Stuck running circles around the Swamp Camp looking for Caine? You are searching the wrong place. Here is the fast answer, then the exact route.
- Key
- Value
- Location(s)
- Abandoned Mine, near the Exchange Zone / Old Camp (final chamber)
- Nearest hub
- Old Camp north gate (mine is northeast, past the stone bridge)
- Quest giver
- Cor Kalom, Swamp Camp
- Quantity
- 1 (Caine, found dead)
- Farmable
- N
- Boss
- Undead Orc (guards the corpse)
- Required for
- Completing The Lost Apprentice / progressing the Brotherhood's Plan main quest
The short version
If you only want the location and nothing else:
- The quest opens in Chapter 2 when you talk to Cor Kalom in the Swamp Camp about new tasks.
- Caine is his missing apprentice, and Kalom gives you no useful directions.
- Caine is actually at the far end of the Abandoned Mine by the Exchange Zone, on the opposite side of the map near the Old Camp.
- He is already dead. An Undead Orc stands over his body. Kill it, loot the corpse, then report back.
It does not matter which camp you joined. Caine always ends up in that same mine near the Old Camp.
Step 1: Start the quest in the Swamp Camp
- After joining a camp in Chapter 2, head to the Swamp Camp and find Cor Kalom in his alchemy lab (up in the treehouse to the left of the entrance). If you are lost, ask Lester at the entrance or any Novice to point you to the lab.
- Tell Kalom you are ready for new tasks. He explains that his apprentice Caine has not shown up, with no details on where he went. This begins The Lost Apprentice.
- Step outside the lab and speak to the Templar nearby. He tells you to start at Caine's hut.
Step 2: Get the mine drawing from Caine's hut
Caine's hut sits in the lower camp near the swampweed mashing area.
- From Lester at the entrance, follow the path toward the weed mashers. Look for two huts together with a man sitting outside smoking. Caine's hut is the one on the left.
- Talk to the Novice Nyras by the fire nearby if you want extra hints.
- Go inside and pick up the Drawing of the Abandoned Mine from the crate on the right. Taking it is not counted as stealing. (You can also grab the Essence of Magic Energy here.)
- Return to Lester at the camp entrance and show him the drawing. He confirms it is the Abandoned Mine, over by the Old Camp.
Tip: this hut is unclaimed, so you can use its bed to sleep and pass time at the Swamp Camp later.
Step 3: Travel to the Abandoned Mine
The mine is on the far side of the map, near the Exchange Zone where you woke up at the start of the game.
- Make your way back to the Old Camp and leave through the north gate.
- Cross the large stone bridge and take the path on the right, heading northeast toward the old mine.
- At the entrance you will meet the guard Orry, who blocks the door.
How to get the key from Orry:
| Your situation | How to get in |
|---|---|
| Aligned with the Old Camp | Tell him it is official business and you are investigating for Raven. He hands over the key. |
| Not Old Camp | Bribe him with ore nuggets, or simply knock him out / kill him and take the key. |
Step 4: Solve the flooded mine (the winch puzzle)
This stretch is long and has a lot of swimming, so heal up and save before each section.
- Inside, follow the rail tracks. Ignore the dead end on the right and take the left path where you crouch through a low gap.
- Cross the bridge and keep following the track. Deal with the minecrawler along the way.
- At the broken shaft, take the left exit into a flooded chamber with a large underwater lake.
- The gate underwater is missing its winch. Dive down to the bottom, directly opposite the gate, and grab the Detached Winch (there are ore nuggets and a chest down there too).
- Surface, swim to the tall ladder at the far end and climb it. Jump across the gap to the lower platform and install the winch on the mechanism.
- Rotate it to open the underwater gate, then dive back in and swim through the gate.
- Resurface near a waterfall with ladders. Climb, clear the enemies, then continue. You will hit a Molerat den (including a Molerat Mother). Fight or run past toward the exit on the left.
- Keep following the water, swimming against the current when you are unsure of the way, until you pass a caged door and reach a stone gate before the final chamber. Save here.
Step 5: Beat the Undead Orc and find Caine
Across from the stairs in the final chamber stands the Undead Orc boss, with Caine's corpse on the floor behind it.
Fight tips:
- The orc is fast and hits hard, chaining up to three swings into a heavy finisher that staggers you. Save before engaging.
- Ranged is easiest. Lure it toward the water and pepper it with a bow, crossbow, or a Fire Bolt rune while backpedaling. Fire after its combo ends.
- For melee, use a one-handed weapon for speed, wait out the combo, land one or two hits, then back off and block. Circling the pillars buys you distance.
- The orc is not especially tanky and goes down after a steady stream of hits.
Loot and finish:
- Loot the orc for the Strange Amulet (you need this) and its weapon.
- Loot Caine's corpse for rice, rice schnapps, ore nuggets, and an axe. Interacting with him updates your journal with his fate.
- Two chests in this room hold extra rewards worth grabbing.
Step 6: Report back and use the shortcut out
You do not have to swim all the way back.
- Take the stairs in the corners of the arena up to a stone door carved with a face.
- Use the Strange Amulet on the door to open it. You come out on the roof of the mine, just above where Orry was standing.
- Return to Raven at the Old Camp to report what you found, then head to Cor Kalom at the Swamp Camp and tell him Caine is dead. This closes The Lost Apprentice and advances the wider Brotherhood's Plan questline.
- Afterward, the storyline points you to the temple in the Swamp Camp to meet Y'Berion.
Quick prep checklist
- Bring healing potions or scrolls and your best early gear before entering the mine.
- Carry a bow or crossbow (and a Fire Bolt rune if you have it) for the boss.
- A pickaxe is handy since the tunnels are full of ore nuggets.
- Improving your underwater breathing first makes the long swims far less punishing.