Compara los precios de 41 Hours en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Texelworks. Publicado por ValkyrieInitiative. Lanzado el 21/5/2021. Disponible en PC, Xbox. Géneros: Action.

A sci-fi FPS with genuinely ambitious ideas - time manipulation, cloaking, wormhole travel - let down hard by rough gunplay, incoherent story, and visuals that feel two console generations behind.

I went into 41 Hours genuinely curious. A small-studio FPS about parallel universes, cyborg companions, and a ticking 41-hour countdown sounded like exactly the kind of scrappy, ideas-first shooter worth rooting for. What I found was a game that bites off considerably more than it can chew, then struggles to chew what little it actually managed to bite. The premise sets up Ethan Moore, a scientist-turned-soldier who jumps through wormholes searching for his wife Clara, only to find a cyborg version of her called Lea - a character with exactly 41 hours before she gets forcibly decommissioned. That countdown premise has real tension on paper. In practice, the story is told through comic-book panel cutscenes with voice acting so stiff it actively competes with the plot for your attention. Reviewers across the board flagged the narrative as genuinely hard to follow, lurching between locations and plot beats with little connective tissue. One moment you are in a research facility, next you are somewhere that resembles a post-apocalyptic wasteland - and the game rarely bothers to explain why. On the mechanics side, 41 Hours throws a lot at you: cloaking for stealth, time slow that freezes enemies while you move freely, telekinesis for environmental puzzles, six real-world-inspired weapons with hot-swappable attachments (scopes, suppressors, laser sights), wormhole portals, and Lea herself who can be directed to detonate like a pulse bomb or teleport to strategic positions. That toolkit would be genuinely exciting if the pieces worked in harmony. They do not. The invisibility cloak breaks the moment you fire, making it effectively useless for stealth combat. The suppressor unlocks but enemy AI ignores it. Bullet spread means accurate shooting at range is a lottery. Attaching gun accessories involves a control scheme that multiple reviewers described as memorizing a fighting game combo. The time-slow ability is far and away the most functional power, and most players find themselves leaning on it as a crutch because the alternative systems let them down. One genuinely bright spot: sliding through groups of enemies in slow motion has a satisfying, chaotic joy to it that briefly hints at what this game could have been. Visually, the gap between ambition and execution is steep. Textures, animations, and level detail feel dated in ways that are hard to ignore on modern hardware. Level layouts are often large but sparse, with long stretches of empty open space between objective markers. The claimed 20-hour runtime is also contested by players who cleared the 11-chapter campaign in roughly six hours - so manage length expectations accordingly. There are four difficulty settings (Novice through Pro), which at least gives players some control over how bruising enemy encounters get - because the AI is aggressive and accurate even when the rest of the game is not. Who actually gets something out of this? Players who have a high tolerance for rough edges and find something intrinsically fun in messy, genre-blending shooters might mine a few hours of odd satisfaction from the slow-motion combat and the sheer density of half-baked sci-fi ideas. Anyone expecting a polished narrative experience, tight gunplay, or stealth that actually functions should look elsewhere. The bones of a more interesting game are visible throughout 41 Hours - they just never got the build time they needed. Alex, Scout Team

41 Hours

41 Hours

21 may 2021TexelworksValkyrieInitiative
GamerScout opina

A sci-fi FPS with genuinely ambitious ideas - time manipulation, cloaking, wormhole travel - let down hard by rough gunplay, incoherent story, and visuals that feel two console generations behind.

PCXbox
Mejor precio disponible
1,99 €
en Kinguin
Mínimo registrado: 1,99 €
Sigue este precio

Veredicto de GamerScout

Skip unless you have a soft spot for flawed indie FPS experiments - the time-slow mechanic entertains briefly, but the rest rarely keeps up.

Comparar precios(4 tiendas)

KinguinMejor precio
StandardGlobalSteam KeyClave
1,99 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
2,72 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
9,32 €-38%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
10,68 €-18%
La tienda fija el precio en EUR
Comprar

Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.

