WWE 2K15
Thirteen years without a WWE game on PC, and this is what came back. Worth it for 2K Showcase and local matches, but the stripped-down modes will frustrate anyone who remembers what this series used to offer.
GamerScout Verdict
Best for WWE fans who want local multiplayer matches and nostalgic rivalry recreations, not for those expecting a deep solo package.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About WWE 2K15
I came into this one with cautious optimism. PC players had gone over a decade without a licensed WWE title, so the return of the franchise to the platform felt like a genuine event. The reality is more complicated: what 2K Sports delivered is a game with a sharper presentation than any wrestling title before it, underpinned by a genuinely reworked in-ring system, but gutted of the content depth that made earlier entries in the series worth replaying. The in-ring changes are real and worth acknowledging. A new chain wrestling system opens each match with a collar-and-elbow lock-up and a tug-of-war mini-game that sets the tone before punches get thrown. A three-tier stamina meter means you cannot just sprint around and spam finishers; deplete it and your ability to kick out of pins or land clean moves drops sharply. When both wrestlers are running on fumes and you crawl toward a downed opponent hoping to get the pinfall, the tension is genuinely excellent. Superstar-specific passive and active abilities add another layer, rewarding players who learn their chosen character's toolkit. Visually, face-scanning tech borrowed from NBA 2K means John Cena and Randy Orton look remarkably close to their real-life counterparts, and the production values, licensed entrance themes, dynamic commentary, and arena recreations all hold up well. The 2K Showcase mode is the single-player highlight. It covers two major rivalries: CM Punk versus John Cena (starting with their legendary Money in the Bank 2011 match) and Triple H versus Shawn Michaels across 2002-2004. Each bout asks you to hit specific in-match objectives to trigger cutscenes built from real archived WWE footage, and completing them unlocks arenas and characters. For fans with nostalgia for those storylines, it is a legitimately good time. The MyCareer mode, by contrast, is a let-down. You build a custom superstar, grind through NXT, and work toward the main roster, spending earned Superstar Points on attributes like stamina and grappling strength. On paper that sounds promising. In practice, the dialogue is typed text with minimal voice acting, the storyline branches barely branch, and the difficulty cannot be adjusted mid-career. The bigger problem is everything that was removed. Match type variety is noticeably thinner than prior games. The Create-a-Superstar suite went from hundreds of clothing and logo options down to a fraction of that, making custom characters look generic unless you import community creations (capped at 20 downloads per day, a baffling restriction). Several gimmick match types were cut. Online multiplayer is borderline unplayable against strangers due to lag that makes the timing-dependent counter system useless, and matchmaking actively resets when you so much as browse a menu. Local multiplayer remains the game's best argument for existing: side-by-side matches on Royal Rumble, Triple Threat, or six-man bouts are chaotic fun, and the core feel of trading pins and reversals with a friend sitting next to you holds up. For PC players specifically, the port arrived six months after consoles and sits on an Xbox One base, meaning graphical options scale well if your hardware can handle it. A modest PC can maintain 60fps in-match, though entrances and cutscenes drop to 30fps and various glitches, including ropes disappearing mid-replay and occasional character clipping, surface often enough to annoy. A modding scene does exist and adds longevity, but it cannot paper over the content gaps out of the box.

Catch-all
Tags
System Requirements
Minimum
- Processor
- Core 2 Duo E6600, AMD Athlon 64 X2 5400+
- Memory
- 4 GB RAM
- Graphics
- NVIDIA GeForce GTX 450 or AMD Radeon HD 5770, 1GB GDDR (DirectX11 compatible)
- DirectX
- Version 11
- Network
- Broadba…
Keep exploring
Community Discussion
Be the first to comment on WWE 2K15.
Reviews & Ratings
Game Info
- Developer
- 2K Sports
- Publisher
- 2K
- Release Date
- Apr 28, 2015