Yes, Your Grace
A kingdom-management sim where every peasant complaint chips away at your limited resources. Tough calls, grimmer outcomes.
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About Yes, Your Grace
Yes, Your Grace is a resource-rationing strategy game dressed in a hand-painted fairy-tale aesthetic. You sit on a throne each week, hear petitions from an endlessly needy kingdom, and decide who gets help and who gets turned away. The loop sounds simple but the numbers behind it are merciless. Gold, soldiers, supplies, and the goodwill of your nobles all feed into the same finite pool, and the game never lets you forget that saying yes to one petitioner usually means saying no to another. It lands somewhere between a kingdom simulator and a visual novel, leaning harder on decision weight than on traditional city-building or tech trees. The core tension is the allocation problem. Each week surfaces three to five petitioners with requests ranging from trivial to critical, and you have advisors, generals, and specialists who can each handle one case at a time. Figuring out who to deploy, what resources to commit, and which threads to leave dangling is genuinely interesting for the first half of the game. A plague in the eastern villages looks containable until it starts draining your troop reserves right before a military campaign. That kind of cascading consequence is where Yes, Your Grace earns its strategy label. Veterans of games like Reigns or Frostpunk's Council mode will recognize the DNA immediately, though the execution here is more narrative-forward and less abstracted. For newcomers to the genre, this is one of the more approachable entry points available. There are no overwhelming menus, no 40-page wiki needed before your first session. The tutorial is woven into the opening acts without being condescending, and the story gives you a reason to care about the numbers before you fully understand them. The four-to-six hour runtime (eight if you slow down and read everything) means a single sitting can get you to credits. That short runtime is also the game's most honest limitation. Strategic depth tapers off in the back half as the story tightens its grip, and some late-game events feel scripted to a predetermined bad outcome regardless of how tidy your spreadsheet looked in act one. Replayability exists but the branching is not as wide as the early game implies. The presentation does serious heavy lifting. The painted art style is understated and atmospheric without being precious about it, and the writing has actual wit in places. The family drama subplot involving your daughters is more affecting than you would expect from a game where most characters are named things like "concerned farmer." On the negative side, the AI handling your advisors is thin and largely passive. There is no mod ecosystem to speak of, and PC players looking for post-launch content expansions will find the shelves bare. What shipped in 2020 is what you get. For strategy fans who want something completable in a weekend without abandoning mechanical depth entirely, Yes, Your Grace lands a clean hit in a narrow target window. It will not fill the long-haul itch that a Crusader Kings session does, but it delivers a focused, well-crafted problem-solving experience with genuine emotional stakes attached to the resource ledger. Diego, Scout Team
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Game Info
- Developer
- Brave At Night
- Publisher
- No More Robots
- Release Date
- Mar 6, 2020