Compare Xenonauts prices across 50+ stores and find the best deal. Developed by Goldhawk Interactive. Published by Goldhawk Interactive. Released on 6/16/2014. Available on PC. Genres: Indie, Simulation, Strategy. Metacritic score: 77/100.

Cold War alien invasion, turn-based squad tactics, and brutal resource management. Xenonauts is classic X-COM rebuilt from scratch with zero hand-holding.

Xenonauts is a turn-based strategy game that puts you in command of a multinational military organization tasked with stopping an alien invasion during a Cold War-era Earth. The structure will be immediately familiar to veterans of the original UFO: Enemy Unknown: you manage a global air defense network, intercept alien craft, fund research through a council of nervous nation-states, and deploy small squads of soldiers into tactically demanding ground missions. Goldhawk Interactive did not try to modernize the formula in the way Firaxis did with XCOM: Enemy Unknown. They rebuilt the 1994 template with near-religious fidelity, which is simultaneously its biggest selling point and its sharpest edge. The strategic layer is genuinely demanding. Base placement matters early. Radar coverage, interceptor range, and funding regions form an interlocking resource puzzle that punishes passive play. Lose too many nations and your monthly income collapses faster than you can recover. The research tree is deep enough that prioritizing correctly on your first run is unlikely - you will learn by making expensive mistakes, and the game respects your ability to recover from them or accept defeat. Air combat uses a real-time intercept mini-game that feels a little rough, but it adds friction to UFO takedowns that keeps the strategic layer tense rather than automatic. Ground missions are where Xenonauts earns its reputation. Soldiers have persistent names, stats, and gear. A corporal who survives twenty missions becomes irreplaceable. Cover is destructible in meaningful places, line-of-sight is strict, and alien AI is aggressive enough that standing still is a death sentence. The game ships with several enemy factions, each introducing new tactical problems as the campaign escalates. Early Sebillians charge aggressively. Later Reapers can wipe a squad in a single turn if you cluster your troops. Learning the alien roster and adjusting your squad composition accordingly is most of the mid-game challenge. There is no overwatch tutorial that spoon-feeds you the answer - you piece it together through losses. For newcomers to the genre, the learning curve is steep but fair. The tutorial covers mechanics rather than strategy, which means you will understand the buttons before you understand the decisions. My suggestion: play the first campaign as a deliberate learning run on Normal difficulty, accept early losses as tuition, and treat the second run as the real attempt. The mod ecosystem on Steam Workshop extends the experience substantially - rebalance mods, new missions, and the community-maintained Xenonauts: Community Edition patch fix several longstanding bugs and quality-of-life complaints. The base game at release had rough edges that the community has largely sanded down over years of updates and patches. What does not fully land: the air combat mini-game feels underdeveloped compared to the tactical depth everywhere else. Late-game alien base assaults can drag. The UI, while functional, requires you to learn its logic rather than discover it intuitively. None of these are dealbreakers for a player who came here for the tactical and strategic depth. Xenonauts delivers a slower, colder, more unforgiving alien-invasion experience than its contemporaries, and for a specific type of strategy player, that is exactly the point. Diego, Scout Team

Xenonauts
IndieSimulationStrategy

Xenonauts

Jun 16, 2014Goldhawk Interactive
GamerScout Says

Cold War alien invasion, turn-based squad tactics, and brutal resource management. Xenonauts is classic X-COM rebuilt from scratch with zero hand-holding.

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About Xenonauts

Xenonauts is a turn-based strategy game that puts you in command of a multinational military organization tasked with stopping an alien invasion during a Cold War-era Earth. The structure will be immediately familiar to veterans of the original UFO: Enemy Unknown: you manage a global air defense network, intercept alien craft, fund research through a council of nervous nation-states, and deploy small squads of soldiers into tactically demanding ground missions. Goldhawk Interactive did not try to modernize the formula in the way Firaxis did with XCOM: Enemy Unknown. They rebuilt the 1994 template with near-religious fidelity, which is simultaneously its biggest selling point and its sharpest edge. The strategic layer is genuinely demanding. Base placement matters early. Radar coverage, interceptor range, and funding regions form an interlocking resource puzzle that punishes passive play. Lose too many nations and your monthly income collapses faster than you can recover. The research tree is deep enough that prioritizing correctly on your first run is unlikely - you will learn by making expensive mistakes, and the game respects your ability to recover from them or accept defeat. Air combat uses a real-time intercept mini-game that feels a little rough, but it adds friction to UFO takedowns that keeps the strategic layer tense rather than automatic. Ground missions are where Xenonauts earns its reputation. Soldiers have persistent names, stats, and gear. A corporal who survives twenty missions becomes irreplaceable. Cover is destructible in meaningful places, line-of-sight is strict, and alien AI is aggressive enough that standing still is a death sentence. The game ships with several enemy factions, each introducing new tactical problems as the campaign escalates. Early Sebillians charge aggressively. Later Reapers can wipe a squad in a single turn if you cluster your troops. Learning the alien roster and adjusting your squad composition accordingly is most of the mid-game challenge. There is no overwatch tutorial that spoon-feeds you the answer - you piece it together through losses. For newcomers to the genre, the learning curve is steep but fair. The tutorial covers mechanics rather than strategy, which means you will understand the buttons before you understand the decisions. My suggestion: play the first campaign as a deliberate learning run on Normal difficulty, accept early losses as tuition, and treat the second run as the real attempt. The mod ecosystem on Steam Workshop extends the experience substantially - rebalance mods, new missions, and the community-maintained Xenonauts: Community Edition patch fix several longstanding bugs and quality-of-life complaints. The base game at release had rough edges that the community has largely sanded down over years of updates and patches. What does not fully land: the air combat mini-game feels underdeveloped compared to the tactical depth everywhere else. Late-game alien base assaults can drag. The UI, while functional, requires you to learn its logic rather than discover it intuitively. None of these are dealbreakers for a player who came here for the tactical and strategic depth. Xenonauts delivers a slower, colder, more unforgiving alien-invasion experience than its contemporaries, and for a specific type of strategy player, that is exactly the point. Diego, Scout Team

Tags

steamClassic X-COM StylePermadeathBase ManagementTurn-Based TacticsModdableCold War SettingAlien InvasionSquad PersistenceResearch Tree

System Requirements

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Reviews & Ratings

Metacritic
77
Steam
87%(5,034)

Game Info

Developer
Goldhawk Interactive
Publisher
Goldhawk Interactive
Release Date
Jun 16, 2014

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