
Ynglet
Nifflas strips the platform genre down to its bones, removes the platforms entirely, and somehow makes something more graceful than most games with twice the mechanics.
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Screenshots & Media

About Ynglet
My first hour with Ynglet felt like finding a handmade zine tucked between two AAA boxed games on a shelf. Nifflas, the Swedish developer behind Knytt and NightSky, built this over years from a 2013 game jam prototype, and you can feel that patient craft in every single level. This is a platformer without platforms, where you guide a small jellyfish-like creature through floating bubbles, slipstreams, bounce walls, and rail-like transit lines in an abstract, hand-drawn sky. There is no jump button in the traditional sense. Gravity still exists and will pull you into the void, but the movement vocabulary is entirely its own: dashing mid-air, bouncing off reflective red walls, riding blue lines that launch you across gaps, settling into a safe bubble long enough to auto-save a checkpoint. The whole thing runs on one primary action button, and the game quietly exhausts every possible combination of that single input across its runtime. The art is by Sara Sandberg, and it looks like every idle margin-scribble you ever made in a notebook, animated and flooded with color. Shapes bloom as you land on them. Flowers open. Squares orbit empty gravity points. The visual language is dense but never cluttered, never fighting for screen space over the actual movement. What ties it all together is the soundtrack, which is genuinely one of the stranger technical achievements you will encounter in a small indie release. Nifflas built custom music software to generate a reactive score in real time. Every dash, every bounce, every landing triggers a musical response, so what you hear is never quite the same twice. It is less a soundtrack and more a conversation between the game and your hands. Honestly, the fair criticism is that it ends. The main campaign runs roughly 90 minutes to two hours depending on how you move. Some critics found the abstract visual style emotionally distant, and there is a legitimate version of that complaint: the levels share a visual DNA that can blur together on a second playthrough. The difficulty options are genuinely granular though, including a mode that weakens gravity to give you more decision time mid-air, and bonus stages labeled "Too Difficult" that will test whether you have truly absorbed how the physics system works. There is also a Negative Mode that mirrors the experience, and a secret 101% completion state for the completionists who want one last reason to stay. A free prologue is available on Steam if you want to test your chemistry with the movement before committing. Ynglet is the rare game that knows exactly what it is, commits without apology, and ends cleanly. If you need 20-hour runtimes to feel like you got value, this is not your match. If you have ever wanted a game that feels more like listening to good music than clearing a checklist, Ynglet is worth your afternoon. Kai, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Verified. Runs flawlessly on Linux out of the box. Based on 4 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows 7
- Memory
- 4 GB RAM
- DirectX
- Version 10
- Storage
- 1 GB available space
- Processor
- 64-bit supporting AVX instructions (CPUs newer than ~2012 should support this)
Community Discussion
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Reviews & Ratings
Game Info
- Developer
- Nifflas
- Publisher
- Akupara Games
- Release Date
- Jun 5, 2021