Compare Gothic 1 Remake prices across trusted key stores and find the best deal. Developed by Alkimia Interactive. Published by THQ Nordic. Released on 6/5/2026. Available on PC, Xbox. Genres: Action, RPG.

One of PC RPG history's most uncompromising cult classics gets a full UE5 rebuild, and it keeps every tooth, including the ones that bite you.

I've spent enough hours in faithful-but-flawed RPG remakes to know the danger: strip out the friction and you lose the soul; keep every rough edge and you lose the audience. Gothic 1 Remake, built from scratch in Unreal Engine 5 by Alkimia Interactive, walks that line with more confidence than I expected, and stumbles in ways that are at least honest about what they are. The setup is as grim as it ever was. The Nameless Hero lands in the Colony, a penal mining operation sealed under a runaway magic barrier, and immediately gets beaten up by the first person he meets. No quest markers. No minimap. No hand-holding of any kind. You figure out the world by listening to NPCs, reading the social dynamics of three rival factions, and dying to creatures that look far less threatening than they are. The Old Camp runs Gomez's protection racket and offers the densest quest pipeline in the early chapters. The New Camp hoards ore toward an escape plan and opens the most rewarding magic progression for Circle 5 and 6 spells like Rain of Fire and Wave of Ice. The Swamp Camp gives you the Templar, a two-handed spellsword hybrid with crowd-control magic including Sleep, Charm, and Fist of Wind, capped at Circle 4 but with a genuine mid-game power spike. Each path locks you out of the other two trainers permanently, and that friction is the point: replaying with a different faction feels meaningfully different, not just cosmetically so. The progression system is where the remake earns real respect from anyone who cares about build craft. You begin as a slow, clumsy prisoner. Combat feels rough in hour one on purpose. As you spend Learning Points with trainers scattered across the Colony, attack animations smooth out, combos open up, and the character you're controlling starts to feel like a survivor rather than a tourist. That arc, from genuinely useless to genuinely dangerous, is something most modern RPGs have forgotten how to write into their systems. The expanded Valley of Mines, roughly 20 percent larger than the original to fill in areas cut by 2001 tech limits, gives that growth room to breathe. The downside is that the expansion also introduces more backtracking, and a handful of quests make the navigation feel padded rather than purposeful. The world itself looks stunning. NPC daily schedules, reactive environments, and the sheer density of lived-in detail make the Colony feel like a place rather than a level. Where the remake takes criticism, fairly, is in its almost reverential faithfulness to design choices that were already questionable in 2001. The Swamp Camp layout remains a nightmare to navigate. Some quest logic relies on the player making intuitive leaps that the game refuses to help with, and not always in ways that feel rewarding rather than arbitrary. Alkimia preserved the jank alongside the soul, and whether that reads as authenticity or laziness will depend entirely on your tolerance for old-school European RPG design. For PC players specifically, the Steam reception, sitting at 87 percent positive across more than twenty thousand reviews at launch, suggests the core audience found what they came for. Gothic 1 Remake is not trying to be The Witcher 3. It is trying to be Gothic, with better graphics and smoother controls, and on that mission it largely succeeds. If you bounced off it in 2001 because it felt unfair, this version will feel unfair in exactly the same ways. If that sounds like your idea of a good time, the Colony is waiting. Monika, Scout Team

Gothic 1 Remake

Gothic 1 Remake

Jun 5, 2026Alkimia InteractiveTHQ Nordic
GamerScout Says

One of PC RPG history's most uncompromising cult classics gets a full UE5 rebuild, and it keeps every tooth, including the ones that bite you.

PCXbox
ProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €2.44

GamerScout Verdict

Built for players who want their RPG to fight back, but carries enough original-era jank to frustrate anyone expecting modern comfort.

