Compare Young Souls prices across 50+ stores and find the best deal. Developed by 1P2P. Published by The Arcade Crew. Released on 3/10/2022. Available on PC. Genres: Action, Adventure, Indie, RPG. Metacritic score: 81/100.

A ten-hour dungeon brawler built by two people that punches well above its weight class: gorgeous hand-crafted visuals, a loot loop with genuine Diablo energy, and two foul-mouthed twins you'll reluctantly root for.

I have a soft spot for small studios that refuse to act small, and 1P2P is exactly that kind of outfit. Two developers. One game. A side-scrolling brawler threaded through with enough RPG DNA to make loot hoarders feel right at home. Young Souls drops orphaned twins Jenn and Tristan into a goblin underworld after their eccentric foster father vanishes, and what follows is roughly ten hours of dungeon crawling, gear juggling, and surprisingly sharp banter. The setup has a quiet Twin Peaks-ish charm to it: a sleepy port town on the surface, a sprawling subterranean goblin realm beneath, connected by a Moon Gate portal that becomes the axis of everything. The combat is where the game earns its keep, and it asks more of you than the cute art style implies. Stamina is finite and tied directly to your dodge, so you cannot simply roll through every attack and wait for an opening. Parrying is central, rewarded with a slow-motion flash that feels genuinely satisfying when timed right. Light attacks, heavy attacks, a hold-for-charge option, and a mana-gated special move round out the action. Weapon choice shapes each twin's entire rhythm: greatswords play sluggish and punishing, dual daggers reward speed and positioning, and the weight of every piece of armor you equip slows your character in measurable ways. You can build Jenn as a quick, fragile skirmisher and kit Tristan as a slow tank to compensate, or flip those roles entirely. Over twenty bosses gate your progress through four dungeon biomes, and unlike the standard enemies, bosses demand pattern recognition rather than button pressure. Solo players swap between the twins freely mid-fight, which keeps the single-player experience from ever feeling like a compromise. The loot system is the engine underneath all of this. Enemies drop weapons, armor, crafting materials, and currency at a generous rate. Set armor bonuses scale with matched pieces, crafting lets you push rarer gear through multiple upgrade tiers, and two separate currencies, one human-side and one goblin-side, keep the merchant economy interesting. The hub town between runs offers a gym where short button-press minigames nudge your base stats upward, though most reviewers and players agree those minigames feel like busywork by the third or fourth visit. The town itself has charm it cannot quite follow through on; it exudes personality but lacks the density of side content that would make it memorable. The story, similarly, opens with real intrigue around the twins and their missing guardian, then settles into a quieter rhythm where major beats only surface after boss fights. The dialogue stays funny and snappy throughout, with a profanity filter available if you're sharing the couch with younger players. Visually, this is one of the more striking things a two-person team has shipped. The art direction layers vivid 2D characters over three-dimensional environments, and the color work in the goblin realm is legitimately lovely to look at for the whole runtime. The soundtrack is serviceable and atmospheric, leaning into vaguely menacing tones that suit the underworld setting, but it does not leave a residue the way a truly considered indie soundscape can. The absence of voice acting is noticeable, and given how much personality Jenn and Tristan have on paper, it is the one place where the budget shows. Co-op is local only on PC, and some players report camera tracking issues when both twins drift apart, so solo with twin-swapping is arguably the cleaner experience. Accessibility options let you dial difficulty at any point, which is a thoughtful touch that widens the audience without softening the game for those who want the challenge. Kai, Scout Team

Young Souls
ActionAdventureIndieRPG

Young Souls

Mar 10, 20221P2PThe Arcade Crew
GamerScout Says

A ten-hour dungeon brawler built by two people that punches well above its weight class: gorgeous hand-crafted visuals, a loot loop with genuine Diablo energy, and two foul-mouthed twins you'll reluctantly root for.

