Compara los precios de 1971 PROJEKT HELIOS Steam key en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Recotechnology S.L.. Publicado por Recotechnology S.L.. Lanzado el 9/6/2020. Disponible en PC. Géneros: Single Player, Indie, Strategy.

A post-apocalyptic frozen-world tactics game with eight distinct characters, AP-based grid combat, and a frostbite mechanic that punishes turtling. Lighter than XCOM, shorter than most genre rivals, rougher around the edges than both.

1971 Project Helios is a grid-based, turn-based tactics game developed by Spanish studio Recotechnology, set in an alternate 1971 where a permanent winter has collapsed civilization and left survivors dependent on Fulgor, a sky-sourced resource that powers special abilities and can be spent mid-combat to heal, grant extra moves, or resurrect a downed unit. Eight reluctant characters from two opposing factions form a temporary alliance to locate Dr. Margaret Blythe, a scientist whose research represents the world's only shot at recovery. The campaign splits cleanly into exploration phases, where you comb semi-linear maps for collectibles and ability upgrades, and tactical combat encounters on AP-based grids with half-cover and full-cover geometry. Each character belongs to a recognizable archetype: melee bruisers Wilhelm and Renzo soak damage and push up close, shotgunners Emile and Alina work short-to-mid range with offensive specials, snipers Hanna and Alexei hit hard from safety but are fragile, and grenadier Domi trades their entire action economy for area-burst damage. A skill tree for each character unlocks after mission five, letting you shape their command set with items found during exploration. Three endings branch from story choices, and a full run lands somewhere around eight hours. The defining mechanical wrinkle is frostbite. In outdoor encounters, cold chips HP from every unit, yours and the enemy's, at the end of each full round. That constant attrition pressure flips the usual tactical calculus: turtling behind cover and waiting for the perfect shot will get your squad killed. You have to push, which gives combat a forward momentum that feels distinct from the XCOM template even when the underlying action economy is familiar. The Fulgor resource ties neatly into this, because burning it on a resurrection means you have less to spend on extra actions when the cold is crushing your squad's health bars. It is a small system, but it generates real decisions under pressure. Where the game stumbles is consistency of execution. The camera locks to four fixed viewpoints with no free rotation, which means enemies hiding in corners or behind environmental geometry can be genuinely invisible until you cycle through every angle. There is no map, which makes backtracking for missed collectibles frustrating. Cutscenes before combat encounters cannot be skipped on retry, so a difficult fight that kills a character will replay the same dialogue from the top, every single time. The enemy visual design blurs together under the snow-heavy palette, making it harder than it should be to read the board at a glance. The Steam community verdict sits at roughly 50-50 split, which maps honestly to the experience: players who click with the frostbite aggression loop and the world-building tend to stick around; players who hit a camera-angle wall or a repetitive encounter sequence bail early. From a pure tactics-depth standpoint, 1971 Project Helios is not going to satisfy someone who wants the permadeath weight of XCOM or the build-order complexity of a Gears Tactics campaign. The class synergies are real but shallow, the AI is serviceable rather than clever, and there is no mod ecosystem or post-launch content to extend the runtime. What it does offer is a self-contained, atmospheric tactics story that you can finish across a couple of evenings, with a genuinely interesting environmental mechanic baked into every outdoor fight. Approachability is actually a quiet strength here: the AP system, cover types, and Fulgor economy are simple enough that a newcomer to the genre can understand what every button does within the first mission. If you have never touched a tactical RPG and want something that teaches the fundamentals without a 60-hour commitment, this is a reasonable starting point, provided the camera jank does not send you looking elsewhere first. Diego, Scout Team

1971 PROJEKT HELIOS Steam key
Single PlayerIndieStrategy

1971 PROJEKT HELIOS Steam key

9 jun 2020Recotechnology S.L.
GamerScout opina

A post-apocalyptic frozen-world tactics game with eight distinct characters, AP-based grid combat, and a frostbite mechanic that punishes turtling. Lighter than XCOM, shorter than most genre rivals, rougher around the edges than both.

PC
Mejor precio disponible
2,06 €-79%
en Eneba
Mínimo registrado: 2,06 €
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Veredicto de GamerScout

Worth a session for tactics newcomers and frozen-world lore fans, but genre veterans will outgrow it before the credits roll.