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Price History

Historical low
€2.4413 Jun 2026
Keyshops
€0.00€11.57€23.13€34.705 Jun18 Jun28 Jun8 Jul18 Jul
5 Jun — 18 Jul
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About Gothic 1 Remake

I've spent enough hours in faithful-but-flawed RPG remakes to know the danger: strip out the friction and you lose the soul; keep every rough edge and you lose the audience. Gothic 1 Remake, built from scratch in Unreal Engine 5 by Alkimia Interactive, walks that line with more confidence than I expected, and stumbles in ways that are at least honest about what they are. The setup is as grim as it ever was. The Nameless Hero lands in the Colony, a penal mining operation sealed under a runaway magic barrier, and immediately gets beaten up by the first person he meets. No quest markers. No minimap. No hand-holding of any kind. You figure out the world by listening to NPCs, reading the social dynamics of three rival factions, and dying to creatures that look far less threatening than they are. The Old Camp runs Gomez's protection racket and offers the densest quest pipeline in the early chapters. The New Camp hoards ore toward an escape plan and opens the most rewarding magic progression for Circle 5 and 6 spells like Rain of Fire and Wave of Ice. The Swamp Camp gives you the Templar, a two-handed spellsword hybrid with crowd-control magic including Sleep, Charm, and Fist of Wind, capped at Circle 4 but with a genuine mid-game power spike. Each path locks you out of the other two trainers permanently, and that friction is the point: replaying with a different faction feels meaningfully different, not just cosmetically so. The progression system is where the remake earns real respect from anyone who cares about build craft. You begin as a slow, clumsy prisoner. Combat feels rough in hour one on purpose. As you spend Learning Points with trainers scattered across the Colony, attack animations smooth out, combos open up, and the character you're controlling starts to feel like a survivor rather than a tourist. That arc, from genuinely useless to genuinely dangerous, is something most modern RPGs have forgotten how to write into their systems. The expanded Valley of Mines, roughly 20 percent larger than the original to fill in areas cut by 2001 tech limits, gives that growth room to breathe. The downside is that the expansion also introduces more backtracking, and a handful of quests make the navigation feel padded rather than purposeful. The world itself looks stunning. NPC daily schedules, reactive environments, and the sheer density of lived-in detail make the Colony feel like a place rather than a level. Where the remake takes criticism, fairly, is in its almost reverential faithfulness to design choices that were already questionable in 2001. The Swamp Camp layout remains a nightmare to navigate. Some quest logic relies on the player making intuitive leaps that the game refuses to help with, and not always in ways that feel rewarding rather than arbitrary. Alkimia preserved the jank alongside the soul, and whether that reads as authenticity or laziness will depend entirely on your tolerance for old-school European RPG design. For PC players specifically, the Steam reception, sitting at 87 percent positive across more than twenty thousand reviews at launch, suggests the core audience found what they came for. Gothic 1 Remake is not trying to be The Witcher 3. It is trying to be Gothic, with better graphics and smoother controls, and on that mission it largely succeeds. If you bounced off it in 2001 because it felt unfair, this version will feel unfair in exactly the same ways. If that sounds like your idea of a good time, the Colony is waiting.

Monika
Monika · Scout Team

RPGs

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savesFaction ChoiceNo Quest MarkersSkill-Tree ProgressionPunishing CombatOpen World RPGOld-School DesignMagic BuildsReplay ValueUnreal Engine 5

System Requirements

Minimum

OS
Windows 10 64bit / Windows 11 64bit
Memory
16 GB RAM
DirectX
Version 12
Storage
60 GB available space
Graphics
8 GB VRAM, AMD RX 6700 XT or NVIDIA GeForce RTX 2070
Processor
Intel Core i7-7700K / AMD Ryzen 5 1600X
Sound Card
DirectX compatible

Recommended

OS
Windows 10 64bit / Windows 11 64bit
Memory
32 GB RAM
DirectX
Version 12
Storage
60 GB available space
Graphics
12 GB VRAM, Nvidia GeForce RTX 3070 Ti / AMD Radeon RX 6800 XT
Processor
Intel Core i7-7700K / AMD Ryzen 5 3600X
Sound Card
DirectX compatible

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Reviews & Ratings

Steam
87%(20,416)

Game Info

Developer
Alkimia Interactive
Publisher
THQ Nordic
Release Date
Jun 5, 2026

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What platforms is Gothic 1 Remake available on?

Gothic 1 Remake is available on PC, Xbox.

When was Gothic 1 Remake released?

Gothic 1 Remake was released on 5 June 2026.

Who developed Gothic 1 Remake?

Gothic 1 Remake was developed by Alkimia Interactive and published by THQ Nordic.