Compare ZERO Sievert prices across trusted key stores and find the best deal. Developed by CABO Studio. Published by Modern Wolf. Released on 10/23/2024. Available on PC. Genres: Action, Adventure, Indie. Metacritic score: 81/100.

Tarkov's paranoia squeezed into a top-down pixel world with none of the PvP misery - if the wasteland loop hooks you, it really hooks you.

I put roughly fifteen hours into ZERO Sievert before I stopped dying in the first two minutes of each run, and I mean that as a recommendation. CABO Studio's extraction-roguelite is the kind of game that treats your early deaths as curriculum, not punishment. Every bandit who shreds you, every mutated rabbit that ends a promising run, every moment of radiation quietly ticking your health down while you're distracted looting a crate - all of it is information. You carry it back to the bunker, spend whatever scraps of currency you managed to extract, tweak your loadout, and go again. The loop is ruthless and, once it clicks, almost impossible to leave alone. The bunker is your anchor between runs - a place to trade with faction vendors, accept quests from the Green Army or the Crimson Corporation, craft gear, upgrade your stash, and sleep to push the world clock forward. Out in the six biomes, procedurally reshuffled each time, you manage health, energy, thirst, hunger, and radiation simultaneously while watching your weapon degrade with every shot. Over fifty guns are available, each moddable with something approaching 150 attachments, and the weapon skill system means that specialising into SMGs for close-quarters clearing, sniper rifles for careful long-range work, or assault rifles for mid-range generalism each produces a meaningfully different feel on the ground. Gun mastery perks and hunter skills compound that further - one run you are a quiet ghost creeping between trees to knife a bandit sentry, the next you are a reload artist burning through shotgun shells at close range. The width of viable approaches is genuinely impressive for a game built by what started as a solo developer. The atmospherics are where ZERO Sievert quietly earns its reputation. The pixel art is not trying to dazzle you with resolution - it is doing something more deliberate, painting irradiated Eastern European landscapes with a stillness that makes every sound cue feel significant. Footsteps on gravel, the ambient creak of a ruined building, the direction a distant gunshot arrives from - the sound design is the real map, and learning to read it is most of the skill ceiling. Reviewers and players alike have pointed to the atmosphere as one of the game's standout qualities, and I think that is exactly right: the graphics are spare, but the environments feel genuinely inhabited by danger. The criticisms worth knowing before you buy: the tutorial improved significantly at 1.0 launch but there is still a steep wall in the first few hours where the game explains mechanics by telling rather than showing them. The late-game quest design has drawn complaints about repetitive objectives - one notorious mission reportedly asks you to kill a specific target fifteen separate times, which strains the goodwill built up by the earlier, more freeform runs. The base upgrade grind is real and demanding, and experience point rewards can feel stingy when you are trying to unlock new perks. These are genuine friction points, not nitpicks. The custom difficulty sliders give you levers to pull, but the default balance skews hard toward punishment, and players who want something more forgiving will need to adjust settings deliberately. For anyone who has always wanted STALKER's atmosphere and Tarkov's extraction tension without submitting to PvP lobbies and real-money weapon cases, ZERO Sievert is an honest, handcrafted answer. Steam Workshop support means the modding community has already extended its life considerably beyond the base content. A sequel is in active development, which suggests the studio is committed rather than moving on. If the hook takes - and for the right person it absolutely will - the hours vanish quickly. Kai, Scout Team

ZERO Sievert

ZERO Sievert

Oct 23, 2024CABO StudioModern Wolf
GamerScout Says

Tarkov's paranoia squeezed into a top-down pixel world with none of the PvP misery - if the wasteland loop hooks you, it really hooks you.

PC
Best Price Available
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GamerScout Verdict

Built for players who want Tarkov's extraction dread without PvP - punishing upfront, deeply rewarding once the mechanics click.

