Compara los precios de Ace of Protectors en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por xPathfinder. Publicado por xPathfinder Games. Lanzado el 27/6/2016. Disponible en PC, Linux. Géneros: Action, Adventure, Indie, RPG.

A solo-dev action RPG with two playable characters, 40+ side quests, and gear crafting built on a shoestring, but with enough earnest world-building to win over the patient crowd.

I have a soft spot for games that carry the fingerprints of a single developer all the way from the Greenlight page to the Steam store, and Ace of Protectors is exactly that kind of artifact. xPathfinder built this top-down action RPG solo over what appears to have been several years, and the sincerity of the thing is impossible to miss once you accept that you are not here for a triple-A production. The setup transplants you into the Venux, a parallel-dimension world being overrun by devils trying to resurrect a Dark Lord. You control two characters whose arcs dovetail across the main story: Estel, a special-forces operative from Earth who stumbles into the Venux mid-mission, and Yuri, an elite protector native to the world itself. Their skill sets are meaningfully distinct. Estel leans into a tool-oriented style, traps and sniping, while Yuri brings a magic-oriented approach with abilities like fireballs and magical slash moves. Switching between them keeps the moment-to-moment combat from growing stale, even if neither playstyle is especially deep by genre standards. The core controls are straightforward: arrow keys or analog stick, a dedicated attack button, a run modifier, and quick item slots. It respects your time in the sense that nothing is overcomplicated. Where the game earns goodwill is in scope-for-budget. There are more than 40 side quests spread across the world and over 50 gear pieces per character to find, craft, or unlock through companion relationships. The NPC friendship system is a small but genuine touch: clearing a friend's quest improves your standing with them, eventually unlocking gift items and access to stronger craftable gear. It is not a Persona-style social sim, but the gesture toward relationships gives the side content a reason to exist beyond filler XP grinds. Forty-seven Steam achievements layer an optional checklist over all of it, and the full controller support means this sits comfortably on a couch setup. The honest caveats: the writing is functional at best, carried more by enthusiasm than craft, and the English localization shows its one-person-team origins in almost every dialogue box. The art style is modest and consistent rather than inspired. With only 18 Steam reviews to its name a decade after launch, this is a game that never found a meaningful audience, which means community guides and walkthroughs are thin. If you hit a progression wall or a bug, you are largely on your own. The 83 percent positive score from that small pool of reviewers suggests the people who did give it a chance left broadly satisfied, which tracks with the game's unpretentious design. It knows what it is. Ace of Protectors is for the kind of player who finds something worth honoring in a small, finished, handmade RPG that punches within its weight class and does not apologize for existing. The craft is uneven and the world will not haunt you, but the effort is real and the loop is complete. Kai, Scout Team

Ace of Protectors

Ace of Protectors

27 jun 2016xPathfinderxPathfinder Games
GamerScout opina

A solo-dev action RPG with two playable characters, 40+ side quests, and gear crafting built on a shoestring, but with enough earnest world-building to win over the patient crowd.

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I have a soft spot for games that carry the fingerprints of a single developer all the way from the Greenlight page to the Steam store, and Ace of Protectors is exactly that kind of artifact. xPathfinder built this top-down action RPG solo over what appears to have been several years, and the sincerity of the thing is impossible to miss once you accept that you are not here for a triple-A production. The setup transplants you into the Venux, a parallel-dimension world being overrun by devils trying to resurrect a Dark Lord. You control two characters whose arcs dovetail across the main story: Estel, a special-forces operative from Earth who stumbles into the Venux mid-mission, and Yuri, an elite protector native to the world itself. Their skill sets are meaningfully distinct. Estel leans into a tool-oriented style, traps and sniping, while Yuri brings a magic-oriented approach with abilities like fireballs and magical slash moves. Switching between them keeps the moment-to-moment combat from growing stale, even if neither playstyle is especially deep by genre standards. The core controls are straightforward: arrow keys or analog stick, a dedicated attack button, a run modifier, and quick item slots. It respects your time in the sense that nothing is overcomplicated. Where the game earns goodwill is in scope-for-budget. There are more than 40 side quests spread across the world and over 50 gear pieces per character to find, craft, or unlock through companion relationships. The NPC friendship system is a small but genuine touch: clearing a friend's quest improves your standing with them, eventually unlocking gift items and access to stronger craftable gear. It is not a Persona-style social sim, but the gesture toward relationships gives the side content a reason to exist beyond filler XP grinds. Forty-seven Steam achievements layer an optional checklist over all of it, and the full controller support means this sits comfortably on a couch setup. The honest caveats: the writing is functional at best, carried more by enthusiasm than craft, and the English localization shows its one-person-team origins in almost every dialogue box. The art style is modest and consistent rather than inspired. With only 18 Steam reviews to its name a decade after launch, this is a game that never found a meaningful audience, which means community guides and walkthroughs are thin. If you hit a progression wall or a bug, you are largely on your own. The 83 percent positive score from that small pool of reviewers suggests the people who did give it a chance left broadly satisfied, which tracks with the game's unpretentious design. It knows what it is. Ace of Protectors is for the kind of player who finds something worth honoring in a small, finished, handmade RPG that punches within its weight class and does not apologize for existing. The craft is uneven and the world will not haunt you, but the effort is real and the loop is complete.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Dual ProtagonistGear CraftingNPC Friendship SystemTop-Down ActionAnime-InspiredSolo DevAchievement Hunter

Requisitos del sistema

Mínimos

OS
Microsoft® Windows® XP / Vista / 7 / 8 / 10
Memory
1 GB RAM
DirectX
Version 9.0
Storage
500 MB available space
Graphics
Graphics Cards supporting 1024x768 resolution
Processor
Intel Core 2 Duo 2.0 GHz

Recomendados

OS
Microsoft® Windows® XP / Vista / 7 / 8 / 10
Memory
2 GB RAM
DirectX
Version 9.0
Network
Broadband Internet connection
Storage
500 MB available space
Graphics
Graphics Cards with 256MB+ VRAM, supporting 1024x768 resolution
Processor
Intel Core 2 Duo 2.4 GHz or better

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Información del juego

Desarrolladora
xPathfinder
Distribuidora
xPathfinder Games
Fecha de lanzamiento
27 jun 2016

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¿En qué plataformas está disponible Ace of Protectors?

Ace of Protectors está disponible en PC, Linux.

¿Cuándo se lanzó Ace of Protectors?

Ace of Protectors se lanzó el 27 de junio de 2016.

¿Quién desarrolló Ace of Protectors?

Ace of Protectors fue desarrollado por xPathfinder y publicado por xPathfinder Games.