Compara los precios de 25 Cadre of Death en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por VikTor. Publicado por VikTor. Lanzado el 22/10/2018. Disponible en PC. Géneros: Action, Adventure, Indie, Simulation.

Mostly Negative on Steam with 36% approval from 38 reviews - this first-person survival horror crawl through a toxic ghost town is a hard sell even for bargain-bin horror hunters.

I went in expecting rough-around-the-edges indie charm. What I got was a first-person survival horror title that struggles to justify its own mechanical ambitions at almost every turn. The setup is genuinely interesting on paper: protagonist Caleb Ridus wakes up in an abandoned farmhouse near Time Beach, a Missouri settlement that was chemically poisoned into extinction, now repurposed by a shady Panicum corporation for experiments. Real-world ghost towns make compelling horror backdrops, and the dioxin-poisoning history of the actual Time Beach, Missouri gives this a kernel of something worthwhile. The execution, however, does not hold up its end of the deal. The feature list promises a lot: open-world exploration, non-linear plot with multiple outcomes, vehicle traversal, hackable robots, stealth options against enemies, loot systems, and survivor colonies to locate. On paper that reads like a competent mid-budget horror sandbox. In practice, the translation quality alone signals how unpolished the broader experience is - the English text throughout the game reads as a rough machine translation from Russian, which creates constant friction with the story the developers clearly wanted to tell. When a plot-critical moment lands with broken grammar, any tension the atmosphere managed to build evaporates immediately. From a systems standpoint, the depth that the feature list implies does not materialise into meaningful decision-making. The robot hacking and stealth mechanics feel surface-level rather than interlocking, and the open world - while geographically present - does not reward exploration with the density of encounters or loot variety that makes sandbox horror games worth returning to. The non-linear plot framing is undermined by a lack of clear signposting, which tips over from "mysterious" into "directionless" without much warning. The community reception backs this up: Steam users gave it a Mostly Negative rating, with only 36% of reviewers approving. Who is this actually for? The honest answer is a narrow slice of players: people who specifically collect ultra-low-budget Eastern European horror games as a hobby, or anyone running through the VikTor bundle who wants to tick it off. The atmospheric setting has bones worth appreciating if you can get past the execution problems, and there is something genuinely creepy about an open wasteland town as a backdrop. But the AI behavior is too erratic to generate real tension, there is no mod ecosystem to speak of, and the tutorial does nothing to prepare newcomers for the game's idiosyncratic structure. If you are already in the VikTor bundle of 18 titles, give it thirty minutes out of curiosity. If you are considering buying it standalone, the Mostly Negative consensus tells you everything the feature list does not. Diego, Scout Team

25 Cadre of Death

25 Cadre of Death

22 oct 2018VikTor
GamerScout opina

Mostly Negative on Steam with 36% approval from 38 reviews - this first-person survival horror crawl through a toxic ghost town is a hard sell even for bargain-bin horror hunters.

PC
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Mínimo histórico: €0.57

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I went in expecting rough-around-the-edges indie charm. What I got was a first-person survival horror title that struggles to justify its own mechanical ambitions at almost every turn. The setup is genuinely interesting on paper: protagonist Caleb Ridus wakes up in an abandoned farmhouse near Time Beach, a Missouri settlement that was chemically poisoned into extinction, now repurposed by a shady Panicum corporation for experiments. Real-world ghost towns make compelling horror backdrops, and the dioxin-poisoning history of the actual Time Beach, Missouri gives this a kernel of something worthwhile. The execution, however, does not hold up its end of the deal. The feature list promises a lot: open-world exploration, non-linear plot with multiple outcomes, vehicle traversal, hackable robots, stealth options against enemies, loot systems, and survivor colonies to locate. On paper that reads like a competent mid-budget horror sandbox. In practice, the translation quality alone signals how unpolished the broader experience is - the English text throughout the game reads as a rough machine translation from Russian, which creates constant friction with the story the developers clearly wanted to tell. When a plot-critical moment lands with broken grammar, any tension the atmosphere managed to build evaporates immediately. From a systems standpoint, the depth that the feature list implies does not materialise into meaningful decision-making. The robot hacking and stealth mechanics feel surface-level rather than interlocking, and the open world - while geographically present - does not reward exploration with the density of encounters or loot variety that makes sandbox horror games worth returning to. The non-linear plot framing is undermined by a lack of clear signposting, which tips over from "mysterious" into "directionless" without much warning. The community reception backs this up: Steam users gave it a Mostly Negative rating, with only 36% of reviewers approving. Who is this actually for? The honest answer is a narrow slice of players: people who specifically collect ultra-low-budget Eastern European horror games as a hobby, or anyone running through the VikTor bundle who wants to tick it off. The atmospheric setting has bones worth appreciating if you can get past the execution problems, and there is something genuinely creepy about an open wasteland town as a backdrop. But the AI behavior is too erratic to generate real tension, there is no mod ecosystem to speak of, and the tutorial does nothing to prepare newcomers for the game's idiosyncratic structure. If you are already in the VikTor bundle of 18 titles, give it thirty minutes out of curiosity. If you are considering buying it standalone, the Mostly Negative consensus tells you everything the feature list does not.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayertier:sub-5Ghost Town SettingBroken TranslationOpen World HorrorRobot HackingSurvivor RescueVehicle TraversalChemical HorrorBudget Horror

Requisitos del sistema

Mínimos

OS
Windows 7/8/10
Memory
4 GB RAM
Storage
5 GB available space
Graphics
Nvidia Geforce 820m
Processor
Intel CORE i3

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OS
Windows 7/8/10
Memory
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Información del juego

Desarrolladora
VikTor
Distribuidora
VikTor
Fecha de lanzamiento
22 oct 2018

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¿En qué plataformas está disponible 25 Cadre of Death?

25 Cadre of Death está disponible en PC.

¿Cuándo se lanzó 25 Cadre of Death?

25 Cadre of Death se lanzó el 22 de octubre de 2018.

¿Quién desarrolló 25 Cadre of Death?

25 Cadre of Death fue desarrollado por VikTor.