Compare Yury prices across 50+ stores and find the best deal. Developed by Cubic Pie. Published by Cubic Pie. Released on 12/9/2014. Available on PC, Mac, Linux. Genres: Action, Adventure, Indie.

A sci-fi hardcore platformer that promises VVVVVV-style punishment but trips on its own shoelaces - controls and physics are the real obstacles, not the spikes.

I genuinely wanted to root for this one. A lone cosmonaut stranded on a hostile alien world, pixel art drenched in retro atmosphere, an EDM and chiptune soundtrack humming beneath the chaos - on paper, Yury is exactly the kind of scrappy, handcrafted micro-release I love to champion. The sad reality is that the game's roughest edges aren't the spike traps or the lava flows. They're the controls. Yury is a 2D action platformer built around old-school difficulty. You guide a spacesuited cosmonaut through gauntlets of environmental hazards - spikes, lava, monsters - while managing an oxygen and temperature meter that gives the suit a fragile, survival-horror weight. The one genuinely clever design idea here is that contact with spikes or hot lava isn't instant death. Your suit absorbs the hit and buys you a crawl to the nearest checkpoint, which adds a hair of tactical breathing room to what would otherwise be pure reflex punishment. In-air dodging and a handful of shooting sequences round out the mechanics. Average playtime hovers around three to four hours, so the ambition is intentionally narrow. Here is where the handcraft starts to fray. Multiple players report that the character slides off platforms during respawns, that jump inputs occasionally go unregistered, and that the physics feel inconsistent in a way that reads as bugged rather than designed. A game built entirely on precision movement cannot afford unreliable movement. The control configuration utility resets on every launch, so each session opens with a setup ritual. Those are friction points that cross the line from "charming roughness" into genuine frustration, and the community reception - sitting at mixed on Steam - reflects that fairly. Hardcore Gamer's sole critic review called it tolerable only once expectations are sufficiently lowered, and that tracks with what the player base has said over the years. The soundtrack is worth a small mention. The EDM and chiptune blend does carry a mood - something between late-night arcade and Soviet space program mythology - and for a budget release it sounds more intentional than throwaway. It won't make you push through broken physics the way a truly great soundtrack can, but it earns its place. The pixel aesthetic is serviceable, the sci-fi survival horror atmosphere is understated in a way that actually works, and there is a complete achievement list for completionists who enjoy that meta-layer on short games. Who is this for, honestly? If you have played Electronic Super Joy, VVVVVV, or Stealth Bastard Deluxe and hunger for something in that neighborhood, Yury will feel like a rougher, lesser cousin - recognizable but frustrating in ways those games never were. If you are a collector of obscure 2014 Steam curiosities or just want to see the oxygen-temperature suit mechanic in action for an evening, there is something here worth the brief look. Anyone expecting a polished hardcore platformer experience should look elsewhere first. Kai, Scout Team

Yury
ActionAdventureIndie

Yury

Dec 9, 2014Cubic Pie
GamerScout Says

A sci-fi hardcore platformer that promises VVVVVV-style punishment but trips on its own shoelaces - controls and physics are the real obstacles, not the spikes.

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Screenshot

About Yury

I genuinely wanted to root for this one. A lone cosmonaut stranded on a hostile alien world, pixel art drenched in retro atmosphere, an EDM and chiptune soundtrack humming beneath the chaos - on paper, Yury is exactly the kind of scrappy, handcrafted micro-release I love to champion. The sad reality is that the game's roughest edges aren't the spike traps or the lava flows. They're the controls. Yury is a 2D action platformer built around old-school difficulty. You guide a spacesuited cosmonaut through gauntlets of environmental hazards - spikes, lava, monsters - while managing an oxygen and temperature meter that gives the suit a fragile, survival-horror weight. The one genuinely clever design idea here is that contact with spikes or hot lava isn't instant death. Your suit absorbs the hit and buys you a crawl to the nearest checkpoint, which adds a hair of tactical breathing room to what would otherwise be pure reflex punishment. In-air dodging and a handful of shooting sequences round out the mechanics. Average playtime hovers around three to four hours, so the ambition is intentionally narrow. Here is where the handcraft starts to fray. Multiple players report that the character slides off platforms during respawns, that jump inputs occasionally go unregistered, and that the physics feel inconsistent in a way that reads as bugged rather than designed. A game built entirely on precision movement cannot afford unreliable movement. The control configuration utility resets on every launch, so each session opens with a setup ritual. Those are friction points that cross the line from "charming roughness" into genuine frustration, and the community reception - sitting at mixed on Steam - reflects that fairly. Hardcore Gamer's sole critic review called it tolerable only once expectations are sufficiently lowered, and that tracks with what the player base has said over the years. The soundtrack is worth a small mention. The EDM and chiptune blend does carry a mood - something between late-night arcade and Soviet space program mythology - and for a budget release it sounds more intentional than throwaway. It won't make you push through broken physics the way a truly great soundtrack can, but it earns its place. The pixel aesthetic is serviceable, the sci-fi survival horror atmosphere is understated in a way that actually works, and there is a complete achievement list for completionists who enjoy that meta-layer on short games. Who is this for, honestly? If you have played Electronic Super Joy, VVVVVV, or Stealth Bastard Deluxe and hunger for something in that neighborhood, Yury will feel like a rougher, lesser cousin - recognizable but frustrating in ways those games never were. If you are a collector of obscure 2014 Steam curiosities or just want to see the oxygen-temperature suit mechanic in action for an evening, there is something here worth the brief look. Anyone expecting a polished hardcore platformer experience should look elsewhere first. Kai, Scout Team

Tags

singleplayerachievementstrading-cardstier:sub-5Sci-Fi AtmosphereSurvival MechanicsCheckpoint-BasedChiptune SoundtrackShort PlaytimeController IssuesPixel Art HorrorCosmonaut Theme

System Requirements

Minimum

OS
Windows XP
DirectX
Version 9.0c
Storage
40 MB available space
Graphics
DirectX® 9.0c compatible
Processor
2 GHz
Sound Card
any

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Game Info

Developer
Cubic Pie
Publisher
Cubic Pie
Release Date
Dec 9, 2014

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Frequently asked questions about Yury

Where can I buy Yury cheapest?

Compare Yury prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Yury available on?

Yury is available on PC, Mac, Linux.

When was Yury released?

Yury was released on 9 December 2014.

Who developed Yury?

Yury was developed by Cubic Pie.