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About ZERO Sievert

I put roughly fifteen hours into ZERO Sievert before I stopped dying in the first two minutes of each run, and I mean that as a recommendation. CABO Studio's extraction-roguelite is the kind of game that treats your early deaths as curriculum, not punishment. Every bandit who shreds you, every mutated rabbit that ends a promising run, every moment of radiation quietly ticking your health down while you're distracted looting a crate - all of it is information. You carry it back to the bunker, spend whatever scraps of currency you managed to extract, tweak your loadout, and go again. The loop is ruthless and, once it clicks, almost impossible to leave alone. The bunker is your anchor between runs - a place to trade with faction vendors, accept quests from the Green Army or the Crimson Corporation, craft gear, upgrade your stash, and sleep to push the world clock forward. Out in the six biomes, procedurally reshuffled each time, you manage health, energy, thirst, hunger, and radiation simultaneously while watching your weapon degrade with every shot. Over fifty guns are available, each moddable with something approaching 150 attachments, and the weapon skill system means that specialising into SMGs for close-quarters clearing, sniper rifles for careful long-range work, or assault rifles for mid-range generalism each produces a meaningfully different feel on the ground. Gun mastery perks and hunter skills compound that further - one run you are a quiet ghost creeping between trees to knife a bandit sentry, the next you are a reload artist burning through shotgun shells at close range. The width of viable approaches is genuinely impressive for a game built by what started as a solo developer. The atmospherics are where ZERO Sievert quietly earns its reputation. The pixel art is not trying to dazzle you with resolution - it is doing something more deliberate, painting irradiated Eastern European landscapes with a stillness that makes every sound cue feel significant. Footsteps on gravel, the ambient creak of a ruined building, the direction a distant gunshot arrives from - the sound design is the real map, and learning to read it is most of the skill ceiling. Reviewers and players alike have pointed to the atmosphere as one of the game's standout qualities, and I think that is exactly right: the graphics are spare, but the environments feel genuinely inhabited by danger. The criticisms worth knowing before you buy: the tutorial improved significantly at 1.0 launch but there is still a steep wall in the first few hours where the game explains mechanics by telling rather than showing them. The late-game quest design has drawn complaints about repetitive objectives - one notorious mission reportedly asks you to kill a specific target fifteen separate times, which strains the goodwill built up by the earlier, more freeform runs. The base upgrade grind is real and demanding, and experience point rewards can feel stingy when you are trying to unlock new perks. These are genuine friction points, not nitpicks. The custom difficulty sliders give you levers to pull, but the default balance skews hard toward punishment, and players who want something more forgiving will need to adjust settings deliberately. For anyone who has always wanted STALKER's atmosphere and Tarkov's extraction tension without submitting to PvP lobbies and real-money weapon cases, ZERO Sievert is an honest, handcrafted answer. Steam Workshop support means the modding community has already extended its life considerably beyond the base content. A sequel is in active development, which suggests the studio is committed rather than moving on. If the hook takes - and for the right person it absolutely will - the hours vanish quickly.

Kai
Kai · Scout Team

Indie & narrative

Tags

auto-admittedPvE ExtractionWeapon ModdingFaction QuestsRoguelite LoopSurvival ManagementPermadeath RunsCustom DifficultyAtmospheric Pixel ArtSteam Workshop Support

System Requirements

Minimum

OS
Windows 10
Processor
Intel Core 2 Duo E8400
Memory
4 GB RAM
Graphics
Integrated GPU
Storage
300 MB available space

Recommended

OS
Windows 10
Processor
1.7 GHz Dual Core CPU
Memory
4 GB RAM
Graphics
NVIDIA GeForce GTX 260, ATI Radeon 4870 HD
Storage
300 MB available space

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Reviews & Ratings

Metacritic
81
Steam
85%(15,047)

Game Info

Developer
CABO Studio
Publisher
Modern Wolf
Release Date
Oct 23, 2024

Features

Single-playerSteam AchievementsFull controller supportSteam WorkshopDualShock Controller SupportDualSense Controller SupportSteam CloudFamily Sharing

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Frequently asked questions about ZERO Sievert

How much does ZERO Sievert cost?

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What platforms is ZERO Sievert available on?

ZERO Sievert is available on PC.

When was ZERO Sievert released?

ZERO Sievert was released on 23 October 2024.

Who developed ZERO Sievert?

ZERO Sievert was developed by CABO Studio and published by Modern Wolf.

Is ZERO Sievert worth buying?

ZERO Sievert holds a Metacritic score of 81/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.