Compare Wonder Boy: The Dragon's Trap prices across trusted key stores and find the best deal. Developed by Lizardcube. Published by DotEmu. Released on 6/8/2017. Available on PC, Xbox. Genres: Action, Adventure, Indie. Metacritic score: 80/100.

A hand-drawn love letter to the 1989 Master System cult classic - same levels, same secrets, same soul, now wearing some of the most gorgeous pixel-adjacent art on PC.

Wonder Boy: The Dragon's Trap is a remake of the 1989 Sega Master System game Wonder Boy III, rebuilt from the ground up by a tiny studio called Lizardcube with almost reverential care. It is an action-adventure with light metroidvania bones: you move through interconnected zones, defeat dragon bosses, and each victory curses you into a new animal form - Lizard-Man, Mouse-Man, Piranha-Man, Lion-Man, Hawk-Man - each unlocking paths that were previously closed to you. Combat is simple but deliberate, closer to a classic platformer than anything souls-adjacent. The pleasure here is not mechanical depth. It is the feeling of a world folding open as your abilities grow. The headline feature, and it is genuinely remarkable, is a real-time toggle between the original 1989 graphics and the new hand-drawn art. One button press and you are watching sprites from thirty-five years ago move through environments your grandparents could have seen on a CRT. Press it again and you are back in some of the most expressive, warmly coloured animation work released on PC in the past decade. The character designs breathe. The water shimmers with what feels like actual illustrator intention. Lizardcube was a two-person team at the time. That context matters when you look at how detailed the background paintings are. The re-orchestrated soundtrack deserves its own paragraph. Composer Michael Geyre worked with live musicians to expand the original chiptune arrangements, and the result sits in that rare category of game music you might genuinely listen to outside the game. Like the visual toggle, you can switch between the original bleeps and the orchestral version at any time. That level of respect for the source material, while still building something new on top of it, is the whole philosophy of the project made audible. Where the game shows its age is in the economy. Gold and shops feel slightly punishing early on, and the lack of a map (faithful to the original, yes, but still) means first-time players will spend real time wandering. The game is short - somewhere between four and seven hours depending on how lost you get - and some players may feel the transformation gimmick is underexplored before the credits roll. The difficulty spikes around the mid-game bosses can also feel abrupt if you are coming in expecting a breezy retro romp. None of this is broken, but it is real friction worth knowing about. If you have nostalgia for the original, this will hit somewhere deep. If you have never heard of Wonder Boy III, this is still a confident, handcrafted experience that respects your time and then some. The toggle mechanic alone makes it worth experiencing as a piece of interactive game history. It is a small game that knows exactly what it is, which in this landscape is its own kind of achievement. Kai, Scout Team

Wonder Boy: The Dragon's Trap

Wonder Boy: The Dragon's Trap

Jun 8, 2017LizardcubeDotEmu
GamerScout Says

A hand-drawn love letter to the 1989 Master System cult classic - same levels, same secrets, same soul, now wearing some of the most gorgeous pixel-adjacent art on PC.

PCXbox
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€0.00
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Historical low: €5.38

GamerScout Verdict

A short, handcrafted remake that earns every pixel - best for retro fans and anyone who appreciates animation as a form of love.

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About Wonder Boy: The Dragon's Trap

Wonder Boy: The Dragon's Trap is a remake of the 1989 Sega Master System game Wonder Boy III, rebuilt from the ground up by a tiny studio called Lizardcube with almost reverential care. It is an action-adventure with light metroidvania bones: you move through interconnected zones, defeat dragon bosses, and each victory curses you into a new animal form - Lizard-Man, Mouse-Man, Piranha-Man, Lion-Man, Hawk-Man - each unlocking paths that were previously closed to you. Combat is simple but deliberate, closer to a classic platformer than anything souls-adjacent. The pleasure here is not mechanical depth. It is the feeling of a world folding open as your abilities grow. The headline feature, and it is genuinely remarkable, is a real-time toggle between the original 1989 graphics and the new hand-drawn art. One button press and you are watching sprites from thirty-five years ago move through environments your grandparents could have seen on a CRT. Press it again and you are back in some of the most expressive, warmly coloured animation work released on PC in the past decade. The character designs breathe. The water shimmers with what feels like actual illustrator intention. Lizardcube was a two-person team at the time. That context matters when you look at how detailed the background paintings are. The re-orchestrated soundtrack deserves its own paragraph. Composer Michael Geyre worked with live musicians to expand the original chiptune arrangements, and the result sits in that rare category of game music you might genuinely listen to outside the game. Like the visual toggle, you can switch between the original bleeps and the orchestral version at any time. That level of respect for the source material, while still building something new on top of it, is the whole philosophy of the project made audible. Where the game shows its age is in the economy. Gold and shops feel slightly punishing early on, and the lack of a map (faithful to the original, yes, but still) means first-time players will spend real time wandering. The game is short - somewhere between four and seven hours depending on how lost you get - and some players may feel the transformation gimmick is underexplored before the credits roll. The difficulty spikes around the mid-game bosses can also feel abrupt if you are coming in expecting a breezy retro romp. None of this is broken, but it is real friction worth knowing about. If you have nostalgia for the original, this will hit somewhere deep. If you have never heard of Wonder Boy III, this is still a confident, handcrafted experience that respects your time and then some. The toggle mechanic alone makes it worth experiencing as a piece of interactive game history. It is a small game that knows exactly what it is, which in this landscape is its own kind of achievement.

Kai
Kai · Scout Team

Indie & narrative

Tags

steamRetro RemakeMetroidvania-liteTransformation MechanicHand-Drawn ArtLive Graphic ToggleOrchestral SoundtrackShort PlaythroughClassic Platformer

System Requirements

Minimum

Processor
Any
Memory
4 GB RAM
Graphics
Intel HD Graphics 4000-5000 series (game in 720p)
DirectX
Version 10
Storage
1100 MB available space

Recommended

OS
Windows 10
Processor
Any
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 760
DirectX
Version 11
Storage
1100 MB available space

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Reviews & Ratings

Metacritic
80
Steam
85%(2,553)

Game Info

Developer
Lizardcube
Publisher
DotEmu
Release Date
Jun 8, 2017

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How much does Wonder Boy: The Dragon's Trap cost?

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What platforms is Wonder Boy: The Dragon's Trap available on?

Wonder Boy: The Dragon's Trap is available on PC, Xbox.

When was Wonder Boy: The Dragon's Trap released?

Wonder Boy: The Dragon's Trap was released on 8 June 2017.

Who developed Wonder Boy: The Dragon's Trap?

Wonder Boy: The Dragon's Trap was developed by Lizardcube and published by DotEmu.

Is Wonder Boy: The Dragon's Trap worth buying?

Wonder Boy: The Dragon's Trap holds a Metacritic score of 80/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.