Compare Zeit² prices across trusted key stores and find the best deal. Developed by Brightside Games. Published by Ubisoft. Released on 1/12/2011. Available on PC. Genres: Action, Indie. Metacritic score: 72/100.

A shmup that asks you to think before you shoot, rewind time to co-pilot yourself, and still punishes every misfire with a health drain. Cerebral, flawed, oddly compelling.

I have a soft spot for the small studio that looked at a genre built on pure reflex and said: what if we made it strategic instead? That is exactly the gamble Berlin-based Brightside Games took with Zeit², a horizontal shooter that launched in January 2011 and quietly earned a cult reputation among the score-chasing crowd before most people noticed it existed. The central hook is time manipulation, and it goes deeper than a simple rewind button. You build up a time meter by destroying enemies and collecting power-ups, then spend it to reverse the action and leave a shadow copy of your ship replaying your previous path. That shadow becomes a second gun, a shield, and a puzzle piece all at once. Certain enemies are only vulnerable in the brief window before the timeline snaps back to the present, so spotting them and wiring the rewind around them becomes its own little spatial puzzle inside the shooting. Fast-forwarding is also an option, doubling your score multiplier at the cost of everything getting harder and faster. It is the kind of mechanic that sounds like a student prototype on paper, and indeed the game started life as exactly that, eventually reaching the finals of the Independent Games Festival Student Showcase in 2009, before Ubisoft helped bring it to Steam and Xbox Live Arcade. But Zeit² carries the marks of that indie origin in ways that cut both ways. The health system is genuinely unusual: your ship is wrapped in a glowing blue sphere that serves as your life bar, and firing your primary weapon actually drains it. Miss a shot and you pay twice over. Enemies with a blue halo drain health on contact if they pass you by, while non-glowing enemies hurt your score multiplier instead. Add beam shots, chain shots, indestructible turrets firing fixed patterns, and enemies that only die during a rewound timeline, and the cognitive load becomes heavy fast. Critics at the time were split: the audience that loved methodical score-chasing praised the depth, while players who wanted a clean R-Type or Gradius experience found the interplay of systems too cluttered to feel satisfying. The boss fights, eight of them across the arcade mode, swing closer to bullet-hell orthodoxy and were almost universally called the game's best moments: big, demanding, old-school in the best sense. The presentation is where the game honestly shows its budget. Backgrounds stay locked to the same murky blue-grey palette across most of the arcade run, and the soundtrack is thin, a single track looping for the bulk of play, though at least one Metacritic user called the boss theme one of the finest pieces of boss music they had ever heard, which is either high praise or the devotion of a true convert. Visual monotony is a real drag across a full arcade run, which can push past 45 minutes. The six side modes, Score Attack, Survival, Wave, Time Limit, Tactics, and Challenge, plus 70 in-game challenges and online leaderboards, give score hunters a lot of runway, but they all pull from the same visual and mechanical well. Who is this for, then? If you already miss the days of pattern memorization and one-life-or-nothing pressure, and you find the idea of literally co-operating with a shadow of yourself appealing rather than confusing, Zeit² rewards patience in a way that few shmups bother to attempt. If you want breezy pick-up-and-play arcade thrills, the steep learning curve and the punishing health economy will feel like homework. The soul of the game is real. The execution is uneven. That combination is basically my favourite kind of hidden gem. Kai, Scout Team

Zeit²

Zeit²

Jan 12, 2011Brightside GamesUbisoft
GamerScout Says

A shmup that asks you to think before you shoot, rewind time to co-pilot yourself, and still punishes every misfire with a health drain. Cerebral, flawed, oddly compelling.

PC
ProtonDB Bronze
Best Price Available
€0.00
at N/A

GamerScout Verdict

Worth it for score-obsessed shmup fans who can tolerate a steep learning curve; too mechanically cluttered for casual arcade seekers.