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2,06 €5 jun 2026
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1971 Project Helios is a grid-based, turn-based tactics game developed by Spanish studio Recotechnology, set in an alternate 1971 where a permanent winter has collapsed civilization and left survivors dependent on Fulgor, a sky-sourced resource that powers special abilities and can be spent mid-combat to heal, grant extra moves, or resurrect a downed unit. Eight reluctant characters from two opposing factions form a temporary alliance to locate Dr. Margaret Blythe, a scientist whose research represents the world's only shot at recovery. The campaign splits cleanly into exploration phases, where you comb semi-linear maps for collectibles and ability upgrades, and tactical combat encounters on AP-based grids with half-cover and full-cover geometry. Each character belongs to a recognizable archetype: melee bruisers Wilhelm and Renzo soak damage and push up close, shotgunners Emile and Alina work short-to-mid range with offensive specials, snipers Hanna and Alexei hit hard from safety but are fragile, and grenadier Domi trades their entire action economy for area-burst damage. A skill tree for each character unlocks after mission five, letting you shape their command set with items found during exploration. Three endings branch from story choices, and a full run lands somewhere around eight hours. The defining mechanical wrinkle is frostbite. In outdoor encounters, cold chips HP from every unit, yours and the enemy's, at the end of each full round. That constant attrition pressure flips the usual tactical calculus: turtling behind cover and waiting for the perfect shot will get your squad killed. You have to push, which gives combat a forward momentum that feels distinct from the XCOM template even when the underlying action economy is familiar. The Fulgor resource ties neatly into this, because burning it on a resurrection means you have less to spend on extra actions when the cold is crushing your squad's health bars. It is a small system, but it generates real decisions under pressure. Where the game stumbles is consistency of execution. The camera locks to four fixed viewpoints with no free rotation, which means enemies hiding in corners or behind environmental geometry can be genuinely invisible until you cycle through every angle. There is no map, which makes backtracking for missed collectibles frustrating. Cutscenes before combat encounters cannot be skipped on retry, so a difficult fight that kills a character will replay the same dialogue from the top, every single time. The enemy visual design blurs together under the snow-heavy palette, making it harder than it should be to read the board at a glance. The Steam community verdict sits at roughly 50-50 split, which maps honestly to the experience: players who click with the frostbite aggression loop and the world-building tend to stick around; players who hit a camera-angle wall or a repetitive encounter sequence bail early. From a pure tactics-depth standpoint, 1971 Project Helios is not going to satisfy someone who wants the permadeath weight of XCOM or the build-order complexity of a Gears Tactics campaign. The class synergies are real but shallow, the AI is serviceable rather than clever, and there is no mod ecosystem or post-launch content to extend the runtime. What it does offer is a self-contained, atmospheric tactics story that you can finish across a couple of evenings, with a genuinely interesting environmental mechanic baked into every outdoor fight. Approachability is actually a quiet strength here: the AP system, cover types, and Fulgor economy are simple enough that a newcomer to the genre can understand what every button does within the first mission. If you have never touched a tactical RPG and want something that teaches the fundamentals without a 60-hour commitment, this is a reasonable starting point, provided the camera jank does not send you looking elsewhere first.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamFrostbite MechanicGrid-Based CombatAction PointsCover SystemBranching EndingsPost-Apocalyptic TacticsClass SynergyFulgor Resource Management8-Character Roster

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Información del juego

Desarrolladora
Recotechnology S.L.
Distribuidora
Recotechnology S.L.
Fecha de lanzamiento
9 jun 2020

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¿Cuánto cuesta 1971 PROJEKT HELIOS Steam key?

A 17 de junio de 2026, la oferta más barata disponible de 1971 PROJEKT HELIOS Steam key es €2.06 en Eneba, de entre 1 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar 1971 PROJEKT HELIOS Steam key más barato?

El precio más bajo disponible que seguimos para 1971 PROJEKT HELIOS Steam key es €2.06 en Eneba (17 de junio de 2026). Comparamos 1 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible 1971 PROJEKT HELIOS Steam key?

1971 PROJEKT HELIOS Steam key está disponible en PC.

¿Cuándo se lanzó 1971 PROJEKT HELIOS Steam key?

1971 PROJEKT HELIOS Steam key se lanzó el 9 de junio de 2020.

¿Quién desarrolló 1971 PROJEKT HELIOS Steam key?

1971 PROJEKT HELIOS Steam key fue desarrollado por Recotechnology S.L..