Compara los precios de A Bird Story en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Freebird Games. Publicado por Freebird Games. Lanzado el 7/11/2014. Disponible en PC, Mac, Linux. Géneros: Adventure, Indie, RPG. Puntuación Metacritic: 66/100.

One hour, zero words, and somehow more emotionally coherent than games ten times its length. Worth it if you can accept that 'game' here is a generous label.

I went into A Bird Story knowing full well it was not To the Moon, and I think that honest bit of expectation-setting is the only real prerequisite for appreciating what Kan Gao made here. This is a wordless, hour-long pixel animation about a lonely boy named Colin, his absent parents, his daydream-heavy school days, and a wounded bird he rescues from a badger in the woods. That is genuinely the entire premise, and it is enough. The interaction is deliberately minimal: you move Colin through scenes with arrow keys, occasionally press a button to throw a paper aeroplane, splash in a puddle, or peek around a corner. The game will flash the arrow keys on screen to remind you when you have control, which tells you everything about how on-rails the experience is. Critics who found that suffocating are not wrong. What kept me present was how the world is assembled like a half-remembered dream. Locations do not connect geographically the way real places do. A park bleeds into a school hallway, which opens onto a bedroom balcony. The map is a memory palace, not a floor plan, and once you accept that framing, the slight surrealism stops feeling like a limitation and starts feeling like the point. The pixel art, built in RPG Maker, is not technically extraordinary, but the character animation is. Tiny details carry enormous weight: an awkward shuffle away from a classmate, a teacher's exasperated eyebrow, the bird hopping out of a backpack. Speech is replaced entirely by pictographic thought bubbles, which keeps the story accessible regardless of language and gives it a universal, fable-like quality. The backgrounds are sparse and occasionally feel flat, but Gao compensates through foreground charm. Where the presentation genuinely soars, without qualification, is the soundtrack. Gao composed approximately 36 tracks built around piano-driven melodies with orchestral layering, and many of the pieces loop seamlessly to match the rhythm of each scene. When the story reaches its most affecting moments, the music does not underline them so much as breathe alongside them. Some critics found the score overly saccharine, and there is a thin line between emotionally earnest and emotionally insistent that the game occasionally crosses, but for listeners tuned to Gao's frequency it lands. The practical complaints are real and worth naming before you pay. The save system is checkpoint-based without any visible indicator of when checkpoints trigger, which means interrupting the game can cost you several minutes of re-watching scenes. The controls are not remappable. One sequence that asks you to find all the bird nests in a forest requires a bit of aimless backtracking that briefly deflates the atmosphere. And yes, at roughly an hour to completion, there are players who will feel the value proposition is thin. These are not imaginary grievances. But here is what I keep coming back to: A Bird Story is an intentional object. Gao positioned it openly as an experimental interstitial between To the Moon and Finding Paradise, a chance to understand Colin before you meet him as an adult. It has its own beginning and its own ending. It does not overstay. And in that discipline, in knowing exactly when to stop, it demonstrates a kind of craft that sprawling games twice its budget rarely manage. If your library already includes To the Moon and you are moving toward Finding Paradise, this is not optional filler. It is context, delivered in a register that prose and dialogue could not have reached. If you have never played any Freebird title and this is your entry point, it is a gentle and lovely place to start, though Finding Paradise will likely hit harder on its own terms. Kai, Scout Team

A Bird Story

A Bird Story

7 nov 2014Freebird Games
GamerScout opina

One hour, zero words, and somehow more emotionally coherent than games ten times its length. Worth it if you can accept that 'game' here is a generous label.

PCMacLinux
Steam Deck PlayableProtonDB Platinum
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Mínimo histórico: €1.28

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I went into A Bird Story knowing full well it was not To the Moon, and I think that honest bit of expectation-setting is the only real prerequisite for appreciating what Kan Gao made here. This is a wordless, hour-long pixel animation about a lonely boy named Colin, his absent parents, his daydream-heavy school days, and a wounded bird he rescues from a badger in the woods. That is genuinely the entire premise, and it is enough. The interaction is deliberately minimal: you move Colin through scenes with arrow keys, occasionally press a button to throw a paper aeroplane, splash in a puddle, or peek around a corner. The game will flash the arrow keys on screen to remind you when you have control, which tells you everything about how on-rails the experience is. Critics who found that suffocating are not wrong. What kept me present was how the world is assembled like a half-remembered dream. Locations do not connect geographically the way real places do. A park bleeds into a school hallway, which opens onto a bedroom balcony. The map is a memory palace, not a floor plan, and once you accept that framing, the slight surrealism stops feeling like a limitation and starts feeling like the point. The pixel art, built in RPG Maker, is not technically extraordinary, but the character animation is. Tiny details carry enormous weight: an awkward shuffle away from a classmate, a teacher's exasperated eyebrow, the bird hopping out of a backpack. Speech is replaced entirely by pictographic thought bubbles, which keeps the story accessible regardless of language and gives it a universal, fable-like quality. The backgrounds are sparse and occasionally feel flat, but Gao compensates through foreground charm. Where the presentation genuinely soars, without qualification, is the soundtrack. Gao composed approximately 36 tracks built around piano-driven melodies with orchestral layering, and many of the pieces loop seamlessly to match the rhythm of each scene. When the story reaches its most affecting moments, the music does not underline them so much as breathe alongside them. Some critics found the score overly saccharine, and there is a thin line between emotionally earnest and emotionally insistent that the game occasionally crosses, but for listeners tuned to Gao's frequency it lands. The practical complaints are real and worth naming before you pay. The save system is checkpoint-based without any visible indicator of when checkpoints trigger, which means interrupting the game can cost you several minutes of re-watching scenes. The controls are not remappable. One sequence that asks you to find all the bird nests in a forest requires a bit of aimless backtracking that briefly deflates the atmosphere. And yes, at roughly an hour to completion, there are players who will feel the value proposition is thin. These are not imaginary grievances. But here is what I keep coming back to: A Bird Story is an intentional object. Gao positioned it openly as an experimental interstitial between To the Moon and Finding Paradise, a chance to understand Colin before you meet him as an adult. It has its own beginning and its own ending. It does not overstay. And in that discipline, in knowing exactly when to stop, it demonstrates a kind of craft that sprawling games twice its budget rarely manage. If your library already includes To the Moon and you are moving toward Finding Paradise, this is not optional filler. It is context, delivered in a register that prose and dialogue could not have reached. If you have never played any Freebird title and this is your entry point, it is a gentle and lovely place to start, though Finding Paradise will likely hit harder on its own terms.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstrading-cardscloud-savestier:sub-5Wordless StorytellingDialogue-FreeFreebird UniverseBridging EpisodePiano SoundtrackRPG MakerMemory SequenceSurreal World Design

Requisitos del sistema

Mínimos

OS
XP, Vista, 7, 8
Memory
2 GB RAM
DirectX
Version 9.0
Storage
200 MB available space
Graphics
1024x768 High Color +
Processor
> Intel Pentium III 800 MHz

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Reseñas y valoraciones

Metacritic
66

Información del juego

Desarrolladora
Freebird Games
Distribuidora
Freebird Games
Fecha de lanzamiento
7 nov 2014

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¿En qué plataformas está disponible A Bird Story?

A Bird Story está disponible en PC, Mac, Linux.

¿Cuándo se lanzó A Bird Story?

A Bird Story se lanzó el 7 de noviembre de 2014.

¿Quién desarrolló A Bird Story?

A Bird Story fue desarrollado por Freebird Games.

¿Merece la pena comprar A Bird Story?

A Bird Story tiene una puntuación Metacritic de 66/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.