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Screenshots & Media

About Zeit²

I have a soft spot for the small studio that looked at a genre built on pure reflex and said: what if we made it strategic instead? That is exactly the gamble Berlin-based Brightside Games took with Zeit², a horizontal shooter that launched in January 2011 and quietly earned a cult reputation among the score-chasing crowd before most people noticed it existed. The central hook is time manipulation, and it goes deeper than a simple rewind button. You build up a time meter by destroying enemies and collecting power-ups, then spend it to reverse the action and leave a shadow copy of your ship replaying your previous path. That shadow becomes a second gun, a shield, and a puzzle piece all at once. Certain enemies are only vulnerable in the brief window before the timeline snaps back to the present, so spotting them and wiring the rewind around them becomes its own little spatial puzzle inside the shooting. Fast-forwarding is also an option, doubling your score multiplier at the cost of everything getting harder and faster. It is the kind of mechanic that sounds like a student prototype on paper, and indeed the game started life as exactly that, eventually reaching the finals of the Independent Games Festival Student Showcase in 2009, before Ubisoft helped bring it to Steam and Xbox Live Arcade. But Zeit² carries the marks of that indie origin in ways that cut both ways. The health system is genuinely unusual: your ship is wrapped in a glowing blue sphere that serves as your life bar, and firing your primary weapon actually drains it. Miss a shot and you pay twice over. Enemies with a blue halo drain health on contact if they pass you by, while non-glowing enemies hurt your score multiplier instead. Add beam shots, chain shots, indestructible turrets firing fixed patterns, and enemies that only die during a rewound timeline, and the cognitive load becomes heavy fast. Critics at the time were split: the audience that loved methodical score-chasing praised the depth, while players who wanted a clean R-Type or Gradius experience found the interplay of systems too cluttered to feel satisfying. The boss fights, eight of them across the arcade mode, swing closer to bullet-hell orthodoxy and were almost universally called the game's best moments: big, demanding, old-school in the best sense. The presentation is where the game honestly shows its budget. Backgrounds stay locked to the same murky blue-grey palette across most of the arcade run, and the soundtrack is thin, a single track looping for the bulk of play, though at least one Metacritic user called the boss theme one of the finest pieces of boss music they had ever heard, which is either high praise or the devotion of a true convert. Visual monotony is a real drag across a full arcade run, which can push past 45 minutes. The six side modes, Score Attack, Survival, Wave, Time Limit, Tactics, and Challenge, plus 70 in-game challenges and online leaderboards, give score hunters a lot of runway, but they all pull from the same visual and mechanical well. Who is this for, then? If you already miss the days of pattern memorization and one-life-or-nothing pressure, and you find the idea of literally co-operating with a shadow of yourself appealing rather than confusing, Zeit² rewards patience in a way that few shmups bother to attempt. If you want breezy pick-up-and-play arcade thrills, the steep learning curve and the punishing health economy will feel like homework. The soul of the game is real. The execution is uneven. That combination is basically my favourite kind of hidden gem.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscloud-savestier:aaaShmupTime ManipulationScore AttackHigh Score ChasingBullet Hell AdjacentEuroshmupShadow MechanicLeaderboard FocusMethodical Shooter

System Requirements

Minimum

OS
Originally released for Windows 7, the game can be played on Windows 10 and Windows 11 OS
Memory
2GB
Graphics
at least Geforce 79XX or equivalent with DirectX 9, Shader Model 3.0, 256 MB VRAM, VGA resolution
DirectX®
DirectX 9
Processor
at least 2.13 Ghz Intel Core 2 Duo or equivalent
Hard Drive
1 GB free disk space

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Reviews & Ratings

Metacritic
72

Game Info

Developer
Brightside Games
Publisher
Ubisoft
Release Date
Jan 12, 2011

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Frequently asked questions about Zeit²

How much does Zeit² cost?

Zeit² pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Zeit² available on?

Zeit² is available on PC.

When was Zeit² released?

Zeit² was released on 12 January 2011.

Who developed Zeit²?

Zeit² was developed by Brightside Games and published by Ubisoft.

Is Zeit² worth buying?

Zeit² holds a Metacritic score of 72/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.