Compare Wormhole City prices across 50+ stores and find the best deal. Developed by Zenrok Studios. Published by Zenrok Studios. Released on 12/31/2018. Available on PC. Genres: Action, Adventure, Indie.

A solo-dev cyberpunk mecha romp with real ambition behind it, let down by persistent bugs and a Steam rating stuck below 41%. Approach with curiosity, not high expectations.

My honest reaction when I first loaded up Wormhole City was something close to fondness: here is a one-person Unreal Engine 4 project that genuinely swings for the fences. You play as Acero Astra, a Space Force mercenary tasked with escorting a convoy through hostile, faction-torn space, and the scope Zenrok Studios is reaching for - land combat on foot, aerial fights in pod vehicles, mecha piloting across multiple environment types - is the kind of ambition that makes you root for the developer before a single shot is fired. That goodwill matters, because you are going to need it. The core loop is a top-down, run-and-gun affair built around the prototype Valkyrie mecha, which you pilot across sea, land, and air sections. When it clicks, switching between on-foot firefights and vehicle combat gives the game a scrappy, kinetic energy that feels like a budget action serial from the late nineties. The interactive environment design - terminal consoles, NPCs whose responses can shift based on your choices, objective-gated doors - shows genuine design thinking. There is a game here with real ideas. The planned Epilogue expansion even pointed toward a slower-paced, over-the-shoulder mode with a new HUD system displayed on the pilot character rather than a traditional overlay, which is a genuinely clever touch for a micro-budget title. The problems, though, are hard to soft-pedal. Community bug reports describe aerial vehicle controls that spin out unpredictably, terminal interaction prompts that swallow mouse cursor focus and require a pause-menu workaround to recover, and, for some players, a black screen that eats RAM until the process has to be force-killed. The developer did issue hotfix patches and acknowledged the issues openly, which I respect, but with a Steam rating sitting under 41% across dozens of reviews, the friction clearly outlasted the fixes for many players. There is no Metacritic score, no critical coverage, and no active community to lean on if you hit a wall. Who is this for, then? Genuinely: collectors of scrappy solo-dev curiosities, people who find broken ambition more interesting than polished mediocrity, and anyone who wants to see what a single developer building faction-driven sci-fi mecha combat in UE4 looks like in its raw form. If you need responsive controls and a stable camera, Wormhole City will frustrate you inside the first hour. If you can sit with its roughness the way you sit with a demo reel from a developer still finding their footing, there are flashes in here worth seeing. Go in informed, save often, and accept that some sections may require the community workarounds to complete. Kai, Scout Team

Wormhole City
ActionAdventureIndie

Wormhole City

Dec 31, 2018Zenrok Studios
GamerScout Says

A solo-dev cyberpunk mecha romp with real ambition behind it, let down by persistent bugs and a Steam rating stuck below 41%. Approach with curiosity, not high expectations.

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Screenshots & Media

Screenshot

About Wormhole City

My honest reaction when I first loaded up Wormhole City was something close to fondness: here is a one-person Unreal Engine 4 project that genuinely swings for the fences. You play as Acero Astra, a Space Force mercenary tasked with escorting a convoy through hostile, faction-torn space, and the scope Zenrok Studios is reaching for - land combat on foot, aerial fights in pod vehicles, mecha piloting across multiple environment types - is the kind of ambition that makes you root for the developer before a single shot is fired. That goodwill matters, because you are going to need it. The core loop is a top-down, run-and-gun affair built around the prototype Valkyrie mecha, which you pilot across sea, land, and air sections. When it clicks, switching between on-foot firefights and vehicle combat gives the game a scrappy, kinetic energy that feels like a budget action serial from the late nineties. The interactive environment design - terminal consoles, NPCs whose responses can shift based on your choices, objective-gated doors - shows genuine design thinking. There is a game here with real ideas. The planned Epilogue expansion even pointed toward a slower-paced, over-the-shoulder mode with a new HUD system displayed on the pilot character rather than a traditional overlay, which is a genuinely clever touch for a micro-budget title. The problems, though, are hard to soft-pedal. Community bug reports describe aerial vehicle controls that spin out unpredictably, terminal interaction prompts that swallow mouse cursor focus and require a pause-menu workaround to recover, and, for some players, a black screen that eats RAM until the process has to be force-killed. The developer did issue hotfix patches and acknowledged the issues openly, which I respect, but with a Steam rating sitting under 41% across dozens of reviews, the friction clearly outlasted the fixes for many players. There is no Metacritic score, no critical coverage, and no active community to lean on if you hit a wall. Who is this for, then? Genuinely: collectors of scrappy solo-dev curiosities, people who find broken ambition more interesting than polished mediocrity, and anyone who wants to see what a single developer building faction-driven sci-fi mecha combat in UE4 looks like in its raw form. If you need responsive controls and a stable camera, Wormhole City will frustrate you inside the first hour. If you can sit with its roughness the way you sit with a demo reel from a developer still finding their footing, there are flashes in here worth seeing. Go in informed, save often, and accept that some sections may require the community workarounds to complete. Kai, Scout Team

Tags

singleplayerachievementstrading-cardstier:sub-5Top-Down ShooterMecha PilotSolo DevEscort MissionVehicle CombatNPC ReactivityUnreal Engine 4Space Opera

Steam Deck & Linux

Steam Deck Playable

Valve rates this game Steam Deck Playable.

System Requirements

Minimum

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Storage
13 GB available space
Graphics
DirectX 11 compatible graphics card
Processor
Quad-core Intel or AMD, 2.5 GHz or faster

Recommended

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Storage
13 GB available space
Graphics
NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
Processor
Quad-core Intel or AMD, 2.5 GHz or faster

Community Discussion

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Reviews & Ratings

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Game Info

Developer
Zenrok Studios
Publisher
Zenrok Studios
Release Date
Dec 31, 2018

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Frequently asked questions about Wormhole City

Where can I buy Wormhole City cheapest?

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What platforms is Wormhole City available on?

Wormhole City is available on PC.

When was Wormhole City released?

Wormhole City was released on 31 December 2018.

Who developed Wormhole City?

Wormhole City was developed by Zenrok Studios.