Compare Monster Energy Supercross 25 - The Official Video Game prices across 50+ stores and find the best deal. Developed by Milestone S.r.l.. Published by Milestone S.r.l.. Released on 4/10/2025. Available on PC, Xbox. Genres: Racing, Sports.

Milestone's dirt bike reboot lands with a genuinely improved physics engine and real 2025 roster, but a steep learning curve and mixed Steam reception mean casual riders will eat dirt before they find the flow.

My first reaction after booting up Supercross 25 was relief: after six annual releases that grew stale, Milestone actually took two years off, rebuilt the whole thing on Unreal Engine 5, and shipped something that feels meaningfully different under the wheels. The move to the new engine brings a Dynamic Ruts system where dirt deforms lap by lap, so the line that was clean on lap one becomes a treacherous groove by lap five. That single feature changes how you think about every race, and it is the clearest sign that this is not a roster-swap update. The riding model is the core argument for and against buying this right now. Weight distribution and body position on the bike matter more than in any previous entry in the series - nail your scrubs and whips through the air and you shave real time; flub a corner exit and the snap oversteer will dump you into the dirt in a way that feels frustrating before it feels fair. A controller is non-negotiable here: several reviewers noted that keyboard input is close to unplayable, so PC players without a pad should factor that in before clicking purchase. On the accessibility side, there is a Supercross Academy tutorial mode and a bike balance assist system aimed at newcomers, but the Academy tucks the actual explanations inside a separate text wiki rather than teaching them in motion, which is a genuine onboarding miss. Steam user reviews sit at a 50-50 split, and that split maps neatly onto two camps: series veterans who love the new physics depth, and newcomers or lapsed fans who bounce off the steep early difficulty. Mode-wise, the career has received the biggest overhaul. You climb from the rookie class through the 250s and into the 450 class, managing sponsor relationships, building team rapport to improve bike development, and watching your social media reputation shift based on how you respond to rivals - think a light version of the drama systems in modern sports RPGs. The Neural AI gives each licensed opponent a distinct personality and racing line adjustment, which makes catching and passing riders like Jason Anderson feel more authentic than the rubber-band AI of older entries. Outside of career, there are 17 official supercross tracks, six motocross tracks, and four Rhythm Attack tracks - tight head-to-head drag-style runs over consecutive jumps and rollers that work well as quick-session entertainment. The track editor returns with cross-platform sharing, which is a smart longevity bet for a niche audience. For couch play and casual groups, the news is decent: split-screen is confirmed and full crossplay is in, which matters a lot when the playerbase is spread thin across PC, PS5, and Xbox. Private lobbies let you race friends without affecting ranked sessions, and 12 monthly ranked seasons with themed rewards give competitive players a reason to log back in. Online performance has been reported as mostly smooth by some reviewers, though others flagged intermittent connectivity issues - so your mileage may vary. The livery editor is deep enough that the community has already produced impressive custom kits, which adds replay value the base career lacks. What hurts is the removal of the open-world Compound mode from previous entries, which was the casual hangout space, and the visual bump from UE5 is real but not dramatic enough to justify the engine switch on its own. At 50 percent positive on Steam, this is a game that has clearly found its audience among dedicated supercross fans while leaving first-timers cold. If you are in the first camp, the rut system and Neural AI alone make this worth the ride. If you have never touched the series before, go in with patience and a controller, or wait for a discount to lower the cost of the learning curve. Riley, Scout Team

Monster Energy Supercross 25 - The Official Video Game
RacingSports

Monster Energy Supercross 25 - The Official Video Game

Apr 10, 2025Milestone S.r.l.
GamerScout Says

Milestone's dirt bike reboot lands with a genuinely improved physics engine and real 2025 roster, but a steep learning curve and mixed Steam reception mean casual riders will eat dirt before they find the flow.

