Compara los precios de A Total War Saga: TROY en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por CREATIVE ASSEMBLY. Publicado por SEGA. Lanzado el 2/9/2021. Disponible en PC, Mac. Géneros: Action, Simulation, Strategy. Puntuación Metacritic: 75/100.

Troy's Bronze Age campaign map is one of the prettiest in Total War history, but a jittery AI economy and a mixed Steam verdict mean you should know exactly what you're buying.

I've colour-coded enough Total War spreadsheets to know when a spin-off is pulling its punches and when it's doing something genuinely interesting with the formula. Troy lands somewhere uncomfortable between those two camps, and the 72% Steam rating reflects that honestly. What Creative Assembly Sofia built here is dense, layered, and occasionally brilliant, dragged down by a handful of systemic rough edges that were never quite sanded flat. The headline mechanical addition is a five-resource economy built around food, wood, stone, bronze, and gold, each tied to specific settlement types on the campaign map. Minor settlements become genuinely contested territory because they produce the raw materials your armies actually eat through. Bartering those surpluses through diplomacy is not optional window dressing; it is the loop that keeps your treasury solvent. That is a meaningful evolution over prior entries. The Divine Will system, where you manage favour across the Greek pantheon to unlock boons and avoid divine penalties, adds another layer of campaign-map decision-making that rewards players who think two or three turns ahead rather than just queuing armies. The eight playable factions split between Trojans and Danaans, and each hero (Achilles, Hector, Paris, Menelaus, Agamemnon, Odysseus, Sarpedon, and Ajax) comes with a unique narrative quest chain, distinct skill tree, and faction-specific units. Replayability is real. Achilles and Agamemnon play nothing like Sarpedon, whose campaign leans hard into trade and diplomacy over raw conquest. Two victory conditions, Homeric and Total War, let you choose between a narrative-driven playthrough or the familiar domination grind. The campaign map itself is gorgeous, and the UI drips with terracotta and bronze aesthetics that feel genuinely period-appropriate rather than slapped-on theming. Where Troy loses the thread is in late-game AI behaviour and the economy's difficulty scaling. Players consistently report the AI ignoring resource constraints that hobble the human player, flooding the Aegean with raiding armies while your own food budget tops out at three or four stacks. The strategic AI on the campaign map has trouble coordinating the same multi-resource logic it expects you to master. Battle AI is more respectable, with flanking attempts and reasonable unit positioning, but it remains patchy at higher difficulties. The legendary monster units (centaurs, harpies, and the like) are reskinned archetypes rather than game-changers in the field, which is either grounded or disappointing depending on how literally you wanted Homer translated. Steam Workshop support is present and mod support has meaningfully improved the experience for players willing to spend an hour in the workshop before their first campaign. For a returning Total War veteran, Troy is worth approaching as a focused, flavourful spin-off rather than a replacement for the mainline series. Newcomers to the franchise will find the Bronze Age setting more accessible thematically than, say, Warhammer's sprawling faction list, and the Saga scope means the campaign map is compact enough that early turns do not feel like homework. That is not a back-handed compliment. A tighter map with eight distinct heroes and two victory modes is a legitimate on-ramp. Patch it up with a couple of workshop mods for the economy and AI, and you have something that comfortably clears 60 hours without repeating itself. Diego, Scout Team

A Total War Saga: TROY

A Total War Saga: TROY

2 sept 2021CREATIVE ASSEMBLYSEGA
GamerScout opina

Troy's Bronze Age campaign map is one of the prettiest in Total War history, but a jittery AI economy and a mixed Steam verdict mean you should know exactly what you're buying.

