WRC 5: FIA World Rally Championship
Forgiving enough for rally newcomers, thin enough to frustrate sim veterans, WRC 5 is a decent weekend racer with an official license doing most of the heavy lifting.
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About WRC 5: FIA World Rally Championship
My honest first reaction to WRC 5 was relief, then mild disappointment, then a shrug, then a surprisingly enjoyable hour chasing my own ghost time through a wet Welsh forest stage at night. That arc pretty much sums up what Kylotonn delivered with their first crack at the WRC license after taking over from Milestone. The handling sits in an awkward middle lane. It leans arcade, which means first-timers can pull Scandinavian flicks through gravel corners without years of sim muscle memory. Tarmac, gravel, snow, sand, and mud all behave differently under your wheels, and the weather and day/night system add a genuine layer of variety to races. Where it falls apart is at the extremes: hardcore sim players will find the driving model too forgiving and the AI rubber-banding in career mode genuinely frustrating, while total newcomers may be baffled by the co-driver pace note shorthand that the game never bothers to explain. It is not quite realistic enough for one crowd and not fun or breezy enough for another. The sweet spot is narrow. Career mode does have structure worth engaging with. You start in Junior WRC, sign team contracts, and grind your way up through WRC 2 into the main championship across all 13 official 2015 season countries, from asphalt Monte Carlo to muddy Rally GB in Wales. The mechanical damage model is a highlight, wrecked suspension causes your car to crab, a destroyed gearbox seizes between ratios, and a bad enough crash can force retirement. The checkpoint-based rewind system penalises mistakes without letting you scrub them instantly, which is smarter than it sounds. The flip side is that the career progression is thin and the AI difficulty on lower settings basically hands you wins regardless of your actual performance, killing any sense of jeopardy. There are five custom stages per rally rather than full-length real-world routes, which keeps sessions short but also keeps the game feeling lite. Time Attack and online ghost challenges fill out the solo content, but do not expect a deep feature set. On the multiplayer and couch-friendliness front, WRC 5 does have an online mode, but if you are hoping for split-screen for a Saturday night session with friends, you are out of luck. This is a solo or online-only experience. Wheel support is present and the game responds reasonably well to a force-feedback setup, though do not expect the nuanced road surface feedback you get from more serious sims. A gamepad works absolutely fine, which is something. Visually it was already showing its age at launch, and it has not aged gracefully. Pop-in, rough damage textures, and a disconnected feel between cars and surfaces have all been noted widely. The PC version in DX11 at least offers decent lighting through forested stages that can look genuinely lovely at dusk. If you are a WRC fan who wants every official driver, car, and 2015 season location in one place and can live with an arcade-leaning handling model and thin career bones, there is real fun buried here. If Dirt Rally is already in your library, WRC 5 offers very little reason to double up. Riley, Scout Team
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Game Info
- Developer
- KT Racing
- Publisher
- Bigben Interactive
- Release Date
- Oct 8, 2015