Compare Yankee Rabbits prices across 50+ stores and find the best deal. Developed by Yajueko. Published by indie.io. Released on 3/4/2026. Available on PC. Genres: Action, Indie.

Solo dev Yajueko built something that weaponizes cuteness against you: pastel rabbits in track jackets, a corrupt cop who hates you, and a difficulty curve that stops being funny around stage four. Worth the ask for fans of chaotic FPS arcade runs.

I went in expecting a joke game and came out with sweaty palms. Yankee Rabbits is a wave-based first-person shooter from solo developer Yajueko, and the whole thing is engineered around a philosophy the developer calls "gap moe" - the deliberate, almost cruel contrast between something that looks sweet and something that will absolutely ruin your evening. The enemies are pink, chubby, humanoid rabbits in track jackets carrying baseball bats. The protagonist is a mysterious anime girl with a lot of guns. None of it should cohere, and somehow it completely does. The main structure is Classic Mode: ten stages, each split into nine escalating combat rounds followed by a boss fight. Those bosses are where the gap moe aesthetic goes fullest - particle effects stack until the screen becomes part of the joke, and the difficulty stops playing nice. Early rounds feel manageable, almost breezy. The game is using that breathing room deliberately, because by the mid-stages the bat-wielding horde density tightens and you realize the cute art was just luring you into a false sense of security. The shooting is quick and responsive, and staying mobile is not optional. You get guns, explosions, and a double-jump movement system that also powers the game's third mode. Satsuko, the deeply corrupt cop who cut a deal with the rabbits and now actively attacks the player, is a wonderful piece of absurdist design - a second threat layered on top of the rabbit waves, existing purely to add insult to injury. Beyond Classic Mode, Survival throws endless rabbit waves at you until willpower disintegrates. Free Run strips out combat entirely and redirects that same double-jump movement into platforming obstacle courses - the strangest pivot in the package, and genuinely the most unexpected one. Post-launch course packs for Free Run are planned as a mix of free updates and optional paid content, which is worth knowing before you get attached to that mode. A ranking system sits across all three modes, with S-Rank serving as the concrete target for players who want a reason to replay stages faster. For a game at this price tier, the content breadth is real - a hundred rounds in Classic Mode alone before you even touch the endless or platforming options. The honest caveat is that Yankee Rabbits carries almost no community review trail yet, so the long-tail difficulty balance and any post-launch rough edges are still largely uncharted territory. The music is mostly developer-composed, with a small number of AI-generated jingles disclosed transparently - a minor asterisk for listeners who care about that distinction. The game also features blood and severed heads, so the cute exterior is genuinely misleading if you take it literally. What Yajueko built here is tight and intentional: a hard arcade shooter that trusts its own absurd premise fully and never winks at the camera so hard it breaks the spell. For players who enjoy self-aware action games that deliver actual mechanical challenge underneath the comedy, there is a lot more going on here than the pastel palette suggests. Kai, Scout Team

Yankee Rabbits
ActionIndie

Yankee Rabbits

Mar 4, 2026Yajuekoindie.io
GamerScout Says

Solo dev Yajueko built something that weaponizes cuteness against you: pastel rabbits in track jackets, a corrupt cop who hates you, and a difficulty curve that stops being funny around stage four. Worth the ask for fans of chaotic FPS arcade runs.

PC
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Historical low: $3.73

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Screenshots & Media

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About Yankee Rabbits

I went in expecting a joke game and came out with sweaty palms. Yankee Rabbits is a wave-based first-person shooter from solo developer Yajueko, and the whole thing is engineered around a philosophy the developer calls "gap moe" - the deliberate, almost cruel contrast between something that looks sweet and something that will absolutely ruin your evening. The enemies are pink, chubby, humanoid rabbits in track jackets carrying baseball bats. The protagonist is a mysterious anime girl with a lot of guns. None of it should cohere, and somehow it completely does. The main structure is Classic Mode: ten stages, each split into nine escalating combat rounds followed by a boss fight. Those bosses are where the gap moe aesthetic goes fullest - particle effects stack until the screen becomes part of the joke, and the difficulty stops playing nice. Early rounds feel manageable, almost breezy. The game is using that breathing room deliberately, because by the mid-stages the bat-wielding horde density tightens and you realize the cute art was just luring you into a false sense of security. The shooting is quick and responsive, and staying mobile is not optional. You get guns, explosions, and a double-jump movement system that also powers the game's third mode. Satsuko, the deeply corrupt cop who cut a deal with the rabbits and now actively attacks the player, is a wonderful piece of absurdist design - a second threat layered on top of the rabbit waves, existing purely to add insult to injury. Beyond Classic Mode, Survival throws endless rabbit waves at you until willpower disintegrates. Free Run strips out combat entirely and redirects that same double-jump movement into platforming obstacle courses - the strangest pivot in the package, and genuinely the most unexpected one. Post-launch course packs for Free Run are planned as a mix of free updates and optional paid content, which is worth knowing before you get attached to that mode. A ranking system sits across all three modes, with S-Rank serving as the concrete target for players who want a reason to replay stages faster. For a game at this price tier, the content breadth is real - a hundred rounds in Classic Mode alone before you even touch the endless or platforming options. The honest caveat is that Yankee Rabbits carries almost no community review trail yet, so the long-tail difficulty balance and any post-launch rough edges are still largely uncharted territory. The music is mostly developer-composed, with a small number of AI-generated jingles disclosed transparently - a minor asterisk for listeners who care about that distinction. The game also features blood and severed heads, so the cute exterior is genuinely misleading if you take it literally. What Yajueko built here is tight and intentional: a hard arcade shooter that trusts its own absurd premise fully and never winks at the camera so hard it breaks the spell. For players who enjoy self-aware action games that deliver actual mechanical challenge underneath the comedy, there is a lot more going on here than the pastel palette suggests. Kai, Scout Team

Tags

singleplayercontroller-supporttier:sub-5Wave-Based FPSGap MoeArcade DifficultyBoss RushMovement ShooterAbsurdist ComedyS-Rank ChasingPost-Launch Content

Steam Deck & Linux

Steam Deck Verified

Valve rates this game Steam Deck Verified.

System Requirements

Minimum

OS
Windows 10 64 bit
Memory
8 GB RAM
Storage
1 GB available space
Graphics
GTX 650/ GTX 750 Ti / GTX 950 / RX 460
Processor
Intel Core i5-4570 / Ryzen 5 1400

Recommended

OS
Windows 11
Memory
8 GB RAM
Storage
3 GB available space
Graphics
GTX 1060 / GTX 1650 / RX 580
Processor
Intel Core i5-8400 / Ryzen 5 2600

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Reviews & Ratings

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Game Info

Developer
Yajueko
Publisher
indie.io
Release Date
Mar 4, 2026

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Price History

2026-06-073.73(lowest)

Frequently asked questions about Yankee Rabbits

Where can I buy Yankee Rabbits cheapest?

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What platforms is Yankee Rabbits available on?

Yankee Rabbits is available on PC.

When was Yankee Rabbits released?

Yankee Rabbits was released on 4 March 2026.

Who developed Yankee Rabbits?

Yankee Rabbits was developed by Yajueko and published by indie.io.