Compare Wings of Prey: Special Edition prices across 50+ stores and find the best deal. Developed by Gaijin Entertainment Corporation. Published by Gaijin Entertainment. Released on 1/8/2010. Available on PC. Genres: Simulation. Metacritic score: 78/100.

Sixty missions across six WWII theatres, three distinct difficulty tiers, and a Luftwaffe expansion bundled in. Arcade players and sim-curious newcomers both have a seat in this cockpit - just don't expect DCS-grade systems depth.

My first honest reaction to Wings of Prey was surprise at how far Gaijin managed to stretch a single difficulty selector into what is effectively three different games. Arcade mode hands you targeting assists, radar, and forgiving flight physics - think HAWX with propellers and period-correct liveries. Flip up to Realistic, and the same Spitfire suddenly demands proper throttle management and punishes flat-turn mistakes. Push all the way to Simulator and you get limited fuel, limited ammo, and an engine that will remind you why WWII pilots died from mechanical failure as often as enemy fire. The gap between Arcade and Simulator is genuinely steep, and that is both the game's main selling point and its biggest structural problem: there is not much tuning room between the two poles, which means the jump can feel abrupt rather than graduated. The campaign runs across six historical theatres - Battle of Britain, Stalingrad, Korsun, Sicily, the Ardennes, and Berlin - with over fifty missions split between the base game and the bundled Wings of Luftwaffe add-on, which finally lets you fly Axis aircraft including Messerschmitts and Junkers types. Having the Luftwaffe content included here matters, because the base campaign locks you to Allied planes throughout, which is one of the more frustrating design choices in a game this historically minded. Aircraft selection overall covers roughly forty-plus models: Spitfires, Mustangs, Il-2 Sturmoviks, Fw 190s, He 111 bombers and more, each historically assigned to the correct theatre. You will not see a P-51 over Stalingrad, and that kind of contextual accuracy earns real goodwill with anyone who cares about the period. Visually, the game holds up better than its 2010 release date suggests. The environmental engine renders large-scale ground battles beneath you - burning Stalingrad, the patchwork English countryside during the Battle of Britain - and flying through debris from a freshly exploded bomber actually risks damage to your airframe, which is a nice physical detail. The cockpit instruments are modelled on most aircraft, though not all, which is a minor inconsistency. Where the presentation underdelivers is in the audio-visual drama of the dogfights themselves: the soundtrack sits too low, explosion feedback feels muted, and the overall sense of spectacle rarely matches the scale of what is happening on screen. From a sim-depth standpoint, purists will find ceilings. The Simulator difficulty skips engine overheat modeling in practice, takeoffs are not possible from the runway (missions always begin airborne), and the campaign mission structure is largely repetitive - intercept enemy aircraft, or destroy ground targets, occasionally with a wrinkle like a downed-pilot rescue behind enemy lines. The AI is competent and unpredictable enough to make replaying missions feel different, but the absence of a dynamic campaign means there is no strategic layer to chase. Multiplayer modes exist on paper but player counts have dropped to near-zero, and the old YuPlay client that gated online features was notoriously unreliable even at launch. Go in expecting a singleplayer experience. For newcomers to WWII air combat who find IL-2 Sturmovik intimidating, this is actually a reasonable entry point. The tutorial is practical, the Arcade mode is genuinely fun, and the Wings of Luftwaffe inclusion means the Special Edition gives you both sides of the conflict in a single package. Veterans after systems depth and accurate engine modeling will want to look elsewhere. For everyone in the middle - people who know what a deflection shot is but do not want to read a 200-page manual - Wings of Prey: Special Edition hits a comfortable cruising altitude and mostly stays there. Diego, Scout Team

Wings of Prey: Special Edition
Simulation

Wings of Prey: Special Edition

Jan 8, 2010Gaijin Entertainment CorporationGaijin Entertainment
GamerScout Says

Sixty missions across six WWII theatres, three distinct difficulty tiers, and a Luftwaffe expansion bundled in. Arcade players and sim-curious newcomers both have a seat in this cockpit - just don't expect DCS-grade systems depth.

