Compare X-Morph: Defense Complete Pack prices across 50+ stores and find the best deal. Developed by EXOR Studios. Published by EXOR Studios. Released on 8/30/2017. Available on PC. Genres: Action, Single Player, Local Co-op, Split Screen, Indie, Strategy.

You are the alien invader. X-Morph: Defense fuses tower defense strategy with twin-stick shooting across a 14-mission campaign, and the Complete Pack bundles every DLC so you get the full picture from day one.

Let me be upfront about what X-Morph: Defense actually is, because the genre label of 'tower defense' undersells it considerably. You play as the X-Morph, an alien consciousness piloting a combat fighter whose job is to protect harvester cores drilled into Earth's crust from relentless human counterattacks. The strategic layer asks you to plan tower mazes before each wave using seven tower types, including flame towers for fast ground units, artillery for clustered infantry, and anti-air lasers for bombers and jets. The action layer puts you in direct control during the assault phase, morphing between four fighter forms, each with a distinct weapon set and charged ability, ranging from a universal plasma shot to a dark matter bomber that clears ground units in bulk. The two layers don't just coexist: they actively inform each other. A poorly placed laser fence that gets exposed mid-wave means you are scrambling in your ship to plug the gap while towers are still chewing through the previous column of tanks. That pressure loop is where the game earns its positive Steam reception of around 91 percent across over a thousand reviews. The environment is doing real mechanical work here, not just cosmetic spectacle. Buildings, bridges, and overpasses are fully destructible with physics simulation, and collapsing a bridge onto the road genuinely reroutes enemy pathfinding in real time. Enemies have no hardcoded paths: they recalculate routes dynamically around your tower placements and rubble piles, which means the pre-wave planning phase is actually a routing puzzle with consequences. The caveat is that physics-based obstruction is occasionally unreliable. A collapsed building can leave an unintended gap and let a column of tanks slip through to your core late in a wave, which stings especially on Hard or Brutal difficulty where one mis-read wave composition can end a run. The multi-front enemy wave indicator also draws some fair criticism from the community for being harder to parse than it should be when you are managing three attack corridors simultaneously. Boss encounters cap each mission and are the clearest expression of what the game does best. Each one is a distinct mechanical puzzle: the Germany mission's artillery boss demands constant ship engagement while you frantically rebuild towers it demolishes from long range, and its final suicide charge forces a total defensive repositioning in seconds. These fights involve building-scale human mechs that alter the terrain permanently as they advance, which keeps the decision space live rather than settled. The base campaign runs to approximately 14 missions and clocks in around 9 hours, which is on the short side. The Complete Pack addresses this by bundling all three DLC packs, European Assault, Survival of the Fittest, and Last Bastion, each adding new maps, additional enemy unit types, and the Survival mode that extends replayability beyond the story. For newcomers to the genre, the pre-wave setup phase has no time limit, so you can audit incoming enemy compositions, sketch a tower layout, rebuild it entirely, and only trigger the wave when you are ready. Three difficulty tiers mean a genuine beginner can learn the routing logic on Normal without being punished, and the upgrade tree for both ship abilities and tower types rolls out gradually enough that you are never looking at a full tech screen on mission one. Split-screen local co-op is also available for the full campaign on PC, with co-op missions tuned with additional enemy waves and new attack directions, so it plays differently from solo rather than just being the same missions with a second ship. The B-movie dialogue from a gruff human general and a robotic alien commander is intentionally campy and will either land as charming or grating depending on your tolerance for that register. X-Morph: Defense has a narrower late-game ceiling than a genre specialist like Dungeon Warfare 2 or a full tactical sandbox, and the base campaign alone would feel lean on content. The Complete Pack is the correct entry point. If your idea of a good session is optimizing a tower corridor for maximum enemy throughput while personally handling the aerial wave your defenses cannot reach, this game has a clear answer for you. Diego, Scout Team

X-Morph: Defense Complete Pack
ActionSingle PlayerLocal Co-opSplit ScreenIndieStrategy

X-Morph: Defense Complete Pack

Aug 30, 2017EXOR Studios
GamerScout Says

You are the alien invader. X-Morph: Defense fuses tower defense strategy with twin-stick shooting across a 14-mission campaign, and the Complete Pack bundles every DLC so you get the full picture from day one.

