Compare Wyv and Keep: The Temple of the Lost Idol prices across 50+ stores and find the best deal. Developed by A Jolly Corpse. Published by A Jolly Corpse. Released on 8/8/2014. Available on PC, Mac, Linux. Genres: Action, Adventure, Indie.

Sixty single-screen puzzles, two bickering treasure hunters, and a difficulty curve that will humble you by World 3 - this one punches well above its obscurity.

I have a soft spot for the games that never quite got their moment, and Wyv and Keep sits near the top of that list. A Jolly Corpse shipped this in 2014 and it landed quietly, but what they built is a dual-character puzzle platformer with real craft behind it - the kind of thing that earns comparisons to Blizzard's The Lost Vikings and mostly holds up to them. The core loop is deceptively clean: get a crate onto a button, open the exit, get one of your two characters through it. That sounds trivial until you realize the levels are designed as order-specific logic traps where a single misplaced box or an impulsive rope cut leaves you stranded in the corner with no way forward. Both Wyv and Keep can push crates, cut ropes, and use each other as literal stepping stones to reach high ledges or bridge gaps - and that last part is where the puzzles start generating real tension. Dynamite adds another layer: pick it up and the fuse lights immediately, which means you are simultaneously racing a timer, managing positioning for two characters, and accounting for what the explosion is supposed to accomplish. By the time you reach the active volcano worlds, the game is blending crate placement, button timing, trap avoidance, and character choreography into sequences that can take twenty minutes of quiet staring before the solution surfaces. That quality of earned-insight is where this game earns its keep. The pixel art is genuinely lovely - character expressions shift between scripted moments and idle animations in ways that quietly sell the odd-couple dynamic between the two leads. The soundtrack sits right in that charming register that makes long puzzle sessions feel warm rather than stressful, which matters when you are on your fifteenth restart of the same room. Post-launch, the Steam release stabilized the online co-op, added a flag-dropping communication system for coordinating without voice chat, and refined several presentation details. There is also a built-in level editor, Wyv's Cartographer, which lets you build and share custom puzzles with surprisingly deep custom-art options. The honest caveats are worth naming. There is no proper fullscreen mode - a few scaling presets is all you get, and on a modern monitor that windowed presentation feels dated. The scoring system tracks time, treasure, and retry count per level, but most players will be retrying stages many times by design, making the retry score feel punitive rather than motivating. Single-player is fully viable since you swap between characters with a button press, but the game was clearly built around co-op first - solo play requires you to hold two spatial plans in your head simultaneously, which is its own rewarding headache. Online co-op exists but the playerbase is thin, so scheduling a session with a friend beforehand is the realistic path. Local co-op on one keyboard, with WASD and arrow keys split between two people, is awkward in theory and works better in practice than it has any right to. If you have a couch co-op partner who likes puzzles that do not hold their hand, this is a small gem that will occupy a shared evening and probably a second one. Solo players who enjoy the meditative frustration of working out exact move sequences will find plenty here too. It is a quiet, handcrafted thing that deserved a bigger audience. Kai, Scout Team

Wyv and Keep: The Temple of the Lost Idol
ActionAdventureIndie

Wyv and Keep: The Temple of the Lost Idol

Aug 8, 2014A Jolly Corpse
GamerScout Says

Sixty single-screen puzzles, two bickering treasure hunters, and a difficulty curve that will humble you by World 3 - this one punches well above its obscurity.

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About Wyv and Keep: The Temple of the Lost Idol

I have a soft spot for the games that never quite got their moment, and Wyv and Keep sits near the top of that list. A Jolly Corpse shipped this in 2014 and it landed quietly, but what they built is a dual-character puzzle platformer with real craft behind it - the kind of thing that earns comparisons to Blizzard's The Lost Vikings and mostly holds up to them. The core loop is deceptively clean: get a crate onto a button, open the exit, get one of your two characters through it. That sounds trivial until you realize the levels are designed as order-specific logic traps where a single misplaced box or an impulsive rope cut leaves you stranded in the corner with no way forward. Both Wyv and Keep can push crates, cut ropes, and use each other as literal stepping stones to reach high ledges or bridge gaps - and that last part is where the puzzles start generating real tension. Dynamite adds another layer: pick it up and the fuse lights immediately, which means you are simultaneously racing a timer, managing positioning for two characters, and accounting for what the explosion is supposed to accomplish. By the time you reach the active volcano worlds, the game is blending crate placement, button timing, trap avoidance, and character choreography into sequences that can take twenty minutes of quiet staring before the solution surfaces. That quality of earned-insight is where this game earns its keep. The pixel art is genuinely lovely - character expressions shift between scripted moments and idle animations in ways that quietly sell the odd-couple dynamic between the two leads. The soundtrack sits right in that charming register that makes long puzzle sessions feel warm rather than stressful, which matters when you are on your fifteenth restart of the same room. Post-launch, the Steam release stabilized the online co-op, added a flag-dropping communication system for coordinating without voice chat, and refined several presentation details. There is also a built-in level editor, Wyv's Cartographer, which lets you build and share custom puzzles with surprisingly deep custom-art options. The honest caveats are worth naming. There is no proper fullscreen mode - a few scaling presets is all you get, and on a modern monitor that windowed presentation feels dated. The scoring system tracks time, treasure, and retry count per level, but most players will be retrying stages many times by design, making the retry score feel punitive rather than motivating. Single-player is fully viable since you swap between characters with a button press, but the game was clearly built around co-op first - solo play requires you to hold two spatial plans in your head simultaneously, which is its own rewarding headache. Online co-op exists but the playerbase is thin, so scheduling a session with a friend beforehand is the realistic path. Local co-op on one keyboard, with WASD and arrow keys split between two people, is awkward in theory and works better in practice than it has any right to. If you have a couch co-op partner who likes puzzles that do not hold their hand, this is a small gem that will occupy a shared evening and probably a second one. Solo players who enjoy the meditative frustration of working out exact move sequences will find plenty here too. It is a quiet, handcrafted thing that deserved a bigger audience. Kai, Scout Team

Tags

singleplayermultiplayercooplocal-coopcontroller-supporttrading-cardstier:sub-5Dual-CharacterCouch Co-op FocusedOrder-Specific PuzzlesLevel EditorSingle-Screen LevelsPrecision TimingOnline Co-op

System Requirements

Minimum

OS
Windows 8/7/Vista/XP
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
512 MB available space
Graphics
Intel HD Graphics or equivalent
Processor
1.66 GHz Dual Core Processor or equivalent
Sound Card
Integrated Sound
Additional Notes
Gamepad recommended for best experience

Recommended

Network
Broadband Internet connection

Reviews & Ratings

No ratings available

Game Info

Developer
A Jolly Corpse
Publisher
A Jolly Corpse
Release Date
Aug 8, 2014

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