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About Young Souls

I have a soft spot for small studios that refuse to act small, and 1P2P is exactly that kind of outfit. Two developers. One game. A side-scrolling brawler threaded through with enough RPG DNA to make loot hoarders feel right at home. Young Souls drops orphaned twins Jenn and Tristan into a goblin underworld after their eccentric foster father vanishes, and what follows is roughly ten hours of dungeon crawling, gear juggling, and surprisingly sharp banter. The setup has a quiet Twin Peaks-ish charm to it: a sleepy port town on the surface, a sprawling subterranean goblin realm beneath, connected by a Moon Gate portal that becomes the axis of everything. The combat is where the game earns its keep, and it asks more of you than the cute art style implies. Stamina is finite and tied directly to your dodge, so you cannot simply roll through every attack and wait for an opening. Parrying is central, rewarded with a slow-motion flash that feels genuinely satisfying when timed right. Light attacks, heavy attacks, a hold-for-charge option, and a mana-gated special move round out the action. Weapon choice shapes each twin's entire rhythm: greatswords play sluggish and punishing, dual daggers reward speed and positioning, and the weight of every piece of armor you equip slows your character in measurable ways. You can build Jenn as a quick, fragile skirmisher and kit Tristan as a slow tank to compensate, or flip those roles entirely. Over twenty bosses gate your progress through four dungeon biomes, and unlike the standard enemies, bosses demand pattern recognition rather than button pressure. Solo players swap between the twins freely mid-fight, which keeps the single-player experience from ever feeling like a compromise. The loot system is the engine underneath all of this. Enemies drop weapons, armor, crafting materials, and currency at a generous rate. Set armor bonuses scale with matched pieces, crafting lets you push rarer gear through multiple upgrade tiers, and two separate currencies, one human-side and one goblin-side, keep the merchant economy interesting. The hub town between runs offers a gym where short button-press minigames nudge your base stats upward, though most reviewers and players agree those minigames feel like busywork by the third or fourth visit. The town itself has charm it cannot quite follow through on; it exudes personality but lacks the density of side content that would make it memorable. The story, similarly, opens with real intrigue around the twins and their missing guardian, then settles into a quieter rhythm where major beats only surface after boss fights. The dialogue stays funny and snappy throughout, with a profanity filter available if you're sharing the couch with younger players. Visually, this is one of the more striking things a two-person team has shipped. The art direction layers vivid 2D characters over three-dimensional environments, and the color work in the goblin realm is legitimately lovely to look at for the whole runtime. The soundtrack is serviceable and atmospheric, leaning into vaguely menacing tones that suit the underworld setting, but it does not leave a residue the way a truly considered indie soundscape can. The absence of voice acting is noticeable, and given how much personality Jenn and Tristan have on paper, it is the one place where the budget shows. Co-op is local only on PC, and some players report camera tracking issues when both twins drift apart, so solo with twin-swapping is arguably the cleaner experience. Accessibility options let you dial difficulty at any point, which is a thoughtful touch that widens the audience without softening the game for those who want the challenge. Kai, Scout Team

Tags

singleplayermultiplayercooplocal-coopachievementscontroller-supportcloud-savestier:aaaTwin-Swap MechanicParry-Focused CombatCouch Co-op OnlyWeight-Based LoadoutSet Armor BonusesProfanity FilterGoblin Dungeon CrawlerComing-of-Age Story

Steam Deck & Linux

Steam Deck VerifiedProtonDB Platinum

Valve rates this game Steam Deck Verified. Runs flawlessly on Linux out of the box. Based on 3 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7
Memory
8 GB RAM
DirectX
Version 9.0
Storage
6 GB available space
Graphics
GeForce GTX 650 Ti, 2 GB or AMD Radeon R7 360, 2 GB
Processor
Intel Core i3-2100 or AMD Phenom II X4 965

Recommended

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 9.0
Storage
6 GB available space
Graphics
NVIDIA GeForce GTX 760, 2 GB or AMD Radeon HD 7950, 3 GB
Processor
Intel Core i5-4570 or AMD Ryzen 3 1200

Community Discussion

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Reviews & Ratings

Metacritic
81

Game Info

Developer
1P2P
Publisher
The Arcade Crew
Release Date
Mar 10, 2022

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What platforms is Young Souls available on?

Young Souls is available on PC.

When was Young Souls released?

Young Souls was released on 10 March 2022.

Who developed Young Souls?

Young Souls was developed by 1P2P and published by The Arcade Crew.

Is Young Souls worth buying?

Young Souls holds a Metacritic score of 81/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.