Compare Yonder: The Cloud Catcher Chronicles prices across 50+ stores and find the best deal. Developed by Prideful Sloth. Published by Merge Games. Released on 7/17/2017. Available on PC, Xbox. Genres: Adventure, Indie. Metacritic score: 70/100.

A weaponless open-world where you farm, craft, and chase away murk across eight biomes. Pure decompression, zero combat.

Yonder: The Cloud Catcher Chronicles is an open-world adventure game with one very deliberate design choice at its center: there is no combat. No enemies to grind, no damage numbers floating over anything. You explore the island world of Gemea, gather resources, tend farms, befriend townsfolk, and slowly clear a creeping fog called the Murk by rescuing small spirit creatures called Sprites. That framing is gentle to the point of being almost wordless, and that is exactly the point. Gemea is divided into eight distinct biomes, from warm coastal beaches to frost-covered mountain peaks, and each area has its own visual palette, its own crafting resources, and its own rhythms. The world is not large by open-world standards, but it is dense enough that exploration feels rewarding without ever feeling like a chore. Prideful Sloth, a very small studio, handcrafted the environments with obvious care. There is a sense that every screen was composed rather than procedurally assembled, and that attention shows in the quieter corners of the map where you stumble on a waterfall or a hidden farm plot that nobody made a YouTube video about. The crafting and farming loops are where most of your time actually goes. You build up homesteads, grow crops, process materials through a chain of artisan trades, and complete quests for villagers who need specific goods. None of this is punishing. There are no timers, no seasons that will ruin your harvest if you log off, no penalty for wandering off mid-quest. The game is genuinely, structurally stress-free in a way that a lot of so-called cozy games only claim to be. What keeps it honest is that the progression still has shape. Unlocking new crafting guilds, earning new companions, and slowly restoring Gemea's corrupted areas gives the loop direction without manufacturing artificial urgency. Where Yonder earns its criticism is in depth. The crafting chains, while satisfying early on, do not evolve much mechanically. The story is thin and the characters are pleasant but largely flat. If you come expecting the emotional writing of something like A Short Hike or the systemic complexity of Stardew Valley, you will bounce off before the credits. This is a game that asks you to accept a slower, shallower relationship with its world, and for the right person at the right moment, that is not a flaw at all. The soundtrack reinforces this quietly, landing somewhere between ambient folk and light orchestral, the kind of music you leave running while your thoughts slow down. Yonder works best as a palette cleanser after something brutal, or as an entry point for a partner or family member who is curious about games but terrified of failure states. It knows what it is. A six-to-ten hour world that asks very little and gives back a specific kind of calm. Whether that trade is worth it depends entirely on what you need right now. Kai, Scout Team

Yonder: The Cloud Catcher Chronicles
AdventureIndie

Yonder: The Cloud Catcher Chronicles

Jul 17, 2017Prideful SlothMerge Games
GamerScout Says

A weaponless open-world where you farm, craft, and chase away murk across eight biomes. Pure decompression, zero combat.

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About Yonder: The Cloud Catcher Chronicles

Yonder: The Cloud Catcher Chronicles is an open-world adventure game with one very deliberate design choice at its center: there is no combat. No enemies to grind, no damage numbers floating over anything. You explore the island world of Gemea, gather resources, tend farms, befriend townsfolk, and slowly clear a creeping fog called the Murk by rescuing small spirit creatures called Sprites. That framing is gentle to the point of being almost wordless, and that is exactly the point. Gemea is divided into eight distinct biomes, from warm coastal beaches to frost-covered mountain peaks, and each area has its own visual palette, its own crafting resources, and its own rhythms. The world is not large by open-world standards, but it is dense enough that exploration feels rewarding without ever feeling like a chore. Prideful Sloth, a very small studio, handcrafted the environments with obvious care. There is a sense that every screen was composed rather than procedurally assembled, and that attention shows in the quieter corners of the map where you stumble on a waterfall or a hidden farm plot that nobody made a YouTube video about. The crafting and farming loops are where most of your time actually goes. You build up homesteads, grow crops, process materials through a chain of artisan trades, and complete quests for villagers who need specific goods. None of this is punishing. There are no timers, no seasons that will ruin your harvest if you log off, no penalty for wandering off mid-quest. The game is genuinely, structurally stress-free in a way that a lot of so-called cozy games only claim to be. What keeps it honest is that the progression still has shape. Unlocking new crafting guilds, earning new companions, and slowly restoring Gemea's corrupted areas gives the loop direction without manufacturing artificial urgency. Where Yonder earns its criticism is in depth. The crafting chains, while satisfying early on, do not evolve much mechanically. The story is thin and the characters are pleasant but largely flat. If you come expecting the emotional writing of something like A Short Hike or the systemic complexity of Stardew Valley, you will bounce off before the credits. This is a game that asks you to accept a slower, shallower relationship with its world, and for the right person at the right moment, that is not a flaw at all. The soundtrack reinforces this quietly, landing somewhere between ambient folk and light orchestral, the kind of music you leave running while your thoughts slow down. Yonder works best as a palette cleanser after something brutal, or as an entry point for a partner or family member who is curious about games but terrified of failure states. It knows what it is. A six-to-ten hour world that asks very little and gives back a specific kind of calm. Whether that trade is worth it depends entirely on what you need right now. Kai, Scout Team

Tags

steamNo CombatCozyFarmingExplorationRelaxing Open WorldCrafting ChainsFamily FriendlyAtmosphere-Driven

System Requirements

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Reviews & Ratings

Metacritic
70
Steam
82%(3,210)

Game Info

Developer
Prideful Sloth
Publisher
Merge Games
Release Date
Jul 17, 2017

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