Compare Yasha: Legends of the Demon Blade prices across 50+ stores and find the best deal. Developed by 7QUARK. Published by 7QUARK. Released on 5/14/2025. Available on PC. Genres: Action, Adventure, Indie, RPG.

Stylish Edo-period roguelite with three genuinely distinct fighters and combat that sings, undercut by run structures that barely shuffle the deck between attempts.

My first few runs through Yasha felt like stumbling into a beautifully illustrated scroll that someone forgot to finish. The art direction is immediately striking, the combat feedback is crisp, and the Edo-period demon folklore gives the whole thing a mood that most Western roguelites can't replicate. But once the honeymoon ends, the seams start to show, and being honest about both sides is the only useful thing I can do for you here. The three playable characters - Shigure the kunoichi, Sara the Oni emissary, and Taketora the demon samurai with his bow - each bring meaningfully different toolkits to the table. Shigure can carry two katana-class Demon Blades and toggle between them mid-combo. Sara dual-wields daggers for quick, high-risk aggression. Taketora mixes recurve bow range with tiger-fist close quarters, which is as chaotic as it sounds. The weapon-synergy layer runs deeper than the surface suggests: you visit a blacksmith hub between runs to forge new Demon Blades using materials from previous attempts, and stacking two complementary weapons can produce satisfying chain reactions. The parry system rewards timing with a stun window on bosses and even lets you deflect projectiles back at the sender - it takes practice, but learning it feels genuinely earned. After every third area you hit a village festival space to spend accumulated gold on items and upgrades, and a separate Soul Power currency feeds a persistent talent tree that slowly broadens your options across sessions. Here is where the goodwill gets tested. The maps, the enemy spawns, the boss sequence - they do not change between runs. The Nine-Tailed Fox waits at the same address every time. Harder difficulty settings add more enemies to the same rooms rather than rearranging them, and anyone who plays through Shigure's three chapters before starting Sara's will recognize virtually every stage transition and boss cue on loop. The story is told anthologically, three separate versions of overlapping events with the same recurring characters interpreted differently, which is a genuinely interesting structural idea. But the writing delivery is rough in places, with some clunky English localization errors that break immersion at the worst moments, and some ability text cuts off in the merchant screen before you can read the full description. There is also a post-launch wrinkle worth knowing: shortly after release the original publisher severed ties with developer 7QUARK, who then took direct control of the Steam version and reset the regional pricing to a more accessible base. A free update (version 1.0.5) later extended Taketora's story arc with a hidden ending tied to specific conditions, and the developer has signaled more updates are coming. So the game you buy today is already more complete than what landed at launch, and the studio is clearly committed to it. Who is this actually for? If you want Hades-depth procedural variety, look elsewhere. The fixed run structure is a real limitation and reviewers across the board have flagged it. But if the Edo-period aesthetic, the Japanese voice cast featuring Yoko Hikasa and Ayana Taketatsu, and the satisfying crunch of a well-timed parry into a boss stun appeals to you, there is something genuine here. It plays well as a shorter, more guided roguelite rather than an infinite-variance sandbox, and for newcomers to the genre or players who want something less chaotic than a Binding of Isaac-style run, it earns its place. Kai, Scout Team

Yasha: Legends of the Demon Blade
ActionAdventureIndieRPG

Yasha: Legends of the Demon Blade

May 14, 20257QUARK
GamerScout Says

Stylish Edo-period roguelite with three genuinely distinct fighters and combat that sings, undercut by run structures that barely shuffle the deck between attempts.

PC
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About Yasha: Legends of the Demon Blade

My first few runs through Yasha felt like stumbling into a beautifully illustrated scroll that someone forgot to finish. The art direction is immediately striking, the combat feedback is crisp, and the Edo-period demon folklore gives the whole thing a mood that most Western roguelites can't replicate. But once the honeymoon ends, the seams start to show, and being honest about both sides is the only useful thing I can do for you here. The three playable characters - Shigure the kunoichi, Sara the Oni emissary, and Taketora the demon samurai with his bow - each bring meaningfully different toolkits to the table. Shigure can carry two katana-class Demon Blades and toggle between them mid-combo. Sara dual-wields daggers for quick, high-risk aggression. Taketora mixes recurve bow range with tiger-fist close quarters, which is as chaotic as it sounds. The weapon-synergy layer runs deeper than the surface suggests: you visit a blacksmith hub between runs to forge new Demon Blades using materials from previous attempts, and stacking two complementary weapons can produce satisfying chain reactions. The parry system rewards timing with a stun window on bosses and even lets you deflect projectiles back at the sender - it takes practice, but learning it feels genuinely earned. After every third area you hit a village festival space to spend accumulated gold on items and upgrades, and a separate Soul Power currency feeds a persistent talent tree that slowly broadens your options across sessions. Here is where the goodwill gets tested. The maps, the enemy spawns, the boss sequence - they do not change between runs. The Nine-Tailed Fox waits at the same address every time. Harder difficulty settings add more enemies to the same rooms rather than rearranging them, and anyone who plays through Shigure's three chapters before starting Sara's will recognize virtually every stage transition and boss cue on loop. The story is told anthologically, three separate versions of overlapping events with the same recurring characters interpreted differently, which is a genuinely interesting structural idea. But the writing delivery is rough in places, with some clunky English localization errors that break immersion at the worst moments, and some ability text cuts off in the merchant screen before you can read the full description. There is also a post-launch wrinkle worth knowing: shortly after release the original publisher severed ties with developer 7QUARK, who then took direct control of the Steam version and reset the regional pricing to a more accessible base. A free update (version 1.0.5) later extended Taketora's story arc with a hidden ending tied to specific conditions, and the developer has signaled more updates are coming. So the game you buy today is already more complete than what landed at launch, and the studio is clearly committed to it. Who is this actually for? If you want Hades-depth procedural variety, look elsewhere. The fixed run structure is a real limitation and reviewers across the board have flagged it. But if the Edo-period aesthetic, the Japanese voice cast featuring Yoko Hikasa and Ayana Taketatsu, and the satisfying crunch of a well-timed parry into a boss stun appeals to you, there is something genuine here. It plays well as a shorter, more guided roguelite rather than an infinite-variance sandbox, and for newcomers to the genre or players who want something less chaotic than a Binding of Isaac-style run, it earns its place. Kai, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:indieEdo Period SettingParry SystemAnthology NarrativeWeapon SynergyThree-Character RosterFixed Run StructureJapanese MythologyIsometric Hack-and-SlashPersistent Upgrade Tree

System Requirements

Minimum

OS
Windows 10 64-bit
Storage
10 GB available space
Graphics
GeForce GTX 1650 or above
Processor
Dual Core 2.4 GHz

Reviews & Ratings

No ratings available

Game Info

Developer
7QUARK
Publisher
7QUARK
Release Date
May 14, 2025

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