Compare XCOM 2 - Full DLC Pack prices across 50+ stores and find the best deal. Developed by Firaxis Games. Published by 2K. Released on 2/4/2016. Available on PC. Genres: Strategy. Metacritic score: 88/100.

XCOM 2 with every DLC is a brutal, replayable tactics game where your squad will die horribly, and you'll reload anyway to see if a better build survives.

XCOM 2 is a turn-based tactical strategy game where you command a guerrilla resistance force against an alien occupation. The base game already delivers a tight loop of base-building, research management, and squad-level combat, but this full DLC pack is the version worth owning. War of the Chosen alone is practically an expansion that rewrites the mid and late game with three elite Chosen antagonists who hunt you persistently between missions, faction soldiers with unique skill trees (Reapers for stealth sniping, Skirmishers for mobility, Templars for psi-fueled melee), and a covert ops layer that adds meaningful strategic decisions outside the Geoscape timer. The other DLC, Alien Hunters, Shen's Last Gift, Anarchy's Children, and the Tactical Legacy Pack, pile on ruler-class alien bosses, a Spark mechanical soldier, cosmetic soldier customization, and a set of standalone challenge missions that reward players who actually learned the original game's systems. For anyone coming in cold: yes, the learning curve is steep, but it is not unfair. The tutorial covers core mechanics, action points, overwatch, flanking, cover destruction, competently. What it will not teach you is that the Geoscape timer creates genuine strategic pressure that punishes passive play, or that avatar project management is basically a resource debt you need to understand before the late game ambushes you. Spend an hour reading the in-game Codex entries and resistance orders and you will have enough context to stop losing entire campaigns to mismanaged Intel. The depth of decision-making here is genuinely impressive. Class builds branch meaningfully: a Ranger spec'd into Bladestorm plays entirely differently from one built around Shadowstrike and Phantom. Grenadiers leaning into Shredder and Demolition reshape entire tactical encounters by destroying cover before your other soldiers ever fire. Specialist support builds using Haywire Protocol and Capacitor Discharge can lock or delete robotic units that would otherwise dominate mid-game. The Chosen add a layer of asymmetric pressure because each one has randomized strengths and weaknesses per campaign, which means your optimal squad composition shifts between runs. That replayability is real and measurable across dozens of hours. The AI is competent rather than brilliant, it will flank you consistently, prioritize exposed soldiers, and use its abilities without prompting. On Commander and Legend difficulty it gets enough stat bonuses to feel genuinely threatening. What it will not do is meta-game your psychological attachment to a specific sergeant who just hit Colonel rank, but the permadeath system handles that department on the AI's behalf. The mod ecosystem via Steam Workshop is enormous. Long War of the Chosen alone adds a full campaign overhaul with infiltration mechanics, expanded class rosters, and multi-month campaigns that make the base game feel like a demo. If you ever reach the ceiling of the vanilla experience, the modding community has already built five floors above it. The weaknesses are real. Performance in War of the Chosen can be rough on older hardware, particularly during late-campaign missions with many units. The Chosen mechanics occasionally tip from tense into annoying when a Warlock mind-controls a Colonel right before a critical strike. The Anarchy's Children cosmetic pack is thin relative to everything else in this bundle and would not be worth a standalone purchase. And some of the Tactical Legacy Pack missions are strictly for completionists. If you like making decisions where the wrong choice costs you thirty hours of investment, and if you want a tactics game with enough systemic depth to support long-term theorycrafting, this is the edition to buy. The full DLC pack is the only version of XCOM 2 worth installing in 2024. Diego, Scout Team

XCOM 2 - Full DLC Pack
Strategy

XCOM 2 - Full DLC Pack

Feb 4, 2016Firaxis Games2K
GamerScout Says

XCOM 2 with every DLC is a brutal, replayable tactics game where your squad will die horribly, and you'll reload anyway to see if a better build survives.

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About XCOM 2 - Full DLC Pack

XCOM 2 is a turn-based tactical strategy game where you command a guerrilla resistance force against an alien occupation. The base game already delivers a tight loop of base-building, research management, and squad-level combat, but this full DLC pack is the version worth owning. War of the Chosen alone is practically an expansion that rewrites the mid and late game with three elite Chosen antagonists who hunt you persistently between missions, faction soldiers with unique skill trees (Reapers for stealth sniping, Skirmishers for mobility, Templars for psi-fueled melee), and a covert ops layer that adds meaningful strategic decisions outside the Geoscape timer. The other DLC, Alien Hunters, Shen's Last Gift, Anarchy's Children, and the Tactical Legacy Pack, pile on ruler-class alien bosses, a Spark mechanical soldier, cosmetic soldier customization, and a set of standalone challenge missions that reward players who actually learned the original game's systems. For anyone coming in cold: yes, the learning curve is steep, but it is not unfair. The tutorial covers core mechanics, action points, overwatch, flanking, cover destruction, competently. What it will not teach you is that the Geoscape timer creates genuine strategic pressure that punishes passive play, or that avatar project management is basically a resource debt you need to understand before the late game ambushes you. Spend an hour reading the in-game Codex entries and resistance orders and you will have enough context to stop losing entire campaigns to mismanaged Intel. The depth of decision-making here is genuinely impressive. Class builds branch meaningfully: a Ranger spec'd into Bladestorm plays entirely differently from one built around Shadowstrike and Phantom. Grenadiers leaning into Shredder and Demolition reshape entire tactical encounters by destroying cover before your other soldiers ever fire. Specialist support builds using Haywire Protocol and Capacitor Discharge can lock or delete robotic units that would otherwise dominate mid-game. The Chosen add a layer of asymmetric pressure because each one has randomized strengths and weaknesses per campaign, which means your optimal squad composition shifts between runs. That replayability is real and measurable across dozens of hours. The AI is competent rather than brilliant, it will flank you consistently, prioritize exposed soldiers, and use its abilities without prompting. On Commander and Legend difficulty it gets enough stat bonuses to feel genuinely threatening. What it will not do is meta-game your psychological attachment to a specific sergeant who just hit Colonel rank, but the permadeath system handles that department on the AI's behalf. The mod ecosystem via Steam Workshop is enormous. Long War of the Chosen alone adds a full campaign overhaul with infiltration mechanics, expanded class rosters, and multi-month campaigns that make the base game feel like a demo. If you ever reach the ceiling of the vanilla experience, the modding community has already built five floors above it. The weaknesses are real. Performance in War of the Chosen can be rough on older hardware, particularly during late-campaign missions with many units. The Chosen mechanics occasionally tip from tense into annoying when a Warlock mind-controls a Colonel right before a critical strike. The Anarchy's Children cosmetic pack is thin relative to everything else in this bundle and would not be worth a standalone purchase. And some of the Tactical Legacy Pack missions are strictly for completionists. If you like making decisions where the wrong choice costs you thirty hours of investment, and if you want a tactics game with enough systemic depth to support long-term theorycrafting, this is the edition to buy. The full DLC pack is the only version of XCOM 2 worth installing in 2024. Diego, Scout Team

Tags

steamTurn-Based TacticsPermadeathClass BuildsModding SupportGrand CampaignAlien Hunters DLCWar of the ChosenFaction SoldiersReplayable

System Requirements

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Reviews & Ratings

Metacritic
88
Steam
85%(107,821)

Game Info

Developer
Firaxis Games
Publisher
2K
Release Date
Feb 4, 2016

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