Compare World of One prices across 50+ stores and find the best deal. Developed by Grimwood Team. Published by Grimwood Team. Released on 6/8/2017. Available on PC, Mac. Genres: Adventure, Indie.

A dark, hand-crafted puzzle-platformer wrapped in gothic papercraft gloom, built by a small team who clearly loved every grotesque pixel they placed. Worth your patience if you can tolerate one-hit death and sluggish combat.

I have a soft spot for small studios swinging for atmosphere on their debut release, and World of One is exactly that kind of gamble. Grimwood Team built something genuinely strange here: a 2D puzzle-platformer where each level is a tiny curved planet you orbit on foot, solving environmental riddles and avoiding creatures that kill you in a single touch. The art sits somewhere between Tim Burton papercraft and Eastern European folk horror, all greyscale and fog, and it lands that aesthetic with real consistency. The core loop is satisfying in its simplicity. You circle each miniature world, picking up items from a three-slot inventory, reading the environment for clues, and backtracking when a solution reveals itself from the opposite direction. A telescope on most levels lets you zoom out to a full planet view, which doubles as a moment of quiet beauty and a practical puzzle aid. Many puzzles carry multiple solutions, which softens the trial-and-error frustration a little. The narrative is told almost entirely through implication, internal monologue fragments, and the escalating bleakness of each successive world: skies darken, crows grow louder, monsters multiply. It does not explain itself to you, and for the right player that restraint feels respectful rather than withholding. The rough edges are real, though. Combat arrives early in the form of a shovel with two attack modes, a quick horizontal jab and a slow uppercut, and matching the right swing to the right creature is mandatory because a wrong read means instant death. Some reviewers found the combat controls sluggish enough to blunt the otherwise careful puzzle design, and that criticism is fair. You do not get a proper weapon until after the first boss, so early sections lean heavily on avoidance and timing. Boss fights exist and are dramatic in their presentation, even if the mechanics behind them are not especially complex. There are four different endings tied to the choices you make throughout the run, and a New Game Plus mode that restricts you to three lives total, which is the game's most honest statement about its own difficulty intent. The soundscape is where Grimwood Team punch above their weight. The ambient audio shifts as you progress, and there is a particular early-game moment on a Ferris wheel where the carnival music fades as you rise and swells again as you descend, a tiny handcrafted detail that says more about the team's care than any feature list could. Steam's user review base sits at a mixed rating with around 66% positive across 63 reviews, which is an honest reflection of a game that rewards patient, atmosphere-first players and frustrates everyone else. If you are the kind of person who replays Limbo or INSIDE to notice a sound cue they missed, World of One deserves a session. If you need tight controls and responsive combat to stay engaged, it will likely lose you before the payoff arrives. Kai, Scout Team

World of One
AdventureIndie

World of One

Jun 8, 2017Grimwood Team
GamerScout Says

A dark, hand-crafted puzzle-platformer wrapped in gothic papercraft gloom, built by a small team who clearly loved every grotesque pixel they placed. Worth your patience if you can tolerate one-hit death and sluggish combat.

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About World of One

I have a soft spot for small studios swinging for atmosphere on their debut release, and World of One is exactly that kind of gamble. Grimwood Team built something genuinely strange here: a 2D puzzle-platformer where each level is a tiny curved planet you orbit on foot, solving environmental riddles and avoiding creatures that kill you in a single touch. The art sits somewhere between Tim Burton papercraft and Eastern European folk horror, all greyscale and fog, and it lands that aesthetic with real consistency. The core loop is satisfying in its simplicity. You circle each miniature world, picking up items from a three-slot inventory, reading the environment for clues, and backtracking when a solution reveals itself from the opposite direction. A telescope on most levels lets you zoom out to a full planet view, which doubles as a moment of quiet beauty and a practical puzzle aid. Many puzzles carry multiple solutions, which softens the trial-and-error frustration a little. The narrative is told almost entirely through implication, internal monologue fragments, and the escalating bleakness of each successive world: skies darken, crows grow louder, monsters multiply. It does not explain itself to you, and for the right player that restraint feels respectful rather than withholding. The rough edges are real, though. Combat arrives early in the form of a shovel with two attack modes, a quick horizontal jab and a slow uppercut, and matching the right swing to the right creature is mandatory because a wrong read means instant death. Some reviewers found the combat controls sluggish enough to blunt the otherwise careful puzzle design, and that criticism is fair. You do not get a proper weapon until after the first boss, so early sections lean heavily on avoidance and timing. Boss fights exist and are dramatic in their presentation, even if the mechanics behind them are not especially complex. There are four different endings tied to the choices you make throughout the run, and a New Game Plus mode that restricts you to three lives total, which is the game's most honest statement about its own difficulty intent. The soundscape is where Grimwood Team punch above their weight. The ambient audio shifts as you progress, and there is a particular early-game moment on a Ferris wheel where the carnival music fades as you rise and swells again as you descend, a tiny handcrafted detail that says more about the team's care than any feature list could. Steam's user review base sits at a mixed rating with around 66% positive across 63 reviews, which is an honest reflection of a game that rewards patient, atmosphere-first players and frustrates everyone else. If you are the kind of person who replays Limbo or INSIDE to notice a sound cue they missed, World of One deserves a session. If you need tight controls and responsive combat to stay engaged, it will likely lose you before the payoff arrives. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Gothic AtmosphereOne-Hit DeathPlanetary TraversalMultiple EndingsNew Game PlusEnvironmental StorytellingImplied NarrativeBoss FightsDark Platformer

System Requirements

Minimum

OS
Windows 7 or Newer
Memory
2 GB RAM
Storage
2 GB available space
Graphics
NVIDIA 8600GT or equal
Processor
1,7 GHz Dual core
Additional Notes
Gamepad or Controller Recommended

Recommended

OS
Windows 7 or Newer
Memory
4 GB RAM
Storage
2 GB available space
Graphics
NVIDIA GT650 or equal/better
Processor
1,7+ GHz Quad core
Additional Notes
Gamepad or Controller Recommended

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Game Info

Developer
Grimwood Team
Publisher
Grimwood Team
Release Date
Jun 8, 2017

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Price History

2026-06-072.16(lowest)

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What platforms is World of One available on?

World of One is available on PC, Mac.

When was World of One released?

World of One was released on 8 June 2017.

Who developed World of One?

World of One was developed by Grimwood Team.