Compare Wunderling prices across 50+ stores and find the best deal. Developed by Bitwave Games. Published by Retroid. Released on 3/5/2020. Available on PC. Genres: Action, Adventure, Indie.

A 'goomba simulator' that flips the classic platformer script: you ARE the hapless enemy, sprinting on autopilot while the world tries to kill you.

Wunderling is a compact, cheerful auto-runner dressed up as a puzzle platformer, and the pitch alone earns it a look. You play a low-ranking enemy grunt, the kind that Mario would stomp without a second thought, now forced to dash through levels at full tilt because stopping is simply not in your programming. The developer calls it the world's first goomba simulator, and honestly, that framing is earned. The joke never gets old because the mechanics actually back it up. The core loop is momentum-based traversal with a tight set of movement options: jumping, dashing, and brief flight segments that let you arc over obstacles or catch hidden ledges. You do not control your forward speed, which sounds limiting until the level design starts weaponizing that constraint cleverly. Timing windows tighten, branching paths hide collectibles, and puzzle solutions require you to read a room two or three beats ahead rather than reacting on the fly. It is less about reflexes than it is about pattern recognition, which makes it a genuinely good fit for players who want a chill score-attack vibe without the twitch-game stress. The art direction is warm pixel work with a storybook quality to it. Environments shift through distinct biomes, each with a readable visual language that doubles as a level-design cue. The soundtrack does quiet work here too, sitting in that comfortable space between chiptune and orchestral arrangement, never demanding attention but always present in a way that keeps the pacing feeling intentional. For a short game, it has a surprising sense of place. Where Wunderling earns genuine affection is in its self-awareness. The narrative framing, an evil overlord barking orders at a reluctant grunt, runs on dry humor and lands more jokes than it misses. It is a small game that knows exactly what it is, and it does not overstay. The runtime sits around three to five hours depending on how deep you go into the secret-hunting, and that feels exactly right. Nothing is padded. The ending arrives when it should. The main critique is that the difficulty curve is gentle to the point of being toothless for experienced genre players in the early half. The back-end levels introduce more demanding timing, but if you come in expecting a serious challenge game you may feel under-served until the mid-point. That said, the secrets layer provides a natural difficulty slider for completionists who want to push harder. Wunderling is not trying to punish you; it is trying to delight you, and on that metric it largely succeeds. Kai, Scout Team

Wunderling
ActionAdventureIndie

Wunderling

Mar 5, 2020Bitwave GamesRetroid
GamerScout Says

A 'goomba simulator' that flips the classic platformer script: you ARE the hapless enemy, sprinting on autopilot while the world tries to kill you.

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About Wunderling

Wunderling is a compact, cheerful auto-runner dressed up as a puzzle platformer, and the pitch alone earns it a look. You play a low-ranking enemy grunt, the kind that Mario would stomp without a second thought, now forced to dash through levels at full tilt because stopping is simply not in your programming. The developer calls it the world's first goomba simulator, and honestly, that framing is earned. The joke never gets old because the mechanics actually back it up. The core loop is momentum-based traversal with a tight set of movement options: jumping, dashing, and brief flight segments that let you arc over obstacles or catch hidden ledges. You do not control your forward speed, which sounds limiting until the level design starts weaponizing that constraint cleverly. Timing windows tighten, branching paths hide collectibles, and puzzle solutions require you to read a room two or three beats ahead rather than reacting on the fly. It is less about reflexes than it is about pattern recognition, which makes it a genuinely good fit for players who want a chill score-attack vibe without the twitch-game stress. The art direction is warm pixel work with a storybook quality to it. Environments shift through distinct biomes, each with a readable visual language that doubles as a level-design cue. The soundtrack does quiet work here too, sitting in that comfortable space between chiptune and orchestral arrangement, never demanding attention but always present in a way that keeps the pacing feeling intentional. For a short game, it has a surprising sense of place. Where Wunderling earns genuine affection is in its self-awareness. The narrative framing, an evil overlord barking orders at a reluctant grunt, runs on dry humor and lands more jokes than it misses. It is a small game that knows exactly what it is, and it does not overstay. The runtime sits around three to five hours depending on how deep you go into the secret-hunting, and that feels exactly right. Nothing is padded. The ending arrives when it should. The main critique is that the difficulty curve is gentle to the point of being toothless for experienced genre players in the early half. The back-end levels introduce more demanding timing, but if you come in expecting a serious challenge game you may feel under-served until the mid-point. That said, the secrets layer provides a natural difficulty slider for completionists who want to push harder. Wunderling is not trying to punish you; it is trying to delight you, and on that metric it largely succeeds. Kai, Scout Team

Tags

steamAuto-RunnerGoomba SimulatorPuzzle PlatformerCollectible SecretsShort PlaythroughChiptune SoundtrackPixel ArtCompletionist-Friendly

System Requirements

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Reviews & Ratings

Steam
94%(191)

Game Info

Developer
Bitwave Games
Publisher
Retroid
Release Date
Mar 5, 2020

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