Compare X-Force Genesis prices across 50+ stores and find the best deal. Developed by Cube Games. Published by Cube Games. Released on 8/30/2021. Available on PC. Genres: Action, Adventure, Casual, Indie.

A scrappy vertical shmup with five stages, a handful of ship upgrades, and big boss ambitions - earnest in spirit but rough around every edge that matters.

I have a soft spot for the kind of game that one small studio builds with obvious love for a genre they grew up with, and X-Force Genesis is exactly that kind of project. Cube Games, a Brazilian indie outfit, set out to bottle the frantic energy of 80s and 90s arcade shooters - the kind where enemies swarm from every corner and a boss takes up half the screen. The heart is genuinely there. Whether the craft is there is a harder conversation. At its core this is a top-down vertical scrolling shoot-em-up built in Unity, and the loop is familiar: pilot your ship through five stages, shoot relentlessly, collect in-game currency, and spend it on upgrades between runs. The upgrade tree covers Shield levels, Energy, a pick-up Magnet, and raw Firepower - plus one-time consumable specials like Power Shots, Turret Missiles, Pulse Bombs, Turret Bullets, and Drone Lasers. On paper that is a decent toolkit. In practice, community feedback is consistent: the stat upgrades rarely feel like they move the needle, and the one-use specials evaporate before you can enjoy them. Boss encounters - which are the game's real selling point visually - lean toward punishing rather than challenging, with attack patterns that are difficult to react to even when you are well-upgraded. The difficulty modes (Normal and Hard) are locked behind completing Easy first, which feels like an odd choice for a five-stage game that most players will clear in around two hours. The soundscape deserves a moment of honest praise. The audio design has a pulse to it - laser blasts feel physical, and the backing soundtrack is energetic in the way old-school arcade cabinets were: loud, repetitive, unapologetically driving. It is not subtle, but it commits. Visually the game goes for big, bold sprites over pixel-precise detail, and the bosses do land as spectacle even when they are beating you unfairly. The Steam community has flagged a couple of technical snags worth knowing about - certain achievements reportedly do not trigger correctly, and audio drop-outs can occur mid-stage (a pause-and-restart fixes it, but it underlines the game's unpolished state). Controls with a gamepad are serviceable; the game was clearly designed around an Xbox controller, and keyboard support exists but feels secondary. Who is this actually for? Shmup completionists who want a breezy afternoon in space and enjoy chasing achievements will find just enough here to justify the micro price point. Anyone approaching it as a serious genre entry - expecting the tight bullet choreography of a Raiden or the strategic depth of Sky Force - will bounce off hard. X-Force Genesis sits comfortably in the "casual nostalgia grab" tier: a game that remembers the feeling of the classics more than it reproduces their craft. The honesty of its budget-level ambition is almost endearing. Just go in with calibrated expectations and you will not feel cheated out of two hours. Kai, Scout Team

X-Force Genesis
ActionAdventureCasualIndie

X-Force Genesis

Aug 30, 2021Cube Games
GamerScout Says

A scrappy vertical shmup with five stages, a handful of ship upgrades, and big boss ambitions - earnest in spirit but rough around every edge that matters.

PC
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Screenshots & Media

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About X-Force Genesis

I have a soft spot for the kind of game that one small studio builds with obvious love for a genre they grew up with, and X-Force Genesis is exactly that kind of project. Cube Games, a Brazilian indie outfit, set out to bottle the frantic energy of 80s and 90s arcade shooters - the kind where enemies swarm from every corner and a boss takes up half the screen. The heart is genuinely there. Whether the craft is there is a harder conversation. At its core this is a top-down vertical scrolling shoot-em-up built in Unity, and the loop is familiar: pilot your ship through five stages, shoot relentlessly, collect in-game currency, and spend it on upgrades between runs. The upgrade tree covers Shield levels, Energy, a pick-up Magnet, and raw Firepower - plus one-time consumable specials like Power Shots, Turret Missiles, Pulse Bombs, Turret Bullets, and Drone Lasers. On paper that is a decent toolkit. In practice, community feedback is consistent: the stat upgrades rarely feel like they move the needle, and the one-use specials evaporate before you can enjoy them. Boss encounters - which are the game's real selling point visually - lean toward punishing rather than challenging, with attack patterns that are difficult to react to even when you are well-upgraded. The difficulty modes (Normal and Hard) are locked behind completing Easy first, which feels like an odd choice for a five-stage game that most players will clear in around two hours. The soundscape deserves a moment of honest praise. The audio design has a pulse to it - laser blasts feel physical, and the backing soundtrack is energetic in the way old-school arcade cabinets were: loud, repetitive, unapologetically driving. It is not subtle, but it commits. Visually the game goes for big, bold sprites over pixel-precise detail, and the bosses do land as spectacle even when they are beating you unfairly. The Steam community has flagged a couple of technical snags worth knowing about - certain achievements reportedly do not trigger correctly, and audio drop-outs can occur mid-stage (a pause-and-restart fixes it, but it underlines the game's unpolished state). Controls with a gamepad are serviceable; the game was clearly designed around an Xbox controller, and keyboard support exists but feels secondary. Who is this actually for? Shmup completionists who want a breezy afternoon in space and enjoy chasing achievements will find just enough here to justify the micro price point. Anyone approaching it as a serious genre entry - expecting the tight bullet choreography of a Raiden or the strategic depth of Sky Force - will bounce off hard. X-Force Genesis sits comfortably in the "casual nostalgia grab" tier: a game that remembers the feeling of the classics more than it reproduces their craft. The honesty of its budget-level ambition is almost endearing. Just go in with calibrated expectations and you will not feel cheated out of two hours. Kai, Scout Team

Tags

singleplayerachievementscloud-savestier:sub-5Vertical ScrollingShip UpgradesBoss Rush VibesAchievement HuntingBudget ArcadeGamepad RequiredOld-School Homage

System Requirements

Minimum

OS
Windows 7 / 8 / 10
Memory
4 GB RAM
DirectX
Version 12
Storage
600 MB available space
Graphics
Geforce mx 930m or Similar [SUPPORTED SCREEN RESOLUTIONS 3840X2160 | 2560X1440 |1920X1080 | 1366X768 | 1360X768]
Processor
Intel Core i7 (4th generation) or similar
Sound Card
all
Additional Notes
SUPPORTED SCREEN RESOLUTIONS 3840X2160 | 2560X1440 |1920X1080 | 1366X768 | 1360X768 | SSD recommended | Xbox joystick is default but you can change this by pressing 'S' at the title screen | No mouse compatibility

Recommended

OS
Windows 7 / 8 / 10
Memory
4 GB RAM
DirectX
Version 12
Storage
600 MB available space
Graphics
Geforce mx 930m or Similar [SUPPORTED SCREEN RESOLUTIONS 3840X2160 | 2560X1440 |1920X1080 | 1366X768 | 1360X768]
Processor
Intel Core i7 (4th generation) or similar
Sound Card
all
Additional Notes
SUPPORTED SCREEN RESOLUTIONS 3840X2160 | 2560X1440 |1920X1080 | 1366X768 | 1360X768 | SSD recommended | Xbox joystick is default but you can change this by pressing 'S' at the title screen | No mouse compatibility

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Game Info

Developer
Cube Games
Publisher
Cube Games
Release Date
Aug 30, 2021

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Where can I buy X-Force Genesis cheapest?

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What platforms is X-Force Genesis available on?

X-Force Genesis is available on PC.

When was X-Force Genesis released?

X-Force Genesis was released on 30 August 2021.

Who developed X-Force Genesis?

X-Force Genesis was developed by Cube Games.