Compare XCOM 2 EU prices across 50+ stores and find the best deal. Developed by Firaxis Games. Published by 2K Games. Released on 2/4/2016. Available on PC. Genres: Strategy. Metacritic score: 88/100.

XCOM 2 is a punishing turn-based tactics game where every soldier you name after a friend will eventually die in a ditch on an alien-occupied Earth.

XCOM 2 picks up twenty years after humanity lost the first war. Earth is under ADVENT administration, you command a ragtag resistance aboard a repurposed alien vessel called the Avenger, and the entire strategic layer is now a race against a global countdown called the Avatar Project. That timer is the game's sharpest design decision: it converts the Geoscape from a passive management screen into a constant triage problem. Do you raid a supply convoy for resources or knock back the Avatar meter? Both are urgent. Neither can wait. That tension, maintained across every hour of a campaign, is what separates XCOM 2 from most tactical games on the market. The tactical layer itself is a tightened version of Enemy Unknown's cover-and-overwatch formula, with one significant addition: concealment. Most missions start with your squad hidden, letting you set up ambushes or reposition before the shooting starts. It rewards patience and punishes urgency, which is the game's core rhythm. Class variety across Ranger, Grenadier, Specialist, Sharpshooter, and Psi Operative gives you genuine build decisions at every promotion. The Ranger's Bladestorm can turn a flanked soldier into a melee threat; the Specialist's Haywire Protocol can hack enemy mechs mid-fight. Synergies exist, and finding them is satisfying in a way that feels earned rather than handed to you. For newcomers, the difficulty curve deserves an honest warning. Rookie mode is actually manageable if you accept that the first campaign is a tutorial you will probably lose. The game does not explain everything well - the research tree priority, when to build certain Avenger facilities, which guerrilla tactics missions to skip - and a first playthrough often collapses in the mid-game when the Avatar Project races ahead while your squad roster is still equipped with magnetic-tier weapons. That is not a reason to avoid the game. It is a reason to look up one prioritization guide before your second campaign, which will feel like a completely different experience. The knowledge gap between run one and run two is enormous, and crossing it is genuinely rewarding. The mod ecosystem through Steam Workshop is one of the best in the tactics genre. Long War 2, developed by Pavonis Interactive, essentially doubles the strategic depth and campaign length, adding infiltration mechanics, a full guerrilla resistance network, and significantly improved AI behaviors. The base game's AI is competent but predictable at higher difficulties; Long War 2 addresses that substantially. Even without overhaul mods, cosmetic and quality-of-life mods like Evac All and Stop Wasting My Time (which accelerates alien animations) are near-essential for a comfortable experience. The modding support is a genuine feature, not a footnote. Where XCOM 2 stumbles is performance and mission variety. The base game has well-documented load time issues and occasional frame drops even on capable hardware, partially addressed by community mods. Mission types also start repeating around the midpoint of a campaign, which the War of the Chosen expansion addresses significantly by adding three new enemy factions, hero classes, and the Covert Actions system. The base game is a complete experience, but the expansion is the version most long-term players recommend. Taken together they represent a substantial commitment of time, but one where the decision-making density per hour is among the highest in the genre. Diego, Scout Team

XCOM 2 EU
Strategy

XCOM 2 EU

Feb 4, 2016Firaxis Games2K Games
GamerScout Says

XCOM 2 is a punishing turn-based tactics game where every soldier you name after a friend will eventually die in a ditch on an alien-occupied Earth.

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About XCOM 2 EU

XCOM 2 picks up twenty years after humanity lost the first war. Earth is under ADVENT administration, you command a ragtag resistance aboard a repurposed alien vessel called the Avenger, and the entire strategic layer is now a race against a global countdown called the Avatar Project. That timer is the game's sharpest design decision: it converts the Geoscape from a passive management screen into a constant triage problem. Do you raid a supply convoy for resources or knock back the Avatar meter? Both are urgent. Neither can wait. That tension, maintained across every hour of a campaign, is what separates XCOM 2 from most tactical games on the market. The tactical layer itself is a tightened version of Enemy Unknown's cover-and-overwatch formula, with one significant addition: concealment. Most missions start with your squad hidden, letting you set up ambushes or reposition before the shooting starts. It rewards patience and punishes urgency, which is the game's core rhythm. Class variety across Ranger, Grenadier, Specialist, Sharpshooter, and Psi Operative gives you genuine build decisions at every promotion. The Ranger's Bladestorm can turn a flanked soldier into a melee threat; the Specialist's Haywire Protocol can hack enemy mechs mid-fight. Synergies exist, and finding them is satisfying in a way that feels earned rather than handed to you. For newcomers, the difficulty curve deserves an honest warning. Rookie mode is actually manageable if you accept that the first campaign is a tutorial you will probably lose. The game does not explain everything well - the research tree priority, when to build certain Avenger facilities, which guerrilla tactics missions to skip - and a first playthrough often collapses in the mid-game when the Avatar Project races ahead while your squad roster is still equipped with magnetic-tier weapons. That is not a reason to avoid the game. It is a reason to look up one prioritization guide before your second campaign, which will feel like a completely different experience. The knowledge gap between run one and run two is enormous, and crossing it is genuinely rewarding. The mod ecosystem through Steam Workshop is one of the best in the tactics genre. Long War 2, developed by Pavonis Interactive, essentially doubles the strategic depth and campaign length, adding infiltration mechanics, a full guerrilla resistance network, and significantly improved AI behaviors. The base game's AI is competent but predictable at higher difficulties; Long War 2 addresses that substantially. Even without overhaul mods, cosmetic and quality-of-life mods like Evac All and Stop Wasting My Time (which accelerates alien animations) are near-essential for a comfortable experience. The modding support is a genuine feature, not a footnote. Where XCOM 2 stumbles is performance and mission variety. The base game has well-documented load time issues and occasional frame drops even on capable hardware, partially addressed by community mods. Mission types also start repeating around the midpoint of a campaign, which the War of the Chosen expansion addresses significantly by adding three new enemy factions, hero classes, and the Covert Actions system. The base game is a complete experience, but the expansion is the version most long-term players recommend. Taken together they represent a substantial commitment of time, but one where the decision-making density per hour is among the highest in the genre. Diego, Scout Team

Tags

steamTurn-Based TacticsPermadeathMod SupportAlien InvasionClass BuildsTimer PressureProcedural MissionsLong War 2 Compatible

System Requirements

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Reviews & Ratings

Metacritic
88
Steam
85%(107,821)

Game Info

Developer
Firaxis Games
Publisher
2K Games
Release Date
Feb 4, 2016

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