Compare X-17 prices across 50+ stores and find the best deal. Developed by Panzer Gaming. Published by Volens Nolens Games. Released on 4/5/2021. Available on PC. Genres: Action, Indie.

A 50/50 coin-flip of a shooter that can't decide whether it wants to be an FPS or third-person brawler, and whose troubled development history answers most questions before you even press play.

I want to be the advocate for the overlooked game. That is my instinct, every time. With X-17, I kept looking for something to defend, something to point at and say 'there, that's the hand-crafted moment that makes it worth your afternoon.' I came away mostly empty-handed, and I think honesty serves you better than cheerleading here. X-17 is a switchable FPS and third-person shooter built in Unreal Engine 4, following a protagonist named Mark Faroh through an alien invasion that spans Earth and other planets. The premise is serviceable genre fiction: a powerful artifact called the Obelisk attracts an extraterrestrial threat, and the truth behind it is supposed to twist the story in interesting directions. Cutscenes are present, characters are named, and the campaign has a beginning and an end. On paper, that is more structure than a lot of micro-budget shooters manage. The ability to flip between first-person and third-person perspective mid-session is a genuinely interesting design choice, and a small handful of players have called the core loop solid enough for the price of entry. The trouble is the context. Panzer Gaming Studios has a documented history of shipping games built heavily on stock Unreal Engine assets, and X-17 carries those same hallmarks: environments that feel assembled rather than authored, a visual palette that reads as toolkit-default rather than intentional, and bug-smoothing that was still described as ongoing years after the game first appeared in Early Access. The Steam community landed at a split verdict, hovering around 50 to 52 percent positive across roughly 111 reviews, which in practice means you are just as likely to bounce off the rough edges as you are to tolerate them. Average reported playtime sits around four hours, which tells its own story about how many people saw it through to the credits. The promised multiplayer modes, including deathmatch and team deathmatch, never arrived in a finished state as far as community records show. That matters because the developer's own pitch leaned heavily on those modes as a future selling point. What you are actually buying is a short solo campaign with switchable camera perspectives, weapon pickups, power-ups, and alien enemy waves across a handful of levels on different worlds. If you adjust expectations to match that reality, the experience is tolerable rather than broken. If you arrive hoping for the feature-complete shooter the store page implies, the gap will frustrate you. For collectors chasing trading cards or players who genuinely enjoy scrappy, no-budget shooters as a specific micro-genre, X-17 is not offensive. It runs, it has a story, and it ends. For anyone else, the mixed reception and shallow playtime are signals worth respecting. Kai, Scout Team

X-17
ActionIndie

X-17

Apr 5, 2021Panzer GamingVolens Nolens Games
GamerScout Says

A 50/50 coin-flip of a shooter that can't decide whether it wants to be an FPS or third-person brawler, and whose troubled development history answers most questions before you even press play.

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Screenshots & Media

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About X-17

I want to be the advocate for the overlooked game. That is my instinct, every time. With X-17, I kept looking for something to defend, something to point at and say 'there, that's the hand-crafted moment that makes it worth your afternoon.' I came away mostly empty-handed, and I think honesty serves you better than cheerleading here. X-17 is a switchable FPS and third-person shooter built in Unreal Engine 4, following a protagonist named Mark Faroh through an alien invasion that spans Earth and other planets. The premise is serviceable genre fiction: a powerful artifact called the Obelisk attracts an extraterrestrial threat, and the truth behind it is supposed to twist the story in interesting directions. Cutscenes are present, characters are named, and the campaign has a beginning and an end. On paper, that is more structure than a lot of micro-budget shooters manage. The ability to flip between first-person and third-person perspective mid-session is a genuinely interesting design choice, and a small handful of players have called the core loop solid enough for the price of entry. The trouble is the context. Panzer Gaming Studios has a documented history of shipping games built heavily on stock Unreal Engine assets, and X-17 carries those same hallmarks: environments that feel assembled rather than authored, a visual palette that reads as toolkit-default rather than intentional, and bug-smoothing that was still described as ongoing years after the game first appeared in Early Access. The Steam community landed at a split verdict, hovering around 50 to 52 percent positive across roughly 111 reviews, which in practice means you are just as likely to bounce off the rough edges as you are to tolerate them. Average reported playtime sits around four hours, which tells its own story about how many people saw it through to the credits. The promised multiplayer modes, including deathmatch and team deathmatch, never arrived in a finished state as far as community records show. That matters because the developer's own pitch leaned heavily on those modes as a future selling point. What you are actually buying is a short solo campaign with switchable camera perspectives, weapon pickups, power-ups, and alien enemy waves across a handful of levels on different worlds. If you adjust expectations to match that reality, the experience is tolerable rather than broken. If you arrive hoping for the feature-complete shooter the store page implies, the gap will frustrate you. For collectors chasing trading cards or players who genuinely enjoy scrappy, no-budget shooters as a specific micro-genre, X-17 is not offensive. It runs, it has a story, and it ends. For anyone else, the mixed reception and shallow playtime are signals worth respecting. Kai, Scout Team

Tags

singleplayertrading-cardstier:sub-5Switchable CameraAlien ShooterBudget FPSShort CampaignAsset-HeavyEarly Access LegacyPower-ups

Steam Deck & Linux

Steam Deck Unsupported

Valve rates this game Steam Deck Unsupported.

System Requirements

Minimum

OS
Windows 7
Memory
4 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
5700 Radeon
Processor
Dual Core

Recommended

OS
Windows 10
DirectX
Version 12
Storage
20 GB available space
Graphics
R980
Processor
8- Core

Community Discussion

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Reviews & Ratings

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Game Info

Developer
Panzer Gaming
Publisher
Volens Nolens Games
Release Date
Apr 5, 2021

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Frequently asked questions about X-17

Where can I buy X-17 cheapest?

Compare X-17 prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is X-17 available on?

X-17 is available on PC.

When was X-17 released?

X-17 was released on 5 April 2021.

Who developed X-17?

X-17 was developed by Panzer Gaming and published by Volens Nolens Games.