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Screenshots & Media

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About Wings of Prey: Special Edition

My first honest reaction to Wings of Prey was surprise at how far Gaijin managed to stretch a single difficulty selector into what is effectively three different games. Arcade mode hands you targeting assists, radar, and forgiving flight physics - think HAWX with propellers and period-correct liveries. Flip up to Realistic, and the same Spitfire suddenly demands proper throttle management and punishes flat-turn mistakes. Push all the way to Simulator and you get limited fuel, limited ammo, and an engine that will remind you why WWII pilots died from mechanical failure as often as enemy fire. The gap between Arcade and Simulator is genuinely steep, and that is both the game's main selling point and its biggest structural problem: there is not much tuning room between the two poles, which means the jump can feel abrupt rather than graduated. The campaign runs across six historical theatres - Battle of Britain, Stalingrad, Korsun, Sicily, the Ardennes, and Berlin - with over fifty missions split between the base game and the bundled Wings of Luftwaffe add-on, which finally lets you fly Axis aircraft including Messerschmitts and Junkers types. Having the Luftwaffe content included here matters, because the base campaign locks you to Allied planes throughout, which is one of the more frustrating design choices in a game this historically minded. Aircraft selection overall covers roughly forty-plus models: Spitfires, Mustangs, Il-2 Sturmoviks, Fw 190s, He 111 bombers and more, each historically assigned to the correct theatre. You will not see a P-51 over Stalingrad, and that kind of contextual accuracy earns real goodwill with anyone who cares about the period. Visually, the game holds up better than its 2010 release date suggests. The environmental engine renders large-scale ground battles beneath you - burning Stalingrad, the patchwork English countryside during the Battle of Britain - and flying through debris from a freshly exploded bomber actually risks damage to your airframe, which is a nice physical detail. The cockpit instruments are modelled on most aircraft, though not all, which is a minor inconsistency. Where the presentation underdelivers is in the audio-visual drama of the dogfights themselves: the soundtrack sits too low, explosion feedback feels muted, and the overall sense of spectacle rarely matches the scale of what is happening on screen. From a sim-depth standpoint, purists will find ceilings. The Simulator difficulty skips engine overheat modeling in practice, takeoffs are not possible from the runway (missions always begin airborne), and the campaign mission structure is largely repetitive - intercept enemy aircraft, or destroy ground targets, occasionally with a wrinkle like a downed-pilot rescue behind enemy lines. The AI is competent and unpredictable enough to make replaying missions feel different, but the absence of a dynamic campaign means there is no strategic layer to chase. Multiplayer modes exist on paper but player counts have dropped to near-zero, and the old YuPlay client that gated online features was notoriously unreliable even at launch. Go in expecting a singleplayer experience. For newcomers to WWII air combat who find IL-2 Sturmovik intimidating, this is actually a reasonable entry point. The tutorial is practical, the Arcade mode is genuinely fun, and the Wings of Luftwaffe inclusion means the Special Edition gives you both sides of the conflict in a single package. Veterans after systems depth and accurate engine modeling will want to look elsewhere. For everyone in the middle - people who know what a deflection shot is but do not want to read a 200-page manual - Wings of Prey: Special Edition hits a comfortable cruising altitude and mostly stays there. Diego, Scout Team

Tags

singleplayerachievementstier:aaaWWII AviationDifficulty TiersHistorical AccuracyJoystick RecommendedArcade-to-Sim SpectrumBundled DLCCockpit ViewGround Attack MissionsAllied and Axis Planes

Steam Deck & Linux

ProtonDB Gold

Runs great on Linux after minor tweaks. Based on 12 ProtonDB community reports.

System Requirements

Minimum

OS
Microsoft Windows XP SP3
Sound
DirectX compatible
Memory
1 GB Ram
Graphics
NVIDIA GeForce 7600 256 Mb
DirectX®
9.0c or higher
Processor
Intel Pentium 4 3200MHz
Hard Drive
10 Gb free disk space

Recommended

OS
Windows XP SP3, Vista, Windows 7
Sound
DirectX compatible with support 5.1
Memory
2 GB Ram
Graphics
NVIDIA GeForce GTS 250 512 Mb or higher
DirectX®
9.0c or higher
Processor
Intel Core 2 Duo 2400 MHz
Hard Drive
10 Gb free disk space

Community Discussion

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Reviews & Ratings

Metacritic
78

Game Info

Developer
Gaijin Entertainment Corporation
Publisher
Gaijin Entertainment
Release Date
Jan 8, 2010

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What platforms is Wings of Prey: Special Edition available on?

Wings of Prey: Special Edition is available on PC.

When was Wings of Prey: Special Edition released?

Wings of Prey: Special Edition was released on 8 January 2010.

Who developed Wings of Prey: Special Edition?

Wings of Prey: Special Edition was developed by Gaijin Entertainment Corporation and published by Gaijin Entertainment.

Is Wings of Prey: Special Edition worth buying?

Wings of Prey: Special Edition holds a Metacritic score of 78/100, making it one of the standout Simulation titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.