Compare ZERO Sievert 2 prices across 50+ stores and find the best deal. Developed by Underdog. Published by Modern Wolf. Available on PC. Genres: Action, Adventure, Indie, Early Access.

The cult extraction loop that ate thousands of solo hours now lets you drag three friends into the Zone, and Zakov has never felt more dangerous for it.

My first instinct when the original ZERO Sievert landed was that it was doing something quietly radical: taking Tarkov's paranoid extraction DNA and stripping it down to a top-down pixel plane where every bolt thrown ahead of you was a tiny prayer. That first game earned its audience the hard way. ZERO Sievert 2 is the sequel that community voted for, built and expanded with a proper studio behind it, and the pressure it puts on itself is real. The headline addition is online co-op for up to four players, which sounds like a comfort feature but lands as a tension multiplier. Each Hunter keeps their own gear, their own quest progression, and their own earned experience within a shared run, so you are genuinely cooperating rather than just tagging along. A teammate who pushes too deep, fires early, or misjudges an anomaly does not just die on their own terms. The original game was described as lonely and brutal in the best way; the sequel bets that fear gets more interesting when it costs the whole squad. That is a bet worth watching. The systems underneath have been rebuilt from the ground up. Underdog moved from the constraints of the original GameMaker framework into a more modern engine capable of handling 4-player networking, dynamic line-of-sight, and more reactive enemy behaviours. The visual shift to a 2.5D style preserves the post-apocalyptic atmosphere fans loved while giving the art considerably more room to breathe. Weather conditions now change mid-Hunt: daylight drops away, blizzards chew through visibility, acid rain turns every second outdoors into a resource calculation. Anomalies still demand that old bolt-toss ritual before you commit to crossing open ground, and the new Relic system layers equippable passive bonuses and active abilities on top of the already deep weapon customisation loop, which currently ships with more than thirty guns to modify and maintain, complete with jamming mechanics. Three competing factions, the Zakov People's Army, Crimson Corporation, and the Church of the Grieving Star, pull your quest log in different directions and give the world a sense of political texture that the original only hinted at. The honest caveat is substantial: this is an Early Access title at a pre-alpha-adjacent stage, shipping initially with two locations and a first-act structure. The developers have been transparent about the roadmap, citing roughly eight months to 1.0 with major updates every two months, and the modding architecture is baked in from the start rather than bolted on later. For players who lived through the original's Early Access arc and came out satisfied, that transparency probably lands as a familiar rhythm. For anyone who wants a complete, balanced experience on day one, the Zone is not ready to receive you yet. What ZERO Sievert 2 represents, underneath all the Early Access caveats, is a genuine act of craft. The original was built solo, found its audience, and earned the right to grow. The sequel is asking whether Zakov's specific dread, that quiet, procedurally re-shuffled map you have to relearn every run, survives the introduction of other human voices. If Underdog threads that needle, this will become one of the more interesting co-op loops on PC. If it doesn't, it will still be a thoughtful extraction game with a lot of solo hours to offer. Either way, it is worth the wishlist. Kai, Scout Team

ZERO Sievert 2
ActionAdventureIndieEarly Access

ZERO Sievert 2

TBAUnderdogModern Wolf
GamerScout Says

The cult extraction loop that ate thousands of solo hours now lets you drag three friends into the Zone, and Zakov has never felt more dangerous for it.

PC
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Screenshots & Media

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About ZERO Sievert 2

My first instinct when the original ZERO Sievert landed was that it was doing something quietly radical: taking Tarkov's paranoid extraction DNA and stripping it down to a top-down pixel plane where every bolt thrown ahead of you was a tiny prayer. That first game earned its audience the hard way. ZERO Sievert 2 is the sequel that community voted for, built and expanded with a proper studio behind it, and the pressure it puts on itself is real. The headline addition is online co-op for up to four players, which sounds like a comfort feature but lands as a tension multiplier. Each Hunter keeps their own gear, their own quest progression, and their own earned experience within a shared run, so you are genuinely cooperating rather than just tagging along. A teammate who pushes too deep, fires early, or misjudges an anomaly does not just die on their own terms. The original game was described as lonely and brutal in the best way; the sequel bets that fear gets more interesting when it costs the whole squad. That is a bet worth watching. The systems underneath have been rebuilt from the ground up. Underdog moved from the constraints of the original GameMaker framework into a more modern engine capable of handling 4-player networking, dynamic line-of-sight, and more reactive enemy behaviours. The visual shift to a 2.5D style preserves the post-apocalyptic atmosphere fans loved while giving the art considerably more room to breathe. Weather conditions now change mid-Hunt: daylight drops away, blizzards chew through visibility, acid rain turns every second outdoors into a resource calculation. Anomalies still demand that old bolt-toss ritual before you commit to crossing open ground, and the new Relic system layers equippable passive bonuses and active abilities on top of the already deep weapon customisation loop, which currently ships with more than thirty guns to modify and maintain, complete with jamming mechanics. Three competing factions, the Zakov People's Army, Crimson Corporation, and the Church of the Grieving Star, pull your quest log in different directions and give the world a sense of political texture that the original only hinted at. The honest caveat is substantial: this is an Early Access title at a pre-alpha-adjacent stage, shipping initially with two locations and a first-act structure. The developers have been transparent about the roadmap, citing roughly eight months to 1.0 with major updates every two months, and the modding architecture is baked in from the start rather than bolted on later. For players who lived through the original's Early Access arc and came out satisfied, that transparency probably lands as a familiar rhythm. For anyone who wants a complete, balanced experience on day one, the Zone is not ready to receive you yet. What ZERO Sievert 2 represents, underneath all the Early Access caveats, is a genuine act of craft. The original was built solo, found its audience, and earned the right to grow. The sequel is asking whether Zakov's specific dread, that quiet, procedurally re-shuffled map you have to relearn every run, survives the introduction of other human voices. If Underdog threads that needle, this will become one of the more interesting co-op loops on PC. If it doesn't, it will still be a thoughtful extraction game with a lot of solo hours to offer. Either way, it is worth the wishlist. Kai, Scout Team

Tags

singleplayermultiplayercooponline-coopcross-platformachievementscontroller-supportcloud-savestier:indiePvE Extraction4-Player Co-opRelic SystemWeapon JammingFaction QuestsDynamic WeatherHideout ProgressionBolt-Test Anomalies2.5D VisualsModding Support

System Requirements

Minimum

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
16 GB available space
Graphics
NVIDIA GeForce GTX 1060/AMD Radeon RX 6500 XT
Processor
intel Core i7-9700/AMD Ryzen 5 5600

Recommended

OS
Windows 10
Memory
16 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
16 GB available space
Graphics
NVIDIA GeForce GTX 2060/AMD Radeon RX 6600
Processor
intel Core i7-9700/AMD Ryzen 7 5700

Reviews & Ratings

No ratings available

Game Info

Developer
Underdog
Publisher
Modern Wolf
Release Date
TBA

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