievement Hunting2D ShooterMicro-gameMinimal MechanicsLow-effort CompletionBubble ProjectileBroken Achievements

Requisitos del sistema

Mínimos

OS
Windows 7, 8, 10
Memory
2048 MB RAM
Storage
350 MB available space
Graphics
Nvidia GeForce 240 GT
Processor
Intel® Core™ Duo 1.83GHz or faster

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Información del juego

Desarrolladora
QUIKIN Games
Distribuidora
QUIKIN Games
Fecha de lanzamiento
25 ene 2019

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¿En qué plataformas está disponible Achievement Collector: Dog?

Achievement Collector: Dog está disponible en PC.

¿Cuándo se lanzó Achievement Collector: Dog?

Achievement Collector: Dog se lanzó el 25 de enero de 2019.

¿Quién desarrolló Achievement Collector: Dog?

Achievement Collector: Dog fue desarrollado por QUIKIN Games.