Compare XCOM: Chimera Squad prices across 50+ stores and find the best deal. Developed by Firaxis Games. Published by 2K. Released on 4/23/2020. Available on PC. Genres: Strategy.

A leaner, weirder XCOM spin-off that trades base-building for breach-and-clear tactics with a fixed squad of alien-human agents. Shorter, stranger, divisive.

XCOM: Chimera Squad is a tactical turn-based strategy game set five years after the events of XCOM 2, dropping the large-scale alien invasion framing in favor of a contained city-level crime thriller. You manage a squad of named agents, both human and alien, enforcing order in the newly integrated City 31. There is no base-building in the traditional XCOM sense, no barracks full of expendable rookies, and no global strategy layer worth sweating over. What you get instead is a tighter, more authored experience built around the Breach mechanic, where your squad simultaneously enters rooms from multiple entry points, and each agent's position in the breach order determines who acts first on the opening turn. It sounds small. It is not. The difference between sending Axiom through a window before Zephyr clears a doorway, versus doing it backwards, is often the difference between a clean round and a corpse. The roster of pre-defined agents is the sharpest departure from mainline XCOM, and it cuts both ways. Each of the eleven agents has unique abilities, voice lines, and upgrade trees, which gives the squad real personality. Cherub tanks with a shield wall, Verge can mind-control and Psionic-lance, Torque has a constrict move that pins enemies out of cover. Learning each kit and matching it to mission structure is genuinely satisfying, and the breach phase rewards players who plan entry angles the way a chess player thinks two moves ahead. On the downside, losing a beloved agent hits differently than losing a random private named after your cousin, and there is no replacing them. Permadeath purists may find the wound-and-recover system too forgiving, while players who loved building custom soldiers will miss that entire dimension. The strategic layer in Chimera Squad is lighter than XCOM 2 by design, and this is where the mixed reviews start making sense. You manage three criminal factions across the city, running missions on a countdown clock before unrest tips into chaos. It functions adequately, and the faction threat system gives your mission selection some teeth. But it lacks the sprawl and dread of the ADVENT clock from XCOM 2. If you come in expecting a full grand-strategy wrapper around the tactical layer, you will be disappointed. If you treat the city map as a scheduling puzzle that services the combat, it does that job cleanly. For newcomers to the franchise, this actually matters: the reduced scope means less paralysis, fewer interlocking systems to mismanage, and a much shorter time-to-competence curve. You can run a full campaign in roughly fifteen to twenty hours, which for a tactics game is almost suspiciously digestible. AI quality is serviceable but not remarkable. Enemies use cover and focus fire, and the enemy-turn breach-in interrupts are clever in concept, but experienced XCOM players will find the tactical challenge sits below XCOM 2 on Commander difficulty unless you crank settings. The mod ecosystem is notably thin compared to the mainline games, partly because Chimera Squad was positioned and priced as a smaller release and never accumulated the same modding community. The tutorial walks you through breach basics without condescending, and by mission three most players will have internalized the core loop. That is a real accomplishment in a genre that often hazes beginners for sport. Chimera Squad is not a replacement for XCOM 2 and does not try to be. It is a focused, mechanically interesting detour through a familiar universe, with a breach system that genuinely adds to the franchise's tactical vocabulary. Its weaknesses are scope and replayability rather than execution. If your backlog already has XCOM 2 plus War of the Chosen unfinished, start there. If you have cleared those and want more, or if you are a genre newcomer who wants XCOM at training-wheels scale, this earns its place. Diego, Scout Team

XCOM: Chimera Squad
Strategy

XCOM: Chimera Squad

Apr 23, 2020Firaxis Games2K
GamerScout Says

A leaner, weirder XCOM spin-off that trades base-building for breach-and-clear tactics with a fixed squad of alien-human agents. Shorter, stranger, divisive.

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About XCOM: Chimera Squad

XCOM: Chimera Squad is a tactical turn-based strategy game set five years after the events of XCOM 2, dropping the large-scale alien invasion framing in favor of a contained city-level crime thriller. You manage a squad of named agents, both human and alien, enforcing order in the newly integrated City 31. There is no base-building in the traditional XCOM sense, no barracks full of expendable rookies, and no global strategy layer worth sweating over. What you get instead is a tighter, more authored experience built around the Breach mechanic, where your squad simultaneously enters rooms from multiple entry points, and each agent's position in the breach order determines who acts first on the opening turn. It sounds small. It is not. The difference between sending Axiom through a window before Zephyr clears a doorway, versus doing it backwards, is often the difference between a clean round and a corpse. The roster of pre-defined agents is the sharpest departure from mainline XCOM, and it cuts both ways. Each of the eleven agents has unique abilities, voice lines, and upgrade trees, which gives the squad real personality. Cherub tanks with a shield wall, Verge can mind-control and Psionic-lance, Torque has a constrict move that pins enemies out of cover. Learning each kit and matching it to mission structure is genuinely satisfying, and the breach phase rewards players who plan entry angles the way a chess player thinks two moves ahead. On the downside, losing a beloved agent hits differently than losing a random private named after your cousin, and there is no replacing them. Permadeath purists may find the wound-and-recover system too forgiving, while players who loved building custom soldiers will miss that entire dimension. The strategic layer in Chimera Squad is lighter than XCOM 2 by design, and this is where the mixed reviews start making sense. You manage three criminal factions across the city, running missions on a countdown clock before unrest tips into chaos. It functions adequately, and the faction threat system gives your mission selection some teeth. But it lacks the sprawl and dread of the ADVENT clock from XCOM 2. If you come in expecting a full grand-strategy wrapper around the tactical layer, you will be disappointed. If you treat the city map as a scheduling puzzle that services the combat, it does that job cleanly. For newcomers to the franchise, this actually matters: the reduced scope means less paralysis, fewer interlocking systems to mismanage, and a much shorter time-to-competence curve. You can run a full campaign in roughly fifteen to twenty hours, which for a tactics game is almost suspiciously digestible. AI quality is serviceable but not remarkable. Enemies use cover and focus fire, and the enemy-turn breach-in interrupts are clever in concept, but experienced XCOM players will find the tactical challenge sits below XCOM 2 on Commander difficulty unless you crank settings. The mod ecosystem is notably thin compared to the mainline games, partly because Chimera Squad was positioned and priced as a smaller release and never accumulated the same modding community. The tutorial walks you through breach basics without condescending, and by mission three most players will have internalized the core loop. That is a real accomplishment in a genre that often hazes beginners for sport. Chimera Squad is not a replacement for XCOM 2 and does not try to be. It is a focused, mechanically interesting detour through a familiar universe, with a breach system that genuinely adds to the franchise's tactical vocabulary. Its weaknesses are scope and replayability rather than execution. If your backlog already has XCOM 2 plus War of the Chosen unfinished, start there. If you have cleared those and want more, or if you are a genre newcomer who wants XCOM at training-wheels scale, this earns its place. Diego, Scout Team

Tags

steamBreach MechanicFixed RosterCity ManagementWound SystemTurn-Based TacticsAlien AgentsShort CampaignEntry-Level Tactics

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Reviews & Ratings

Steam
71%(23,305)

Game Info

Developer
Firaxis Games
Publisher
2K
Release Date
Apr 23, 2020

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