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I've colour-coded enough Total War spreadsheets to know when a spin-off is pulling its punches and when it's doing something genuinely interesting with the formula. Troy lands somewhere uncomfortable between those two camps, and the 72% Steam rating reflects that honestly. What Creative Assembly Sofia built here is dense, layered, and occasionally brilliant, dragged down by a handful of systemic rough edges that were never quite sanded flat. The headline mechanical addition is a five-resource economy built around food, wood, stone, bronze, and gold, each tied to specific settlement types on the campaign map. Minor settlements become genuinely contested territory because they produce the raw materials your armies actually eat through. Bartering those surpluses through diplomacy is not optional window dressing; it is the loop that keeps your treasury solvent. That is a meaningful evolution over prior entries. The Divine Will system, where you manage favour across the Greek pantheon to unlock boons and avoid divine penalties, adds another layer of campaign-map decision-making that rewards players who think two or three turns ahead rather than just queuing armies. The eight playable factions split between Trojans and Danaans, and each hero (Achilles, Hector, Paris, Menelaus, Agamemnon, Odysseus, Sarpedon, and Ajax) comes with a unique narrative quest chain, distinct skill tree, and faction-specific units. Replayability is real. Achilles and Agamemnon play nothing like Sarpedon, whose campaign leans hard into trade and diplomacy over raw conquest. Two victory conditions, Homeric and Total War, let you choose between a narrative-driven playthrough or the familiar domination grind. The campaign map itself is gorgeous, and the UI drips with terracotta and bronze aesthetics that feel genuinely period-appropriate rather than slapped-on theming. Where Troy loses the thread is in late-game AI behaviour and the economy's difficulty scaling. Players consistently report the AI ignoring resource constraints that hobble the human player, flooding the Aegean with raiding armies while your own food budget tops out at three or four stacks. The strategic AI on the campaign map has trouble coordinating the same multi-resource logic it expects you to master. Battle AI is more respectable, with flanking attempts and reasonable unit positioning, but it remains patchy at higher difficulties. The legendary monster units (centaurs, harpies, and the like) are reskinned archetypes rather than game-changers in the field, which is either grounded or disappointing depending on how literally you wanted Homer translated. Steam Workshop support is present and mod support has meaningfully improved the experience for players willing to spend an hour in the workshop before their first campaign. For a returning Total War veteran, Troy is worth approaching as a focused, flavourful spin-off rather than a replacement for the mainline series. Newcomers to the franchise will find the Bronze Age setting more accessible thematically than, say, Warhammer's sprawling faction list, and the Saga scope means the campaign map is compact enough that early turns do not feel like homework. That is not a back-handed compliment. A tighter map with eight distinct heroes and two victory modes is a legitimate on-ramp. Patch it up with a couple of workshop mods for the economy and AI, and you have something that comfortably clears 60 hours without repeating itself.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

Single-playerMulti-playerPvPOnline PvPLAN PvPCo-opOnline Co-opLAN Co-opSteam AchievementsSteam WorkshopCamera ComfortColor AlternativesAdjustable DifficultyPlayable without Timed InputSave AnytimeStereo SoundSurround SoundFamily SharingsteamBronze Age SettingHero UnitsMulti-Resource EconomyMythologyTurn-Based CampaignReal-Time BattlesDLC-Complete BundleCompact Campaign MapBronze Age StrategyHero Quest ChainsDivine Will SystemMod-FriendlyHomeric Victory ModeNaval RaidingMythology Blend

Requisitos del sistema

Mínimos

OS
Windows 7/8.1/10 64 Bit
Processor
Intel Core 2 Duo 3.0 GHz/Intel i7 8550U 1.80GHz
Memory
4 GB RAM
Graphics
Nvidia GTX 460 1GB/AMD Radeon HD 5770 1 GB/Intel UHD Graphics 620
DirectX
Version 11
Storage
26 GB avai…

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Processor
Intel i5-6600 / Ryzen 5 2600X
Memory
8 GB RAM
Graphics
Nvidia GTX 970 / AMD Radeon R9 270X 2 GB
DirectX
Version 11
Storage
26 GB available space Additional…

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Reseñas y valoraciones

Metacritic
75
Steam
72%(3,646)

Información del juego

Desarrolladora
CREATIVE ASSEMBLY
Distribuidora
SEGA
Fecha de lanzamiento
2 sept 2021

Modos de juego

singleplayer
multiplayer
coop
online coop
Cooperativo en línea

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Audio (2)
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Subtítulos (13)
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A Total War Saga: TROY está disponible en PC, Mac.

¿Cuándo se lanzó A Total War Saga: TROY?

A Total War Saga: TROY se lanzó el 2 de septiembre de 2021.

¿Quién desarrolló A Total War Saga: TROY?

A Total War Saga: TROY fue desarrollado por CREATIVE ASSEMBLY y publicado por SEGA.

¿Merece la pena comprar A Total War Saga: TROY?

A Total War Saga: TROY tiene una puntuación Metacritic de 75/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.