Compara los precios de 1000 Shards en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por olsenF. Publicado por olsen developer. Lanzado el 22/1/2021. Disponible en PC. Géneros: Action, Casual, Indie.

A bare-bones arcade dodger that asks one honest question: how long can you keep the spaceship alive? Sixty seconds of focus, then back to the start.

I have a soft spot for the kind of game that fits on a napkin sketch and ships anyway. 1000 Shards is exactly that: a solo developer, a spaceship that flies forward with no brakes, a field of obstacle blocks appearing in your path, and a counter ticking up every time you snag one of those glowing white shards before disaster. That is the entire pitch, and olsenF makes no apologies for it. The core loop is pure old-school arcade reflex training. Your ship moves left, right, up, and down while the level scrolls forward at pace. Blocks appear, you dodge. Shards appear, you grab them. Hit one obstacle and you restart from zero, carrying nothing but the memory of where you went wrong. There is a clean, almost meditative severity to it. The minimalist visual style strips out everything that is not essential to reading the field, which is the right call. When your eyes are processing incoming obstacles at speed, clutter is the enemy, and this game understands that instinctively. The soundtrack is the most quietly notable part of the package. It sits underneath the action without demanding attention, which is a harder trick than it sounds. Many games at this budget tier slap on a stock loop that fights you. Here the music actually paces the session, like a soft metronome. It will not haunt you the way a hand-crafted indie score does, but it is thoughtful enough that muting it would make the game feel colder. Honesty requires flagging what this is not. There is no progression system, no unlockable ship, no difficulty curve that ramps in deliberate stages. One external review noted plainly that the main limitation is a lack of content, and that is fair. The five Steam achievements give you small goalposts to chase, but once you have cleared those, the only reason to return is personal score-chasing. If you need a hook beyond your own competitive instinct, this game does not have one. The community is tiny, the review pool barely crosses fifteen voices, and the developer has not expanded the game since launch. What you see is what shipped. For who this makes sense: someone who wants a five-minute focus ritual, a commute filler on Steam Deck (Valve has it marked as playable there), or a clean palate cleanser between longer games. At its price tier it asks almost nothing and delivers a functional, fair reflex challenge where, as one player noted, crashes never feel like the game cheating you. That fairness is genuinely worth something in a genre where invisible hitboxes are common. It is a small, sincere object with no pretensions. Sometimes that is exactly what you need. Kai, Scout Team

1000 Shards

1000 Shards

22 ene 2021olsenFolsen developer
GamerScout opina

A bare-bones arcade dodger that asks one honest question: how long can you keep the spaceship alive? Sixty seconds of focus, then back to the start.

PC
Steam Deck Playable
Mejor precio disponible
0,36 €
en Eneba
Mínimo registrado: 0,36 €
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Veredicto de GamerScout

Best for reflex-chasers who want a clean, no-frills score-attack loop and have no need for progression systems.

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Historial de precios

Mínimo registrado
0,36 €7 jun 2026
Mejor precio actual
0,36 €
El más bajo desde que lo seguimos
Tiendas de claves
0,33 €0,35 €0,37 €0,39 €7 Jun24 Jun12 Jul29 Jul15 Aug
7 jun — 15 ago
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Capturas y multimedia

Acerca de 1000 Shards

I have a soft spot for the kind of game that fits on a napkin sketch and ships anyway. 1000 Shards is exactly that: a solo developer, a spaceship that flies forward with no brakes, a field of obstacle blocks appearing in your path, and a counter ticking up every time you snag one of those glowing white shards before disaster. That is the entire pitch, and olsenF makes no apologies for it. The core loop is pure old-school arcade reflex training. Your ship moves left, right, up, and down while the level scrolls forward at pace. Blocks appear, you dodge. Shards appear, you grab them. Hit one obstacle and you restart from zero, carrying nothing but the memory of where you went wrong. There is a clean, almost meditative severity to it. The minimalist visual style strips out everything that is not essential to reading the field, which is the right call. When your eyes are processing incoming obstacles at speed, clutter is the enemy, and this game understands that instinctively. The soundtrack is the most quietly notable part of the package. It sits underneath the action without demanding attention, which is a harder trick than it sounds. Many games at this budget tier slap on a stock loop that fights you. Here the music actually paces the session, like a soft metronome. It will not haunt you the way a hand-crafted indie score does, but it is thoughtful enough that muting it would make the game feel colder. Honesty requires flagging what this is not. There is no progression system, no unlockable ship, no difficulty curve that ramps in deliberate stages. One external review noted plainly that the main limitation is a lack of content, and that is fair. The five Steam achievements give you small goalposts to chase, but once you have cleared those, the only reason to return is personal score-chasing. If you need a hook beyond your own competitive instinct, this game does not have one. The community is tiny, the review pool barely crosses fifteen voices, and the developer has not expanded the game since launch. What you see is what shipped. For who this makes sense: someone who wants a five-minute focus ritual, a commute filler on Steam Deck (Valve has it marked as playable there), or a clean palate cleanser between longer games. At its price tier it asks almost nothing and delivers a functional, fair reflex challenge where, as one player noted, crashes never feel like the game cheating you. That fairness is genuinely worth something in a genre where invisible hitboxes are common. It is a small, sincere object with no pretensions. Sometimes that is exactly what you need.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstier:sub-5Endless RunnerScore AttackMinimalistReflexSteam Deck PlayableShort SessionsObstacle Dodger

Requisitos del sistema

Mínimos

OS
Windows XP/7/8/8.1/10
Memory
1024 MB RAM
DirectX
Version 9.0
Storage
100 MB available space
Graphics
512 MB or higher
Processor
1.2 Ghz or faster processor

Recomendados

OS
Windows XP/7/8/8.1/10
Memory
1024 MB RAM
DirectX
Version 9.0
Storage
100 MB available space
Graphics
512 MB or higher
Processor
2 Ghz

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Información del juego

Desarrolladora
olsenF
Distribuidora
olsen developer
Fecha de lanzamiento
22 ene 2021

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Mejor precio0,36 €
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Preguntas frecuentes sobre 1000 Shards

¿Cuánto cuesta 1000 Shards?

A 15 de agosto de 2026, la oferta más barata disponible de 1000 Shards es €0.36 en Eneba, de entre 2 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar 1000 Shards más barato?

El precio más bajo disponible que seguimos para 1000 Shards es €0.36 en Eneba (15 de agosto de 2026). Comparamos 2 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible 1000 Shards?

1000 Shards está disponible en PC.

¿Cuándo se lanzó 1000 Shards?

1000 Shards se lanzó el 22 de enero de 2021.

¿Quién desarrolló 1000 Shards?

1000 Shards fue desarrollado por olsenF y publicado por olsen developer.