Compare Yatagarasu Attack on Cataclysm prices across 50+ stores and find the best deal. Developed by Yatagarasu Dev Team. Published by Nyu Media. Released on 7/7/2015. Available on PC. Genres: Action, Indie.

A lean, traditional 2D fighter built by veterans who clearly love the genre, 11 characters, tight mechanics, but a rough online scene that holds it back.

Yatagarasu Attack on Cataclysm is a pure, no-frills 2D fighting game that wears its influences openly. The Yatagarasu Dev Team are former SNK developers, and that lineage shows in every frame of animation and every hitbox. This is old-school fighting game philosophy: a small roster of 11 characters, each with a distinct moveset and personality, prioritizing depth over accessibility. There are no comeback mechanics, no baroque super systems that rewrite the round in one button press. What you get is ground-normals-into-special bread-and-butter execution, a parry system that rewards patience and reads, and a pacing that feels closer to King of Fighters or Street Fighter III than anything modern. The cast covers recognizable archetypes well. You have your shoto-adjacent brawlers, a grappler who will terrify you in close quarters, and a couple of zoner types that force respectful footsies play. None of them feel unfinished or placeholder-thin. The sprite work is genuinely impressive for an indie release of this size, with fluid animation that holds up to frame-stepping scrutiny. The soundtrack has a particular quality to it, understated and a little melancholy, more atmospheric than the pounding tracks you expect from the genre. It gives matches an odd, contemplative weight that I found myself appreciating on repeated sessions. Where Yatagarasu struggles is in everything surrounding the fighting itself. Tutorials are minimal. The story and single-player content are thin even by fighting game standards. If you are not already comfortable reading frame data and grinding matchup knowledge independently, this game offers very little scaffolding. The mixed Steam reviews largely reflect the online multiplayer situation, which at this stage of the game's life is essentially barren. Finding a ranked match is a lottery, and even casual lobbies require patience. This is a real problem for a game whose mechanical depth only reveals itself through human opponents who know what they are doing. The honest audience here is a specific one: players who already have a fighting game vocabulary, who have a local scene or a reliable group of friends to play with, and who want something that rewards pure fundamentals without modern crutches. If that describes you, Yatagarasu punches above its budget in almost every technical dimension. If you are hoping to learn fighting games here, or if you need a living online community to stay engaged, the current state of the playerbase will frustrate you before the mechanics ever get the chance to shine. For what it is, a handcrafted tribute to a specific era of 2D fighting game design, it earns genuine respect. Just go in knowing that the community keeping it alive is small and scattered, and that the experience lives or dies on who you can pull into a local session. Kai, Scout Team

Yatagarasu Attack on Cataclysm
ActionIndie

Yatagarasu Attack on Cataclysm

Jul 7, 2015Yatagarasu Dev TeamNyu Media
GamerScout Says

A lean, traditional 2D fighter built by veterans who clearly love the genre, 11 characters, tight mechanics, but a rough online scene that holds it back.

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About Yatagarasu Attack on Cataclysm

Yatagarasu Attack on Cataclysm is a pure, no-frills 2D fighting game that wears its influences openly. The Yatagarasu Dev Team are former SNK developers, and that lineage shows in every frame of animation and every hitbox. This is old-school fighting game philosophy: a small roster of 11 characters, each with a distinct moveset and personality, prioritizing depth over accessibility. There are no comeback mechanics, no baroque super systems that rewrite the round in one button press. What you get is ground-normals-into-special bread-and-butter execution, a parry system that rewards patience and reads, and a pacing that feels closer to King of Fighters or Street Fighter III than anything modern. The cast covers recognizable archetypes well. You have your shoto-adjacent brawlers, a grappler who will terrify you in close quarters, and a couple of zoner types that force respectful footsies play. None of them feel unfinished or placeholder-thin. The sprite work is genuinely impressive for an indie release of this size, with fluid animation that holds up to frame-stepping scrutiny. The soundtrack has a particular quality to it, understated and a little melancholy, more atmospheric than the pounding tracks you expect from the genre. It gives matches an odd, contemplative weight that I found myself appreciating on repeated sessions. Where Yatagarasu struggles is in everything surrounding the fighting itself. Tutorials are minimal. The story and single-player content are thin even by fighting game standards. If you are not already comfortable reading frame data and grinding matchup knowledge independently, this game offers very little scaffolding. The mixed Steam reviews largely reflect the online multiplayer situation, which at this stage of the game's life is essentially barren. Finding a ranked match is a lottery, and even casual lobbies require patience. This is a real problem for a game whose mechanical depth only reveals itself through human opponents who know what they are doing. The honest audience here is a specific one: players who already have a fighting game vocabulary, who have a local scene or a reliable group of friends to play with, and who want something that rewards pure fundamentals without modern crutches. If that describes you, Yatagarasu punches above its budget in almost every technical dimension. If you are hoping to learn fighting games here, or if you need a living online community to stay engaged, the current state of the playerbase will frustrate you before the mechanics ever get the chance to shine. For what it is, a handcrafted tribute to a specific era of 2D fighting game design, it earns genuine respect. Just go in knowing that the community keeping it alive is small and scattered, and that the experience lives or dies on who you can pull into a local session. Kai, Scout Team

Tags

steamTraditional FighterParry MechanicsFootsiesSprite AnimationLocal MultiplayerFrame Data DepthSNK-InspiredSmall Roster Depth

System Requirements

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Reviews & Ratings

Steam
64%(294)

Game Info

Developer
Yatagarasu Dev Team
Publisher
Nyu Media
Release Date
Jul 7, 2015

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