Compare WitchSpring R prices across 50+ stores and find the best deal. Developed by KIWIWALKS. Published by KIWIWALKS. Released on 9/25/2023. Available on PC, Xbox. Genres: Adventure, Indie, RPG. Metacritic score: 80/100.

Pieberry the bunny-eared witch wants strawberry pie and you want a 30-hour RPG that actually knows how to treat you like an adult while staying genuinely cozy. Turns out you can have both.

My first reaction when I loaded WitchSpring R was mild suspicion. A two-person Korean studio remaking their own decade-old mobile RPG for PC and console, with a white-haired witch protagonist who named herself after pastry and fruit? That is either deeply earnest or a cynical shortcut dressed up in kawaii clothes. It is entirely the former, and that sincerity is what makes it stick. The game lands somewhere between the Atelier series and a light JRPG, though neither label fully fits. You play as Pieberry, a young witch who has spent her whole life alone in a monster-filled forest, hunted by the human warriors who consider her kind a threat. The setup carries real weight, but the tone refuses to stay dark for long. Most of your time is spent in a loop that feels genuinely therapeutic: forage for magical ingredients across a connected open world, return home to craft spells, brew potions, cook stat-boosting meals, and schedule training sessions that cover everything from running and swimming to meditation. Pieberry does not gain experience from repeated fights the way most RPGs would have you grind. The game actually flags when a combat encounter will no longer yield progress, keeping the loop clean and respectful of your time. Enemy encounters are visible on the field and entirely avoidable, which means every fight you take is a choice rather than an interruption. The combat itself is turn-based and approachable rather than punishing. You can craft magic circles to unlock and upgrade spells, evolve your staff by feeding it spare ingredients, and build a party that includes a growing roster of capturable monster pets, each with their own abilities and some that even unlock new traversal options on the overworld. The systems do stack up, and critics were right to note that some of them feel shallower than the game seems to promise. The crafting, the blacksmithing minigame, the bow-and-arrow harvesting mechanic: a few of these are single-use novelties that never get a second act. The checkpoint system also drew complaints across reviews, and some players on early versions encountered a visual bug where Pieberry's character model would disappear during cutscenes, though this appears patchable. New Game Plus and harder difficulty options exist for anyone who wants the systems to push back harder. What earns the game its overwhelmingly positive player reception on Steam is not mechanical depth. It is the storytelling texture. The first chapter crawls, leaning hard on tutorial hand-holding, and a handful of typos in the English localization are noticeable. But the story opens up into something darker and more layered than its opening hours suggest, structured across seven chapters with multiple endings shaped by how you develop Pieberry's stats and choices. The supporting cast, particularly Black Joe, her reluctant and perpetually self-sabotaging bird mentor, carries genuine comedic and emotional weight. The whimsical soundtrack reinforces every mood shift with a lightness that feels intentional rather than cheap, and the art style, despite being modest by current standards, has a handcrafted warmth that photorealistic budgets rarely buy. For RPG newcomers this is one of the most welcoming entry points available. For Atelier fans, the loop will feel immediately familiar but with a more story-forward spine. Hardcore JRPG veterans looking for strategic depth or labyrinthine dungeons will hit the ceiling fast and should calibrate expectations accordingly. What KIWIWALKS built here is small-studio work that punches considerably above its weight, and the kind of thing that gets quietly recommended in Discord servers for years after release. Kai, Scout Team

WitchSpring R
AdventureIndieRPG

WitchSpring R

Sep 25, 2023KIWIWALKS
GamerScout Says

Pieberry the bunny-eared witch wants strawberry pie and you want a 30-hour RPG that actually knows how to treat you like an adult while staying genuinely cozy. Turns out you can have both.

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Screenshots & Media

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About WitchSpring R

My first reaction when I loaded WitchSpring R was mild suspicion. A two-person Korean studio remaking their own decade-old mobile RPG for PC and console, with a white-haired witch protagonist who named herself after pastry and fruit? That is either deeply earnest or a cynical shortcut dressed up in kawaii clothes. It is entirely the former, and that sincerity is what makes it stick. The game lands somewhere between the Atelier series and a light JRPG, though neither label fully fits. You play as Pieberry, a young witch who has spent her whole life alone in a monster-filled forest, hunted by the human warriors who consider her kind a threat. The setup carries real weight, but the tone refuses to stay dark for long. Most of your time is spent in a loop that feels genuinely therapeutic: forage for magical ingredients across a connected open world, return home to craft spells, brew potions, cook stat-boosting meals, and schedule training sessions that cover everything from running and swimming to meditation. Pieberry does not gain experience from repeated fights the way most RPGs would have you grind. The game actually flags when a combat encounter will no longer yield progress, keeping the loop clean and respectful of your time. Enemy encounters are visible on the field and entirely avoidable, which means every fight you take is a choice rather than an interruption. The combat itself is turn-based and approachable rather than punishing. You can craft magic circles to unlock and upgrade spells, evolve your staff by feeding it spare ingredients, and build a party that includes a growing roster of capturable monster pets, each with their own abilities and some that even unlock new traversal options on the overworld. The systems do stack up, and critics were right to note that some of them feel shallower than the game seems to promise. The crafting, the blacksmithing minigame, the bow-and-arrow harvesting mechanic: a few of these are single-use novelties that never get a second act. The checkpoint system also drew complaints across reviews, and some players on early versions encountered a visual bug where Pieberry's character model would disappear during cutscenes, though this appears patchable. New Game Plus and harder difficulty options exist for anyone who wants the systems to push back harder. What earns the game its overwhelmingly positive player reception on Steam is not mechanical depth. It is the storytelling texture. The first chapter crawls, leaning hard on tutorial hand-holding, and a handful of typos in the English localization are noticeable. But the story opens up into something darker and more layered than its opening hours suggest, structured across seven chapters with multiple endings shaped by how you develop Pieberry's stats and choices. The supporting cast, particularly Black Joe, her reluctant and perpetually self-sabotaging bird mentor, carries genuine comedic and emotional weight. The whimsical soundtrack reinforces every mood shift with a lightness that feels intentional rather than cheap, and the art style, despite being modest by current standards, has a handcrafted warmth that photorealistic budgets rarely buy. For RPG newcomers this is one of the most welcoming entry points available. For Atelier fans, the loop will feel immediately familiar but with a more story-forward spine. Hardcore JRPG veterans looking for strategic depth or labyrinthine dungeons will hit the ceiling fast and should calibrate expectations accordingly. What KIWIWALKS built here is small-studio work that punches considerably above its weight, and the kind of thing that gets quietly recommended in Discord servers for years after release. Kai, Scout Team

Tags

singleplayercontroller-supporttier:aaaCozy RPGMonster CollectingMultiple EndingsStat Training SystemAnti-GrindAtelier-likeVisible EncountersNew Game Plus

System Requirements

Minimum

OS
Windows® 8.1, Windows® 10, 64bit
Memory
8 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
NVIDIA GeForce GTX 950
Processor
Intel Core i3 4340
Sound Card
Compatible with DirectX 11.0

Recommended

OS
Windows® 8.1, Windows® 10, 64bit
Memory
16 GB RAM
DirectX
Version 11
Storage
10 GB available space
Graphics
NVIDIA GeForce GTX 1060 (1920x1080)
Processor
Intel Core i5 7500
Sound Card
Compatible with DirectX 11.0

Reviews & Ratings

Metacritic
80

Game Info

Developer
KIWIWALKS
Publisher
KIWIWALKS
Release Date
Sep 25, 2023

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