
Wrack
A cel-shaded boomer shooter built by one developer on a custom engine, with a kill-chain system that punishes cover-hugging and rewards anyone willing to run straight into the chaos.
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About Wrack
I have a soft spot for games that feel like someone built them in a garage purely because they missed a genre that had gone quiet. Wrack is exactly that kind of project. Brad Carney started development in 2008 on his own homemade engine because he felt Doom-like shooters had simply disappeared from the market, and the finished game carries every bit of that motivation in how it plays. You feel the conviction in the movement speed the moment you load in - it is noticeably faster than most contemporaries, and that pace is not a stylistic choice so much as a mechanical demand. The kill-chain system is the heart of everything here. Kill enemies in rapid succession to build your streak meter, and when it maxes out you can trigger a chain finisher - a screen-filling special attack that can wipe groups, strip a miniboss, or turn a sticky situation into a highlight reel. What makes it interesting beyond the simple combo counter is the corpse mechanic: after an enemy dies, you can shoot or melee the body to gib it, which resets your streak timer and buys you more seconds to keep the chain alive. That single wrinkle forces constant spatial awareness. You are not just looking for the next living target; you are triangulating between fresh enemies and fresh corpses, and the tension of deciding which one to prioritise gives the combat a rhythm that pure arena shooters often lack. The weapon set is small but purposeful - a hyperblade melee weapon for close-quarters gibs and timer resets, a pistol, a shotgun, a rapid-fire Pulsar energy weapon, and a few others you pick up through the campaign. Kain carries everything simultaneously and never reloads, which keeps the pace clean. Structure follows the old Doom template closely: switch-activated doors, health and armor pickups scattered through the level, secrets hiding off the critical path, and a boss encounter closing out each chapter. Those bosses have genuine Mega Man DNA - multi-phase attack patterns that require pattern reading rather than raw damage, and they are where the game earns most of its reputation for difficulty. The soundtrack was composed by Bobby Prince, the same person behind the Doom and Duke Nukem 3D scores, and it fits the relentless tone without ever calling attention to itself. The honest criticisms are real. The campaign is short - comfortably completable in a single evening on a first run. Level geometry starts to repeat its palette and corridor shapes across chapters, and the story exists mainly as a sequence of comic-book cutscenes that give Kain a reason to be running around; it does not develop into anything resonant. There is no multiplayer. Community sentiment is split roughly 70/30 positive, with the minority complaints almost entirely aimed at content length and samey corridor layouts rather than the core mechanics. Time Attack and Score Attack modes extend replayability for players who want to chase leaderboard positions, and Steam Workshop has accumulated community levels over the years, so the content floor is higher than the campaign alone suggests. Wrack landed in a gap year before the boomer shooter revival went mainstream. DUSK, Ion Fury, and the DOOM 2016 wave came later and absorbed most of the oxygen. That timing hurt its reach more than its quality deserved, and that is the kind of injustice I find worth noting. If you can live with a short campaign and appreciate arcade-style score-chasing over narrative ambition, there is a tightly made, fast shooter here that knows exactly what it wants to be and executes it with care. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows XP
- Memory
- 1 GB RAM
- DirectX
- Version 9.0c
- Storage
- 750 MB available space
- Graphics
- Nvidia 8600GT/ATI HD 4650
- Processor
- Dual core 2.0 GHz
Recommended
- OS
- Windows Vista
- Memory
- 2 GB RAM
- DirectX
- Version 9.0c
- Storage
- 1 GB available space
- Graphics
- Nvidia 8800GT/ATI HD 4850
- Processor
- Dual core 2.0 GHz
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Game Info
- Developer
- Final Boss Entertainment
- Publisher
- Final Boss Entertainment
- Release Date
- Sep 30, 2014