Compare WRC 9: FIA World Rally Championship prices across 50+ stores and find the best deal. Developed by KT Racing. Published by Nacon. Released on 9/16/2021. Available on PC, Xbox. Genres: Racing, Simulation, Sports.

Rally sim fans will find a deep, content-rich package here, but gamepad players should know they are signing up for a calibration project before the fun really starts.

My honest first impression of WRC 9 was one of cautious optimism mixed with a nagging sense of deja vu. If you played WRC 8, a lot of the menus, the career flow, even some of the transition screens will feel like you never left. KT Racing leaned hard on the "don't break what works" philosophy, and whether that sits well with you depends almost entirely on how much mileage you squeezed out of the previous entry. For anyone arriving fresh to the series, though, this is a genuinely impressive rally simulation with over 100 special stages spread across tarmac, gravel, mud, and snow, including three brand-new locations in Kenya, Japan, and New Zealand. The New Zealand stages in particular are some of the best rally roads ever put into a video game, flowing and technical in a way that rewards clean driving over sheer bravado. The career mode is the real centrepiece, and it holds up well. You start in Junior WRC or WRC-3, manage your team budget, hire and upgrade crew members, handle manufacturer contracts, and claw your way up through WRC-2 into the main championship. It is deep in a way that surprises people who come expecting a straightforward arcade racer. Between-stage repairs, R&D trees, and contract decisions add a light management layer that rallying diehards will enjoy, even if some of the career objectives feel arbitrary and poorly designed. The AI pacing is also erratic - you can dominate one stage by a minute and then get inexplicably buried on the next. It does not kill the experience, but it does dull the competitive tension in single-player. Now for the hardware reality check, because this is where WRC 9 splits its audience cleanly in two. On a force feedback wheel, this game genuinely sings. Physics that communicate each surface transition, the squirm of tyres on loose gravel, the snap of oversteer on tarmac corners - it all comes through with satisfying fidelity. Gamepad players have a harder road. Default deadzone settings make tarmac stages genuinely difficult to manage, and the steering sensitivity is tuned high even at low settings. The fix is out there - reduce deadzone, learn to make small, deliberate analog inputs - but the game should not need a community forum tutorial to become playable with a controller. Dirt Rally 2.0 handles gamepad tuning better, and it is worth being upfront about that. On the social side, WRC 9 introduced the Clubs system, which lets any player create a custom championship and open it up for online competition. Combined with daily and weekly challenge events, there is a solid hook for the competitive crowd. Local split-screen is also present, which is genuinely great news - sitting a mate down for a head-to-head on Rally Japan is exactly the kind of couch moment that keeps a racing game in the rotation. Co-driver mode, where one player reads pacenotes while the other drives, is a novel co-op wrinkle that works better than it sounds and gives non-drivers something to actually do. Worth trying with the right group. The multiplayer picture is not without blemish though: the eSports infrastructure that was meant to be a selling point has largely shifted to newer entries in the series, so online activity is patchier than it was at launch. For anyone coming from Dirt Rally 2.0 looking for a grittier, more accessible simcade alternative, WRC 9 lands in an interesting spot. It is not quite as approachable on pad, but its career depth, sheer stage count, and the official WRC license make it a legitimate contender. The car audio has its critics and a few visual rough edges persist, but when you are third-gear sliding through the twilight forests of Rally Finland with a co-driver calling hairpins into your ear, none of that really matters. Just dial in your wheel settings, or spend twenty minutes sorting your controller deadzones, and you will find a rally game worth your weekends. Riley, Scout Team

WRC 9: FIA World Rally Championship
RacingSimulationSports

WRC 9: FIA World Rally Championship

Sep 16, 2021KT RacingNacon
GamerScout Says

Rally sim fans will find a deep, content-rich package here, but gamepad players should know they are signing up for a calibration project before the fun really starts.

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About WRC 9: FIA World Rally Championship

My honest first impression of WRC 9 was one of cautious optimism mixed with a nagging sense of deja vu. If you played WRC 8, a lot of the menus, the career flow, even some of the transition screens will feel like you never left. KT Racing leaned hard on the "don't break what works" philosophy, and whether that sits well with you depends almost entirely on how much mileage you squeezed out of the previous entry. For anyone arriving fresh to the series, though, this is a genuinely impressive rally simulation with over 100 special stages spread across tarmac, gravel, mud, and snow, including three brand-new locations in Kenya, Japan, and New Zealand. The New Zealand stages in particular are some of the best rally roads ever put into a video game, flowing and technical in a way that rewards clean driving over sheer bravado. The career mode is the real centrepiece, and it holds up well. You start in Junior WRC or WRC-3, manage your team budget, hire and upgrade crew members, handle manufacturer contracts, and claw your way up through WRC-2 into the main championship. It is deep in a way that surprises people who come expecting a straightforward arcade racer. Between-stage repairs, R&D trees, and contract decisions add a light management layer that rallying diehards will enjoy, even if some of the career objectives feel arbitrary and poorly designed. The AI pacing is also erratic - you can dominate one stage by a minute and then get inexplicably buried on the next. It does not kill the experience, but it does dull the competitive tension in single-player. Now for the hardware reality check, because this is where WRC 9 splits its audience cleanly in two. On a force feedback wheel, this game genuinely sings. Physics that communicate each surface transition, the squirm of tyres on loose gravel, the snap of oversteer on tarmac corners - it all comes through with satisfying fidelity. Gamepad players have a harder road. Default deadzone settings make tarmac stages genuinely difficult to manage, and the steering sensitivity is tuned high even at low settings. The fix is out there - reduce deadzone, learn to make small, deliberate analog inputs - but the game should not need a community forum tutorial to become playable with a controller. Dirt Rally 2.0 handles gamepad tuning better, and it is worth being upfront about that. On the social side, WRC 9 introduced the Clubs system, which lets any player create a custom championship and open it up for online competition. Combined with daily and weekly challenge events, there is a solid hook for the competitive crowd. Local split-screen is also present, which is genuinely great news - sitting a mate down for a head-to-head on Rally Japan is exactly the kind of couch moment that keeps a racing game in the rotation. Co-driver mode, where one player reads pacenotes while the other drives, is a novel co-op wrinkle that works better than it sounds and gives non-drivers something to actually do. Worth trying with the right group. The multiplayer picture is not without blemish though: the eSports infrastructure that was meant to be a selling point has largely shifted to newer entries in the series, so online activity is patchier than it was at launch. For anyone coming from Dirt Rally 2.0 looking for a grittier, more accessible simcade alternative, WRC 9 lands in an interesting spot. It is not quite as approachable on pad, but its career depth, sheer stage count, and the official WRC license make it a legitimate contender. The car audio has its critics and a few visual rough edges persist, but when you are third-gear sliding through the twilight forests of Rally Finland with a co-driver calling hairpins into your ear, none of that really matters. Just dial in your wheel settings, or spend twenty minutes sorting your controller deadzones, and you will find a rally game worth your weekends. Riley, Scout Team

Tags

steamSimcadeForce FeedbackSplit-ScreenCo-Driver Co-opCareer ManagementPacenotesStage RacingController Unfriendly

System Requirements

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Reviews & Ratings

Steam
77%(3,715)

Game Info

Developer
KT Racing
Publisher
Nacon
Release Date
Sep 16, 2021

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