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About Monster Energy Supercross 25 - The Official Video Game

My first reaction after booting up Supercross 25 was relief: after six annual releases that grew stale, Milestone actually took two years off, rebuilt the whole thing on Unreal Engine 5, and shipped something that feels meaningfully different under the wheels. The move to the new engine brings a Dynamic Ruts system where dirt deforms lap by lap, so the line that was clean on lap one becomes a treacherous groove by lap five. That single feature changes how you think about every race, and it is the clearest sign that this is not a roster-swap update. The riding model is the core argument for and against buying this right now. Weight distribution and body position on the bike matter more than in any previous entry in the series - nail your scrubs and whips through the air and you shave real time; flub a corner exit and the snap oversteer will dump you into the dirt in a way that feels frustrating before it feels fair. A controller is non-negotiable here: several reviewers noted that keyboard input is close to unplayable, so PC players without a pad should factor that in before clicking purchase. On the accessibility side, there is a Supercross Academy tutorial mode and a bike balance assist system aimed at newcomers, but the Academy tucks the actual explanations inside a separate text wiki rather than teaching them in motion, which is a genuine onboarding miss. Steam user reviews sit at a 50-50 split, and that split maps neatly onto two camps: series veterans who love the new physics depth, and newcomers or lapsed fans who bounce off the steep early difficulty. Mode-wise, the career has received the biggest overhaul. You climb from the rookie class through the 250s and into the 450 class, managing sponsor relationships, building team rapport to improve bike development, and watching your social media reputation shift based on how you respond to rivals - think a light version of the drama systems in modern sports RPGs. The Neural AI gives each licensed opponent a distinct personality and racing line adjustment, which makes catching and passing riders like Jason Anderson feel more authentic than the rubber-band AI of older entries. Outside of career, there are 17 official supercross tracks, six motocross tracks, and four Rhythm Attack tracks - tight head-to-head drag-style runs over consecutive jumps and rollers that work well as quick-session entertainment. The track editor returns with cross-platform sharing, which is a smart longevity bet for a niche audience. For couch play and casual groups, the news is decent: split-screen is confirmed and full crossplay is in, which matters a lot when the playerbase is spread thin across PC, PS5, and Xbox. Private lobbies let you race friends without affecting ranked sessions, and 12 monthly ranked seasons with themed rewards give competitive players a reason to log back in. Online performance has been reported as mostly smooth by some reviewers, though others flagged intermittent connectivity issues - so your mileage may vary. The livery editor is deep enough that the community has already produced impressive custom kits, which adds replay value the base career lacks. What hurts is the removal of the open-world Compound mode from previous entries, which was the casual hangout space, and the visual bump from UE5 is real but not dramatic enough to justify the engine switch on its own. At 50 percent positive on Steam, this is a game that has clearly found its audience among dedicated supercross fans while leaving first-timers cold. If you are in the first camp, the rut system and Neural AI alone make this worth the ride. If you have never touched the series before, go in with patience and a controller, or wait for a discount to lower the cost of the learning curve. Riley, Scout Team

Tags

singleplayermultiplayerpvponline-pvplocal-multiplayerlocal-coopcross-platformachievementscontroller-supporttrading-cardscloud-savestier:aaaDirt Bike SimDynamic Track DeformationNeural AISplit-Screen Co-opCrossplayCareer RPG ElementsRhythm Attack ModeLivery EditorController RequiredRanked Seasons

Steam Deck & Linux

Steam Deck Playable

Valve rates this game Steam Deck Playable.

System Requirements

Minimum

OS
Windows 10 x64
Memory
8 GB RAM
DirectX
Version 11
Storage
20 GB available space
Graphics
GeForce GTX 1060, Radeon RX 580 or equivalent
Processor
Intel Core i7-6700K, AMD Ryzen 5 1500X or equivalent

Recommended

OS
Windows 10 x64
Memory
16 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
20 GB available space
Graphics
GeForce RTX 2070 Super, Radeon RX 6600 XT or equivalent
Processor
Intel Core i7-10700, AMD Ryzen 7 2700X or equivalent

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Game Info

Developer
Milestone S.r.l.
Publisher
Milestone S.r.l.
Release Date
Apr 10, 2025

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Price History

2026-06-1015.92(lowest)

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Monster Energy Supercross 25 - The Official Video Game was released on 10 April 2025.

Who developed Monster Energy Supercross 25 - The Official Video Game?

Monster Energy Supercross 25 - The Official Video Game was developed by Milestone S.r.l..