Compare Wunderwaffe prices across 50+ stores and find the best deal. Developed by GiBar. Published by RoBot. Released on 7/27/2018. Available on PC. Genres: Action, Adventure, Indie, Simulation.

A barebones local-multiplayer tank brawler that earns exactly one compliment: it gets three friends arguing on the same keyboard faster than you can say 'flag captured'.

I went looking for depth and found a beer mat. That is the most honest way I can frame Wunderwaffe, a top-down tank shooter from GiBar that landed on Steam in July 2018 and has accumulated roughly a dozen user reviews - every one of them positive, which tells you more about the audience than the game. This is couch-party software first, a game second, and a strategy experience almost never. If you walk in expecting build orders and AI that punishes your overextension, close the tab now. The mechanical skeleton is thin but legible. Three modes cover the competitive basics: a team deathmatch, a free-for-all, and a capture-the-flag variant - all played on a single machine with shared keyboard controls. Destroyed enemies contribute points toward a tank upgrade currency (crystals, split into colour tiers), which feeds into a Garage shop where you can harden your armour, swap your hull, or pump up your ammunition. A radar in the corner of the screen marks opponents in red, which is the extent of the tactical information on offer. There is no fog of war, no flanking meta, no unit differentiation beyond whatever the shop unlocks. The upgrade loop exists but it is shallow; community feedback flagged the crystal chest system - where keys unlock randomised reward chests at the end of each battle - as the game's most underdeveloped corner, and it is hard to disagree. The localization situation is worth flagging for English-speaking players. The game boots in Russian by default. The language toggle is buried in the options panel and not everything is fully translated, though the gameplay itself is simple enough that navigation by trial and error takes about two minutes. Post-launch patches addressed several broken levels and localization file errors, which is a point in GiBar's favour - the game was at least maintained after release. The Steam community forum, however, is essentially empty, and outside coverage is minimal. One community thread asked, bluntly, how this cleared Steam's bar for release. That reaction is understandable if you arrive expecting a polished indie. It is less damning if you arrive expecting a ten-minute filler session with a friend sitting next to you. From a sim-and-strategy angle, there is almost nothing to analyse. No AI worth stress-testing, no mod tools, no late-game complexity. What Wunderwaffe does offer is instant accessibility: controls are simple, rounds are short, and the three-mode structure gives a small group something to rotate through without reading a manual. The couch co-op angle via Remote Play Together on Steam adds a small redemption point for remote sessions. Think of it less as a tank game and more as a digital board game filler - low stakes, low friction, low longevity. Diego, Scout Team

Wunderwaffe
ActionAdventureIndieSimulation

Wunderwaffe

Jul 27, 2018GiBarRoBot
GamerScout Says

A barebones local-multiplayer tank brawler that earns exactly one compliment: it gets three friends arguing on the same keyboard faster than you can say 'flag captured'.

PC
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About Wunderwaffe

I went looking for depth and found a beer mat. That is the most honest way I can frame Wunderwaffe, a top-down tank shooter from GiBar that landed on Steam in July 2018 and has accumulated roughly a dozen user reviews - every one of them positive, which tells you more about the audience than the game. This is couch-party software first, a game second, and a strategy experience almost never. If you walk in expecting build orders and AI that punishes your overextension, close the tab now. The mechanical skeleton is thin but legible. Three modes cover the competitive basics: a team deathmatch, a free-for-all, and a capture-the-flag variant - all played on a single machine with shared keyboard controls. Destroyed enemies contribute points toward a tank upgrade currency (crystals, split into colour tiers), which feeds into a Garage shop where you can harden your armour, swap your hull, or pump up your ammunition. A radar in the corner of the screen marks opponents in red, which is the extent of the tactical information on offer. There is no fog of war, no flanking meta, no unit differentiation beyond whatever the shop unlocks. The upgrade loop exists but it is shallow; community feedback flagged the crystal chest system - where keys unlock randomised reward chests at the end of each battle - as the game's most underdeveloped corner, and it is hard to disagree. The localization situation is worth flagging for English-speaking players. The game boots in Russian by default. The language toggle is buried in the options panel and not everything is fully translated, though the gameplay itself is simple enough that navigation by trial and error takes about two minutes. Post-launch patches addressed several broken levels and localization file errors, which is a point in GiBar's favour - the game was at least maintained after release. The Steam community forum, however, is essentially empty, and outside coverage is minimal. One community thread asked, bluntly, how this cleared Steam's bar for release. That reaction is understandable if you arrive expecting a polished indie. It is less damning if you arrive expecting a ten-minute filler session with a friend sitting next to you. From a sim-and-strategy angle, there is almost nothing to analyse. No AI worth stress-testing, no mod tools, no late-game complexity. What Wunderwaffe does offer is instant accessibility: controls are simple, rounds are short, and the three-mode structure gives a small group something to rotate through without reading a manual. The couch co-op angle via Remote Play Together on Steam adds a small redemption point for remote sessions. Think of it less as a tank game and more as a digital board game filler - low stakes, low friction, low longevity. Diego, Scout Team

Tags

multiplayerlocal-coopachievementstier:sub-5Local MultiplayerTop-Down ShooterCouch Co-opShort SessionsTank UpgradesCrystal EconomyFlag Capture ModeRemote Play Together

System Requirements

Minimum

OS
Windows 7/8/10 (64-bit OS required)
Memory
1024 MB RAM
DirectX
Version 9.0
Storage
200 MB available space
Graphics
1 GB
Processor
2 Ghz or faster processor

Recommended

OS
Windows 7/8/10 (64-bit OS required)
Memory
2048 MB RAM
DirectX
Version 11
Storage
400 MB available space
Graphics
2 GB
Processor
2.4GHz dual core processor

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Game Info

Developer
GiBar
Publisher
RoBot
Release Date
Jul 27, 2018

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Price History

2026-06-100.96(lowest)

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What platforms is Wunderwaffe available on?

Wunderwaffe is available on PC.

When was Wunderwaffe released?

Wunderwaffe was released on 27 July 2018.

Who developed Wunderwaffe?

Wunderwaffe was developed by GiBar and published by RoBot.