Compare WRC 4 FIA World Rally Championship prices across 50+ stores and find the best deal. Developed by Milestone S.r.l.. Published by Nacon. Released on 10/25/2013. Available on PC. Genres: Racing.

A rally sim built for the purist crowd, not the casual crowd. Decent handling and full 2013 WRC license, but thin multiplayer and a recycled career mode make it a hard sell unless you really need that co-driver calling hairpins in your ear.

My honest reaction after a few hours with WRC 4 is that Milestone knew exactly who they were making this for, and unfortunately that crowd is pretty narrow. This is a point-to-point rally sim covering the full 2013 FIA World Rally Championship season, including the WRC, WRC2, WRC3, and Junior WRC support classes, all with official cars, drivers, and locations across 13 countries. The handling is the real argument for the game: assists can be toggled freely, so you can slide it between arcade and sim depending on who is in the hot seat. Powerslides and handbrake turns have genuine feedback, and the narrower road layouts added in this entry do a solid job of communicating the genuine danger of real-world rally stages. If you own a 900-degree wheel with an H-pattern shifter, the improved force feedback support makes this the most convincing the series had felt up to that point, even if some players still flagged weak force feedback as a lingering complaint. The career structure starts you in the Junior WRC class before working upward through WRC3 and WRC2 toward the main championship. Milestone shortened the early ladder rungs, which helps move things along, but the career hub itself feels dated: slow first-person menus, emails from your manager, and a service park where you repair your car and dial in setup between the six stages of each race weekend. The service park mechanic does add a layer of practical decision-making, since pushing hard and damaging your car early in a rally carries consequences for later stages. What is less forgivable is that of the 78 listed events, a significant chunk are the same base stages run in reverse or with minor variations, rather than genuinely distinct layouts. That shortcut is noticeable and frustrating when you realize it. On the multiplayer side, anyone hoping for Saturday-night couch carnage will be disappointed. There is no split-screen. The offline option is strictly hot-seat: players take turns setting times on a stage, alone, then compare. Online lobbies allow up to 16 players in ranked or unranked matches across single stages, full rallies, or a championship format, but everyone races the same stage simultaneously without staggered starts, so interaction is limited to ghost cars on course rather than actual wheel-to-wheel action. For group play, that format deflates the energy fast. A known sound bug affected many players after finishing a stage, sometimes requiring a full game restart to get audio back, and Milestone's post-launch support history suggests it was never fully addressed. The visuals were middling for 2013 standards and look firmly dated today. Environments are functional but textures are muddy, crowd models are rough, and the cars themselves hold up better than the scenery does. Audio is a mixed point: the co-driver pace notes work, which matters most, but engine sounds and ambient effects underwhelm. The variable daylight conditions introduced here are a genuine positive though. Running a stage at sunset with no minimap and nothing but pace notes to guide you adds real tension that the game occasionally delivers on. Bottom line for who should actually buy this: if you are a pure rally fan, own a proper steering wheel setup, and want a game that respects the WRC license without gymkhana distractions, there is a functional sim buried here. If you want something to throw on with friends, something with energy and spectacle, or something that will impress anyone new to rally, look elsewhere. The handling is the best part of WRC 4, and unfortunately the rest of the game is built around reminding you it could have been better. Riley, Scout Team

WRC 4 FIA World Rally Championship
Racing

WRC 4 FIA World Rally Championship

Oct 25, 2013Milestone S.r.l.Nacon
GamerScout Says

A rally sim built for the purist crowd, not the casual crowd. Decent handling and full 2013 WRC license, but thin multiplayer and a recycled career mode make it a hard sell unless you really need that co-driver calling hairpins in your ear.

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Screenshots & Media

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About WRC 4 FIA World Rally Championship