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About X-Morph: Defense Complete Pack

Let me be upfront about what X-Morph: Defense actually is, because the genre label of 'tower defense' undersells it considerably. You play as the X-Morph, an alien consciousness piloting a combat fighter whose job is to protect harvester cores drilled into Earth's crust from relentless human counterattacks. The strategic layer asks you to plan tower mazes before each wave using seven tower types, including flame towers for fast ground units, artillery for clustered infantry, and anti-air lasers for bombers and jets. The action layer puts you in direct control during the assault phase, morphing between four fighter forms, each with a distinct weapon set and charged ability, ranging from a universal plasma shot to a dark matter bomber that clears ground units in bulk. The two layers don't just coexist: they actively inform each other. A poorly placed laser fence that gets exposed mid-wave means you are scrambling in your ship to plug the gap while towers are still chewing through the previous column of tanks. That pressure loop is where the game earns its positive Steam reception of around 91 percent across over a thousand reviews. The environment is doing real mechanical work here, not just cosmetic spectacle. Buildings, bridges, and overpasses are fully destructible with physics simulation, and collapsing a bridge onto the road genuinely reroutes enemy pathfinding in real time. Enemies have no hardcoded paths: they recalculate routes dynamically around your tower placements and rubble piles, which means the pre-wave planning phase is actually a routing puzzle with consequences. The caveat is that physics-based obstruction is occasionally unreliable. A collapsed building can leave an unintended gap and let a column of tanks slip through to your core late in a wave, which stings especially on Hard or Brutal difficulty where one mis-read wave composition can end a run. The multi-front enemy wave indicator also draws some fair criticism from the community for being harder to parse than it should be when you are managing three attack corridors simultaneously. Boss encounters cap each mission and are the clearest expression of what the game does best. Each one is a distinct mechanical puzzle: the Germany mission's artillery boss demands constant ship engagement while you frantically rebuild towers it demolishes from long range, and its final suicide charge forces a total defensive repositioning in seconds. These fights involve building-scale human mechs that alter the terrain permanently as they advance, which keeps the decision space live rather than settled. The base campaign runs to approximately 14 missions and clocks in around 9 hours, which is on the short side. The Complete Pack addresses this by bundling all three DLC packs, European Assault, Survival of the Fittest, and Last Bastion, each adding new maps, additional enemy unit types, and the Survival mode that extends replayability beyond the story. For newcomers to the genre, the pre-wave setup phase has no time limit, so you can audit incoming enemy compositions, sketch a tower layout, rebuild it entirely, and only trigger the wave when you are ready. Three difficulty tiers mean a genuine beginner can learn the routing logic on Normal without being punished, and the upgrade tree for both ship abilities and tower types rolls out gradually enough that you are never looking at a full tech screen on mission one. Split-screen local co-op is also available for the full campaign on PC, with co-op missions tuned with additional enemy waves and new attack directions, so it plays differently from solo rather than just being the same missions with a second ship. The B-movie dialogue from a gruff human general and a robotic alien commander is intentionally campy and will either land as charming or grating depending on your tolerance for that register. X-Morph: Defense has a narrower late-game ceiling than a genre specialist like Dungeon Warfare 2 or a full tactical sandbox, and the base campaign alone would feel lean on content. The Complete Pack is the correct entry point. If your idea of a good session is optimizing a tower corridor for maximum enemy throughput while personally handling the aerial wave your defenses cannot reach, this game has a clear answer for you. Diego, Scout Team

Tags

steamVillain ProtagonistPhysics DestructionWave ManagementBoss RushMaze BuildingSplit-Screen Co-opUpgrade TreeHard Mode ViableBullet Hell Lite

System Requirements

Minimum

Memory
4 GB RAM
DirectX
11
Graphics
GeForce GTX 460 or AMD
Processor
i3 2.6Ghz or AMD
System requirements
Windows 7 64bit

Recommended

Memory
6 GB RAM
DirectX
11
Graphics
GeForce GTX 960 or AMD
Processor
i5 2.6Ghz or AMD
System requirements
Windows 10

Reviews & Ratings

No ratings available

Game Info

Developer
EXOR Studios
Publisher
EXOR Studios
Release Date
Aug 30, 2017

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