Compare ZooKeeper prices across 50+ stores and find the best deal. Developed by ▲ Pyramid Games. Published by Gaming Factory. Released on 8/18/2022. Available on PC. Genres: Action, Adventure, Casual, Indie, Simulation, Strategy.

A budget zoo-tycoon with a charming low-poly look and just enough management loops to scratch the itch - but shallow progression and clunky controls put a hard ceiling on how long it holds attention.

I've spent enough hours with management sims to know the exact moment a tycoon game stops respecting your time, and ZooKeeper hits that wall earlier than most. The core concept is straightforward: build enclosures, hire staff, keep animals fed and entertained, rake in visitor cash, and spend that cash unlocking the next tier. On paper it lines up with the Zoo Tycoon lineage. In practice, the depth of decision-making that genre veterans expect is largely missing. The management layer is slim. You are tracking three core variables - money, zoo popularity, and individual animal happiness - without much of the resource interplay that makes games like Planet Zoo genuinely rewarding to optimise. Enclosure construction works on a grid-drag system that reviewers across the board flagged as clunky, and path-building, which connects every attraction and restroom to the visitor flow, is less intuitive than it should be for a genre staple. The tutorial runs long but still leaves gaps: basic actions like rotating objects or issuing bulk feeding orders to entire enclosures rather than individual animals are not communicated clearly. That is a tutorial design failure, not a complexity feature. Where ZooKeeper does show some structure is in its progression system. There are seven distinct worlds to unlock and build across, and the goal-chasing framework borrows the familiar three-star completion loop - hit targets like reaching maximum reputation or hiring a set number of staff to unlock decorative sculptures and advance. Animals range from the humble lemurs you will spend a frustratingly long time with in the early game all the way to dinosaurs in later worlds. Breeding is present. The time controls - pause, normal, fast-forward, and a second faster-forward - give you the option to push through slow early phases, but accelerating time also accelerates animal hunger and visitor dissatisfaction, so using fast-forward carelessly turns calm zoo management into a small fire drill. There is a real decision there, even if the game does not always make it feel meaningful. The visual presentation is clean. The low-poly art style is consistent, lighting and textures hold up at higher settings, and the overall aesthetic reads as family-friendly without being condescending to adult players. Performance headroom seems comfortable even on modest hardware. What the game cannot paper over with a pleasant look is the slow grind through the opening hours, where the animal roster barely expands and the loop of feeding the same lemurs and cleaning up after them becomes repetitive well before the unlock gates open. For genre newcomers or younger players, ZooKeeper holds together as a first step into zoo management. For anyone who has put real time into Planet Zoo, Two Point games, or even the older Zoo Tycoon titles, the decision-making ceiling here will feel low within a few sessions. It sits at a budget price point and the content volume across seven worlds is not nothing, but the lack of depth in its economy and the friction in its building tools mean it falls well short of what the genre can deliver. Approach it as a low-stakes, low-complexity idle afternoon and you will get something out of it. Expect a proper management challenge and you will be disappointed. Diego, Scout Team

ZooKeeper
ActionAdventureCasualIndieSimulationStrategy

ZooKeeper

Aug 18, 2022▲ Pyramid GamesGaming Factory
GamerScout Says

A budget zoo-tycoon with a charming low-poly look and just enough management loops to scratch the itch - but shallow progression and clunky controls put a hard ceiling on how long it holds attention.

PC
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About ZooKeeper

I've spent enough hours with management sims to know the exact moment a tycoon game stops respecting your time, and ZooKeeper hits that wall earlier than most. The core concept is straightforward: build enclosures, hire staff, keep animals fed and entertained, rake in visitor cash, and spend that cash unlocking the next tier. On paper it lines up with the Zoo Tycoon lineage. In practice, the depth of decision-making that genre veterans expect is largely missing. The management layer is slim. You are tracking three core variables - money, zoo popularity, and individual animal happiness - without much of the resource interplay that makes games like Planet Zoo genuinely rewarding to optimise. Enclosure construction works on a grid-drag system that reviewers across the board flagged as clunky, and path-building, which connects every attraction and restroom to the visitor flow, is less intuitive than it should be for a genre staple. The tutorial runs long but still leaves gaps: basic actions like rotating objects or issuing bulk feeding orders to entire enclosures rather than individual animals are not communicated clearly. That is a tutorial design failure, not a complexity feature. Where ZooKeeper does show some structure is in its progression system. There are seven distinct worlds to unlock and build across, and the goal-chasing framework borrows the familiar three-star completion loop - hit targets like reaching maximum reputation or hiring a set number of staff to unlock decorative sculptures and advance. Animals range from the humble lemurs you will spend a frustratingly long time with in the early game all the way to dinosaurs in later worlds. Breeding is present. The time controls - pause, normal, fast-forward, and a second faster-forward - give you the option to push through slow early phases, but accelerating time also accelerates animal hunger and visitor dissatisfaction, so using fast-forward carelessly turns calm zoo management into a small fire drill. There is a real decision there, even if the game does not always make it feel meaningful. The visual presentation is clean. The low-poly art style is consistent, lighting and textures hold up at higher settings, and the overall aesthetic reads as family-friendly without being condescending to adult players. Performance headroom seems comfortable even on modest hardware. What the game cannot paper over with a pleasant look is the slow grind through the opening hours, where the animal roster barely expands and the loop of feeding the same lemurs and cleaning up after them becomes repetitive well before the unlock gates open. For genre newcomers or younger players, ZooKeeper holds together as a first step into zoo management. For anyone who has put real time into Planet Zoo, Two Point games, or even the older Zoo Tycoon titles, the decision-making ceiling here will feel low within a few sessions. It sits at a budget price point and the content volume across seven worlds is not nothing, but the lack of depth in its economy and the friction in its building tools mean it falls well short of what the genre can deliver. Approach it as a low-stakes, low-complexity idle afternoon and you will get something out of it. Expect a proper management challenge and you will be disappointed. Diego, Scout Team

Tags

singleplayerachievementscloud-savestier:sub-5Zoo Tycoon-likeAnimal Happiness SystemSeven-World CampaignStar-Goal ProgressionEnclosure BuilderXP Unlock LoopKid-Friendly TycoonLow-Poly Aesthetic

System Requirements

Minimum

OS
Windows 10
DirectX
Version 11
Storage
3 GB available space
Graphics
NVIDIA GTX 660 2GB, AMD Radeon 7850 2GB
Processor
Intel Core i5 3570, AMD FX-6350
Sound Card
DirectX compatible Sound card

Recommended

OS
Windows 10
DirectX
Version 11
Storage
3 GB available space
Graphics
NVIDIA GTX 1060 3GB, AMD RX 480 4GB
Processor
Intel Core i7-4790, AMD FX-8350
Sound Card
DirectX compatible Sound card

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Game Info

Developer
▲ Pyramid Games
Publisher
Gaming Factory
Release Date
Aug 18, 2022

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How much does ZooKeeper cost?

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What platforms is ZooKeeper available on?

ZooKeeper is available on PC.

When was ZooKeeper released?

ZooKeeper was released on 18 August 2022.

Who developed ZooKeeper?

ZooKeeper was developed by ▲ Pyramid Games and published by Gaming Factory.