My honest reaction after a few hours with WRC 4 is that Milestone knew exactly who they were making this for, and unfortunately that crowd is pretty narrow. This is a point-to-point rally sim covering the full 2013 FIA World Rally Championship season, including the WRC, WRC2, WRC3, and Junior WRC support classes, all with official cars, drivers, and locations across 13 countries. The handling is the real argument for the game: assists can be toggled freely, so you can slide it between arcade and sim depending on who is in the hot seat. Powerslides and handbrake turns have genuine feedback, and the narrower road layouts added in this entry do a solid job of communicating the genuine danger of real-world rally stages. If you own a 900-degree wheel with an H-pattern shifter, the improved force feedback support makes this the most convincing the series had felt up to that point, even if some players still flagged weak force feedback as a lingering complaint. The career structure starts you in the Junior WRC class before working upward through WRC3 and WRC2 toward the main championship. Milestone shortened the early ladder rungs, which helps move things along, but the career hub itself feels dated: slow first-person menus, emails from your manager, and a service park where you repair your car and dial in setup between the six stages of each race weekend. The service park mechanic does add a layer of practical decision-making, since pushing hard and damaging your car early in a rally carries consequences for later stages. What is less forgivable is that of the 78 listed events, a significant chunk are the same base stages run in reverse or with minor variations, rather than genuinely distinct layouts. That shortcut is noticeable and frustrating when you realize it. On the multiplayer side, anyone hoping for Saturday-night couch carnage will be disappointed. There is no split-screen. The offline option is strictly hot-seat: players take turns setting times on a stage, alone, then compare. Online lobbies allow up to 16 players in ranked or unranked matches across single stages, full rallies, or a championship format, but everyone races the same stage simultaneously without staggered starts, so interaction is limited to ghost cars on course rather than actual wheel-to-wheel action. For group play, that format deflates the energy fast. A known sound bug affected many players after finishing a stage, sometimes requiring a full game restart to get audio back, and Milestone's post-launch support history suggests it was never fully addressed. The visuals were middling for 2013 standards and look firmly dated today. Environments are functional but textures are muddy, crowd models are rough, and the cars themselves hold up better than the scenery does. Audio is a mixed point: the co-driver pace notes work, which matters most, but engine sounds and ambient effects underwhelm. The variable daylight conditions introduced here are a genuine positive though. Running a stage at sunset with no minimap and nothing but pace notes to guide you adds real tension that the game occasionally delivers on. Bottom line for who should actually buy this: if you are a pure rally fan, own a proper steering wheel setup, and want a game that respects the WRC license without gymkhana distractions, there is a functional sim buried here. If you want something to throw on with friends, something with energy and spectacle, or something that will impress anyone new to rally, look elsewhere. The handling is the best part of WRC 4, and unfortunately the rest of the game is built around reminding you it could have been better. Riley, Scout Team

Tags

singleplayermultiplayerachievementscloud-savestier:sub-5Rally SimOfficial LicenseTime AttackHot-Seat MultiplayerCo-Driver Pace NotesSteering Wheel SupportService Park StrategyAdjustable AI Difficulty

Steam Deck & Linux

Steam Deck UnsupportedProtonDB Gold

Valve rates this game Steam Deck Unsupported. Runs great on Linux after minor tweaks. Based on 29 ProtonDB community reports.

System Requirements

Minimum

OS
Windows®XP™ SP2, Windows®Vista™ or Windows®7
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
4100 MB available space
Graphics
NVIDIA® Geforce 8800 GT or AMD® Radeon™ HD 3870 or above (has to run Pixel Shader 3.0) with at least 512 MB video memory
Processor
Intel™ 2.4 GHz or similar

Recommended

OS
Windows®XP™, Windows®Vista™, Windows®7
Memory
4 GB RAM
DirectX
Version 9.0c
Network
Broadband Internet connection
Storage
4100 MB available space
Graphics
NVIDIA® GeForce™ 9000 series or above, AMD® Radeon™ HD4000 or above (has to run Pixel Shader 3.0) with at least 1 GB video memory. Laptop versions of these cards are not fully supported.
Processor
Intel™ Core 2 Duo / AMD™ Athlon 64 X2 or above

Community Discussion

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Reviews & Ratings

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Game Info

Developer
Milestone S.r.l.
Publisher
Nacon
Release Date
Oct 25, 2013

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Price History

2026-06-100.55(lowest)

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Frequently asked questions about WRC 4 FIA World Rally Championship

How much does WRC 4 FIA World Rally Championship cost?

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What platforms is WRC 4 FIA World Rally Championship available on?

WRC 4 FIA World Rally Championship is available on PC.

When was WRC 4 FIA World Rally Championship released?

WRC 4 FIA World Rally Championship was released on 25 October 2013.

Who developed WRC 4 FIA World Rally Championship?

WRC 4 FIA World Rally Championship was developed by Milestone S.r.l. and published by Nacon.