Elige USD, PLN, GBP, CAD o AUD en la cabecera y convertimos desde EUR con el tipo de cambio de referencia del Banco Central Europeo — los importes convertidos llevan el prefijo ~. Tu banco o la tienda pueden aplicar un tipo distinto al pagar. Nunca ocultamos ofertas según dónde estés: todo el mundo ve esta tabla completa.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Mínimo registrado
1,99 €6 jul 2026
Mejor precio actual
1,99 €
El más bajo desde que lo seguimos
Tiendas de claves
1,83 €1,94 €2,04 €2,15 €6 Jul16 Jul26 Jul5 Aug15 Aug
6 jul — 15 ago
Crear alerta

Capturas y multimedia

Acerca de 41 Hours

I went into 41 Hours genuinely curious. A small-studio FPS about parallel universes, cyborg companions, and a ticking 41-hour countdown sounded like exactly the kind of scrappy, ideas-first shooter worth rooting for. What I found was a game that bites off considerably more than it can chew, then struggles to chew what little it actually managed to bite. The premise sets up Ethan Moore, a scientist-turned-soldier who jumps through wormholes searching for his wife Clara, only to find a cyborg version of her called Lea - a character with exactly 41 hours before she gets forcibly decommissioned. That countdown premise has real tension on paper. In practice, the story is told through comic-book panel cutscenes with voice acting so stiff it actively competes with the plot for your attention. Reviewers across the board flagged the narrative as genuinely hard to follow, lurching between locations and plot beats with little connective tissue. One moment you are in a research facility, next you are somewhere that resembles a post-apocalyptic wasteland - and the game rarely bothers to explain why. On the mechanics side, 41 Hours throws a lot at you: cloaking for stealth, time slow that freezes enemies while you move freely, telekinesis for environmental puzzles, six real-world-inspired weapons with hot-swappable attachments (scopes, suppressors, laser sights), wormhole portals, and Lea herself who can be directed to detonate like a pulse bomb or teleport to strategic positions. That toolkit would be genuinely exciting if the pieces worked in harmony. They do not. The invisibility cloak breaks the moment you fire, making it effectively useless for stealth combat. The suppressor unlocks but enemy AI ignores it. Bullet spread means accurate shooting at range is a lottery. Attaching gun accessories involves a control scheme that multiple reviewers described as memorizing a fighting game combo. The time-slow ability is far and away the most functional power, and most players find themselves leaning on it as a crutch because the alternative systems let them down. One genuinely bright spot: sliding through groups of enemies in slow motion has a satisfying, chaotic joy to it that briefly hints at what this game could have been. Visually, the gap between ambition and execution is steep. Textures, animations, and level detail feel dated in ways that are hard to ignore on modern hardware. Level layouts are often large but sparse, with long stretches of empty open space between objective markers. The claimed 20-hour runtime is also contested by players who cleared the 11-chapter campaign in roughly six hours - so manage length expectations accordingly. There are four difficulty settings (Novice through Pro), which at least gives players some control over how bruising enemy encounters get - because the AI is aggressive and accurate even when the rest of the game is not. Who actually gets something out of this? Players who have a high tolerance for rough edges and find something intrinsically fun in messy, genre-blending shooters might mine a few hours of odd satisfaction from the slow-motion combat and the sheer density of half-baked sci-fi ideas. Anyone expecting a polished narrative experience, tight gunplay, or stealth that actually functions should look elsewhere. The bones of a more interesting game are visible throughout 41 Hours - they just never got the build time they needed.

Alex
Alex · Scout Team

Catch-all

Etiquetas

singleplayerachievementstier:aaaTime ManipulationCyborg CompanionWormhole MechanicComic-Book CutscenesOverpowered AICloak-and-ShootSparse Open LevelsAttachment Customization

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
8 GB RAM
Storage
41 GB available space
Graphics
Minimum 2 GB of video memory
Processor
i5 or higher

Sigue explorando

Community Discussion

Be the first to comment on 41 Hours.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Texelworks
Distribuidora
ValkyrieInitiative
Fecha de lanzamiento
21 may 2021

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta
Mejor precio1,99 €
Ver oferta

En los 21.266 juegos que seguimos, una clave verificada fue más barata que la tienda oficial el 92% de las veces. Consulta el método y las cifras completas en nuestro informe de precios de juegos.

¿Sin tarjeta? Paga de otra forma

Recarga tu saldo de Steam o compra crypto con cualquier tarjeta — entrega instantánea, sin cuenta bancaria.

Compra mejor: guías útiles

Preguntas frecuentes sobre 41 Hours

¿Cuánto cuesta 41 Hours?

A 15 de agosto de 2026, la oferta más barata disponible de 41 Hours es €1.99 en Kinguin, de entre 7 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar 41 Hours más barato?

El precio más bajo disponible que seguimos para 41 Hours es €1.99 en Kinguin (15 de agosto de 2026). Comparamos 7 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible 41 Hours?

41 Hours está disponible en PC, Xbox.

¿Cuándo se lanzó 41 Hours?

41 Hours se lanzó el 21 de mayo de 2021.

¿Quién desarrolló 41 Hours?

41 Hours fue desarrollado por Texelworks y publicado por ValkyrieInitiative.