Compare Wolfenstein: The Old Blood prices across 50+ stores and find the best deal. Developed by MachineGames. Published by Bethesda Softworks. Released on 5/4/2015. Available on PC, Xbox. Genres: Action. Metacritic score: 76/100.

MachineGames' gunplay is near-perfect, and this Castle Wolfenstein prequel is the leanest, most action-forward showcase of it, just don't expect the emotional weight of The New Order.

I went into The Old Blood with calibrated expectations: it was built as a prequel chapter, not a full sequel, and MachineGames made no secret of leaning harder into action and lighter on the layered storytelling that made The New Order such a surprise in 2014. What I got was exactly that tradeoff, executed with enough craft to make the five-to-six-hour campaign consistently worth the time. The core loop is stellar. You pick up a versatile two-piece pipe almost immediately, and it doubles as a climbing tool for scaling walls and a blunt melee weapon for up-close work. Dual-wielding remains intact across most of the arsenal: pair the bolt-action rifle with the silenced pistol for a hybrid approach, or go full chaos with akimbo Schockhammer shotguns. The perk tree rewards playstyle consistency, whether you prefer silent takedowns or open firefights. The officer alarm system is a nice layer on top: spot and drop the radio officer before he calls reinforcements, or just commit to the brawl if stealth falls apart. Encounter design in the Castle Wolfenstein half is genuinely smart, giving you multiple routes and letting the A.I. density push the tension naturally. The challenge arenas you unlock as you progress add a score-attack dimension that can hook you for an extra couple of hours after the credits roll. The game splits into two distinct halves, and this is where it stumbles. The first four chapters, set inside and around Castle Wolfenstein, are the strongest FPS level design MachineGames had produced at that point. The second half shifts into a medieval village under siege by Nazi zombies, and the quality drops noticeably. The undead just do not have the tactical weight of regular soldiers, and waves of them pouring through narrow streets starts to feel like filler compared to the tense, choice-driven arenas that came before. It is not broken, but it is a step down that most players will notice. The Nightmare sequences are a genuine treat for anyone with nostalgia for Wolfenstein 3D. Each of the eight chapters can unlock a chunk of the original game's first episode, rendered in flat sprites with a modern FPS wrapper around it, and it works as both a tribute and a tonal contrast. Story-wise, The Old Blood is thinner than its predecessor. Villain Helga von Schabbs and warden Rudi Jager move the plot forward efficiently, but the cutscenes are brief, mostly first-person, and the emotional beats that made BJ feel like a real character in The New Order are dialed back here. Scattered collectible documents do some of the heavy lifting if you care to read them. For players who have not touched The New Order, this is actually a fine standalone entry point. The mechanical DNA is identical, the setting is self-contained, and it does not require prior knowledge. For returning players, it reads clearly as a smaller-scope production; the ambition ceiling is lower, but within that ceiling the shooting is as satisfying as anything in the series. If you want a focused, no-downtime action FPS with excellent gunfeel and a memorable first half, The Old Blood delivers on those specific terms. Alex, Scout Team

Wolfenstein: The Old Blood
Action

Wolfenstein: The Old Blood

May 4, 2015MachineGamesBethesda Softworks
GamerScout Says

MachineGames' gunplay is near-perfect, and this Castle Wolfenstein prequel is the leanest, most action-forward showcase of it, just don't expect the emotional weight of The New Order.

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About Wolfenstein: The Old Blood

I went into The Old Blood with calibrated expectations: it was built as a prequel chapter, not a full sequel, and MachineGames made no secret of leaning harder into action and lighter on the layered storytelling that made The New Order such a surprise in 2014. What I got was exactly that tradeoff, executed with enough craft to make the five-to-six-hour campaign consistently worth the time. The core loop is stellar. You pick up a versatile two-piece pipe almost immediately, and it doubles as a climbing tool for scaling walls and a blunt melee weapon for up-close work. Dual-wielding remains intact across most of the arsenal: pair the bolt-action rifle with the silenced pistol for a hybrid approach, or go full chaos with akimbo Schockhammer shotguns. The perk tree rewards playstyle consistency, whether you prefer silent takedowns or open firefights. The officer alarm system is a nice layer on top: spot and drop the radio officer before he calls reinforcements, or just commit to the brawl if stealth falls apart. Encounter design in the Castle Wolfenstein half is genuinely smart, giving you multiple routes and letting the A.I. density push the tension naturally. The challenge arenas you unlock as you progress add a score-attack dimension that can hook you for an extra couple of hours after the credits roll. The game splits into two distinct halves, and this is where it stumbles. The first four chapters, set inside and around Castle Wolfenstein, are the strongest FPS level design MachineGames had produced at that point. The second half shifts into a medieval village under siege by Nazi zombies, and the quality drops noticeably. The undead just do not have the tactical weight of regular soldiers, and waves of them pouring through narrow streets starts to feel like filler compared to the tense, choice-driven arenas that came before. It is not broken, but it is a step down that most players will notice. The Nightmare sequences are a genuine treat for anyone with nostalgia for Wolfenstein 3D. Each of the eight chapters can unlock a chunk of the original game's first episode, rendered in flat sprites with a modern FPS wrapper around it, and it works as both a tribute and a tonal contrast. Story-wise, The Old Blood is thinner than its predecessor. Villain Helga von Schabbs and warden Rudi Jager move the plot forward efficiently, but the cutscenes are brief, mostly first-person, and the emotional beats that made BJ feel like a real character in The New Order are dialed back here. Scattered collectible documents do some of the heavy lifting if you care to read them. For players who have not touched The New Order, this is actually a fine standalone entry point. The mechanical DNA is identical, the setting is self-contained, and it does not require prior knowledge. For returning players, it reads clearly as a smaller-scope production; the ambition ceiling is lower, but within that ceiling the shooting is as satisfying as anything in the series. If you want a focused, no-downtime action FPS with excellent gunfeel and a memorable first half, The Old Blood delivers on those specific terms. Alex, Scout Team

Tags

steamNazi ZombiesDual-WieldStandalone PrequelChallenge ArenasStealth-OptionalRetro HomageScore Attack

System Requirements

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Reviews & Ratings

Metacritic
76
Steam
90%(22,978)

Game Info

Developer
MachineGames
Publisher
Bethesda Softworks
Release Date
May 4, 2015

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