Compare Woodle Tree Adventures prices across trusted key stores and find the best deal. Developed by Fabio Ferrara. Published by Chubby Pixel. Released on 3/2/2016. Available on PC, Mac, Linux, Xbox. Genres: Action, Adventure, Indie.

Cute enough to catch your eye, rough enough to test your patience, a sub-two-hour collect-athon that works best as a rainy-afternoon curiosity for the very young or the very forgiving.

I went into Woodle Tree Adventures hoping to find one of those quietly charming solo-dev oddities that the wider internet sleeps on. What I found instead is a game that genuinely has a soul buried somewhere inside it, but keeps tripping over its own roots before you can reach it. The premise is disarmingly sweet: a tiny tree stump sprouting arms and legs, sent out into six themed worlds by a mustachioed father-tree to collect fairy tears and restore water to a parched land. It is the kind of setup that signals chill, low-stakes platforming, and for about twenty minutes that promise holds. The core loop asks you to collect three fairy tears per world to unlock the next, while gathering berries along the way. Berries matter because accumulating enough of them upgrades your leaf weapon, first into a close-range swat and then into a projectile gust that lets you deal with enemies from a safe distance. The enemies themselves are barely obstacles, most stand still or patrol slowly, and once you have even the first leaf upgrade they stop being relevant entirely. There are no bosses, no escalating difficulty curves, no surprise mechanical twist in the back half. What variety exists comes from the world themes: a grassy meadow, a beach, an aquatic stage, a snowy stretch. Visually these are distinct; in terms of what you actually do inside them, the differences are mostly cosmetic. The camera is where goodwill evaporates fastest. You can only zoom it in and out rather than freely rotate, which means blind jumps are a recurring fact of life. Combine that with collision detection that occasionally disagrees with your eyes, water-jet lifts that sometimes eject you sideways, and a checkpoint system that spawns you back at seemingly random points regardless of progress, and what was meant to feel meditative starts to feel slippery and arbitrary. The soundtrack sits somewhere between genuinely ambient and faintly jarring, piano phrases that occasionally land on something peaceful but never quite commit to an atmosphere the way a game this visually soft really needs. Honestly, the audience that will enjoy this most is a very young child who finds the rounded, clay-like art style enchanting and does not yet have the pattern-recognition to notice the jank. Parents looking for a local co-op session with a kindergartner might find it serviceable. Achievement hunters have noted the full completion sits around two hours, which at this price tier is a known quantity for that crowd. For anyone else, the affection you might feel for Woodle as a character outpaces the game's ability to support it. A sequel, Woodle Tree 2, exists and is reported to add push-block puzzles and more content, if the concept appeals to you at all, that is almost certainly the better entry point. Kai, Scout Team

Woodle Tree Adventures

Woodle Tree Adventures

Mar 2, 2016Fabio FerraraChubby Pixel
GamerScout Says

Cute enough to catch your eye, rough enough to test your patience, a sub-two-hour collect-athon that works best as a rainy-afternoon curiosity for the very young or the very forgiving.

PCMacLinuxXbox
Steam Deck Playable
Best Price Available
€0.00
at N/A
Historical low: €0.71

GamerScout Verdict

Worth it only for very young players or achievement hunters after a quick completion, seasoned platformer fans will hit the camera jank and bounce off fast.

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About Woodle Tree Adventures

I went into Woodle Tree Adventures hoping to find one of those quietly charming solo-dev oddities that the wider internet sleeps on. What I found instead is a game that genuinely has a soul buried somewhere inside it, but keeps tripping over its own roots before you can reach it. The premise is disarmingly sweet: a tiny tree stump sprouting arms and legs, sent out into six themed worlds by a mustachioed father-tree to collect fairy tears and restore water to a parched land. It is the kind of setup that signals chill, low-stakes platforming, and for about twenty minutes that promise holds. The core loop asks you to collect three fairy tears per world to unlock the next, while gathering berries along the way. Berries matter because accumulating enough of them upgrades your leaf weapon, first into a close-range swat and then into a projectile gust that lets you deal with enemies from a safe distance. The enemies themselves are barely obstacles, most stand still or patrol slowly, and once you have even the first leaf upgrade they stop being relevant entirely. There are no bosses, no escalating difficulty curves, no surprise mechanical twist in the back half. What variety exists comes from the world themes: a grassy meadow, a beach, an aquatic stage, a snowy stretch. Visually these are distinct; in terms of what you actually do inside them, the differences are mostly cosmetic. The camera is where goodwill evaporates fastest. You can only zoom it in and out rather than freely rotate, which means blind jumps are a recurring fact of life. Combine that with collision detection that occasionally disagrees with your eyes, water-jet lifts that sometimes eject you sideways, and a checkpoint system that spawns you back at seemingly random points regardless of progress, and what was meant to feel meditative starts to feel slippery and arbitrary. The soundtrack sits somewhere between genuinely ambient and faintly jarring, piano phrases that occasionally land on something peaceful but never quite commit to an atmosphere the way a game this visually soft really needs. Honestly, the audience that will enjoy this most is a very young child who finds the rounded, clay-like art style enchanting and does not yet have the pattern-recognition to notice the jank. Parents looking for a local co-op session with a kindergartner might find it serviceable. Achievement hunters have noted the full completion sits around two hours, which at this price tier is a known quantity for that crowd. For anyone else, the affection you might feel for Woodle as a character outpaces the game's ability to support it. A sequel, Woodle Tree 2, exists and is reported to add push-block puzzles and more content, if the concept appeals to you at all, that is almost certainly the better entry point.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayermultiplayerlocal-coopachievementstrading-cardstier:sub-5Collect-athonKid-FriendlyShort CompletionCamera IssuesAchievement HuntingRelaxed PacingSolo Dev

System Requirements

Minimum

OS
Windows XP SP3
Memory
1 GB RAM
DirectX
Version 9.0
Storage
180 MB available space
Graphics
SM 3.0 with 512MB VRAM; NVIDIA GeForce 8500 GT / AMD Radeon HD 4650 or greater
Processor
Intel Dual-Core 2.6 GHz / AMD Dual-Core Athlon 3.0 GHz

Recommended

OS
Windows 7 or higher
Memory
2 GB RAM
DirectX
Version 10
Storage
180 MB available space
Graphics
SM 3.0 with 1GB VRAM; NVIDIA GeForce GTX 280 / AMD Radeon HD 4830 or greater
Processor
Quad-Core Processor

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Game Info

Developer
Fabio Ferrara
Publisher
Chubby Pixel
Release Date
Mar 2, 2016

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How much does Woodle Tree Adventures cost?

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What platforms is Woodle Tree Adventures available on?

Woodle Tree Adventures is available on PC, Mac, Linux, Xbox.

When was Woodle Tree Adventures released?

Woodle Tree Adventures was released on 2 March 2016.

Who developed Woodle Tree Adventures?

Woodle Tree Adventures was developed by Fabio Ferrara and published by Chubby Pixel.