
X-17
A 50/50 coin-flip of a shooter that can't decide whether it wants to be an FPS or third-person brawler, and whose troubled development history answers most questions before you even press play.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About X-17
I want to be the advocate for the overlooked game. That is my instinct, every time. With X-17, I kept looking for something to defend, something to point at and say 'there, that's the hand-crafted moment that makes it worth your afternoon.' I came away mostly empty-handed, and I think honesty serves you better than cheerleading here. X-17 is a switchable FPS and third-person shooter built in Unreal Engine 4, following a protagonist named Mark Faroh through an alien invasion that spans Earth and other planets. The premise is serviceable genre fiction: a powerful artifact called the Obelisk attracts an extraterrestrial threat, and the truth behind it is supposed to twist the story in interesting directions. Cutscenes are present, characters are named, and the campaign has a beginning and an end. On paper, that is more structure than a lot of micro-budget shooters manage. The ability to flip between first-person and third-person perspective mid-session is a genuinely interesting design choice, and a small handful of players have called the core loop solid enough for the price of entry. The trouble is the context. Panzer Gaming Studios has a documented history of shipping games built heavily on stock Unreal Engine assets, and X-17 carries those same hallmarks: environments that feel assembled rather than authored, a visual palette that reads as toolkit-default rather than intentional, and bug-smoothing that was still described as ongoing years after the game first appeared in Early Access. The Steam community landed at a split verdict, hovering around 50 to 52 percent positive across roughly 111 reviews, which in practice means you are just as likely to bounce off the rough edges as you are to tolerate them. Average reported playtime sits around four hours, which tells its own story about how many people saw it through to the credits. The promised multiplayer modes, including deathmatch and team deathmatch, never arrived in a finished state as far as community records show. That matters because the developer's own pitch leaned heavily on those modes as a future selling point. What you are actually buying is a short solo campaign with switchable camera perspectives, weapon pickups, power-ups, and alien enemy waves across a handful of levels on different worlds. If you adjust expectations to match that reality, the experience is tolerable rather than broken. If you arrive hoping for the feature-complete shooter the store page implies, the gap will frustrate you. For collectors chasing trading cards or players who genuinely enjoy scrappy, no-budget shooters as a specific micro-genre, X-17 is not offensive. It runs, it has a story, and it ends. For anyone else, the mixed reception and shallow playtime are signals worth respecting. Kai, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Unsupported.
System Requirements
Minimum
- OS
- Windows 7
- Memory
- 4 GB RAM
- DirectX
- Version 11
- Storage
- 4 GB available space
- Graphics
- 5700 Radeon
- Processor
- Dual Core
Recommended
- OS
- Windows 10
- DirectX
- Version 12
- Storage
- 20 GB available space
- Graphics
- R980
- Processor
- 8- Core
Community Discussion
Be the first to comment on X-17.
Reviews & Ratings
No ratings available
Game Info
- Developer
- Panzer Gaming
- Publisher
- Volens Nolens Games
- Release Date
- Apr 5, 2021